CurseForge · Minecraft mod
Wild World
Adds decorative generation improving the look of nature and caves.
Quick answer
Which Wild World release should I use?
Wild World WildWorld-3.1.0+1.18.jar targets 1.18 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is Wild World required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Wild World WildWorld-3.1.0+1.18.jar need?
WildWorld-3.1.0+1.18.jar. Change the file and its required mods may change too.
Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Wild World without breaking your instance.
Built for Wild World WildWorld-3.1.0+1.18.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use WildWorld-3.1.0+1.18.jar. It targets 1.18 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside WildWorld-3.1.0+1.18.jar. It opens that exact file at the source.
About this project
What does Wild World add?
This mod aims to improve the look of the default minecraft world generation by adding decorative elements to nature and caves.
Since Version 3.0.0 it currently features three new cave biomes, leaf piles under trees and wild crops with more to come. This mod was heavily inspired by Wild Caves 3 by Alexmania. All code is original and the sprites are only based on the old mod and adjusted to fit the default 16px texture size.
This mod requires the Fabric Loader and API to install and run. (Forge support is currently NOT planned for the forseeable future)

Features:
- Three new Cave Biomes: Mushroom Caves, Frozen Caves, Arid Caves
- Rare cobwebs and skulls can be found in caves
- Green and blue glowing mushrooms
- Jungle caves with vines and tall glowshrooms
- Spider Dens generate rarely in caves
- Leafpiles generate below all vanilla trees
- Wild crops generate randomly in plains
- Thorny Plants in the Nether and End



Further screenshots of the other features can be found on the screenshots page.
Project description from CurseForge.
Pick your setup
Wild World by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.18-Snapshot
1 loader build1.18
1 loader build1.16.5
1 loader build1.16.4
1 loader build1.16.2
1 loader build1.16.1
1 loader build1.16
1 loader build1.15-Snapshot
1 loader build1.15
1 loader build1.14.4
2 loader builds1.14.3
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Wild World versions and loaders
WildWorld-3.1.0+1.18.jar
27 Nov 2021
WildWorld-3.0.0+1.18.jar
27 Nov 2021
WildWorld-2.0.0+1.16.5.jar
31 Jan 2021
WildWorld-1.3.0+1.16.2.jar
11 Aug 2020
WildWorld-1.2.3-1.16.jar
7 Jul 2020
WildWorld-1.2.2-1.16.jar
7 Jul 2020
WildWorld-1.2.1-1.16.jar
24 Jun 2020
WildWorld-1.2.0-1.16.jar
22 Jun 2020
WildWorld-1.2.0+1.15.jar
11 Dec 2019
WildWorld-1.2.0+19w41a.jar
10 Oct 2019
WildWorld-1.2.0+19w40a.jar
WildWorld-1.2.0+1.15.jar
5 Oct 2019
WildWorld-1.2.0.jar
5 Oct 2019
Looking for an older file? The official CurseForge project page is in Resources.