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Silent's Mechanisms project artwork

CurseForge · Minecraft mod

Silent's Mechanisms

Simple machines that run on Forge Energy

Choose a version Pick your version below, then grab the matching file.

This page is having a moment, so a few details may be a little behind.

Quick answer

Which Silent's Mechanisms release should I use?

Updated 3 years ago
Latest stable file SilentMechanisms-1.16.3-1.0.1+77.jar
Game version 1.16.3, 1.16.5, 1.16.4
Loader forge

Silent's Mechanisms SilentMechanisms-1.16.3-1.0.1+77.jar targets 1.16.3, 1.16.5, 1.16.4. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Silent's Mechanisms required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Silent's Mechanisms SilentMechanisms-1.16.3-1.0.1+77.jar need?

SilentMechanisms-1.16.3-1.0.1+77.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Silent Lib (silentlib) first. We found matching files for this game-version and loader setup.

Silent Lib (silentlib) Needed by Silent's Mechanisms SilentMechanisms-1.16.3-1.0.1+77.jar
required
Matching file found Matched file: silent-lib-1.16.3-4.9.6.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Silent's Mechanisms without breaking your instance.

Built for Silent's Mechanisms SilentMechanisms-1.16.3-1.0.1+77.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use SilentMechanisms-1.16.3-1.0.1+77.jar. It targets 1.16.3, 1.16.5, 1.16.4; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Silent Lib (silentlib) first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside SilentMechanisms-1.16.3-1.0.1+77.jar. It opens that exact file at the source.

About this project

What does Silent's Mechanisms add?

Requires Forge and Silent Lib. Made for Minecraft 1.14.x and later, I will not backport. There are plenty of tech mods for earlier versions.

This mod adds a few simple, common machines, with complete recipe systems. They all run on Forge Energy, so they should be compatible with most other mods. Recipes can be added or changed with data packs. The wiki should contain up-to-date information on creating recipes.

You can blame my Discord server (link above) for the existence of this mod!

This mod is new and still early in development. What's there is usable and the mod is ready to be played in survival. But please remember that textures and recipes will change, blocks and items may be added or removed.

Compatibility, Requirements, and Add-ons

Any mod that uses Forge Energy (FE) or Redstone Flux (RF) should be compatible. A JEI plugin is included, so all recipes can be viewed in-game. Additionally, this mod adds a few materials for Silent Gear. These will be loaded automatically if both mods are installed. Silent Gear is not required.

Links

  • Silent Lib (required library) - Most of my mods use this.
  • JEI(highly recommended) - May as well be a requirement for playing with mods.
  • Silent Gear (optional)

Blocks

You can add recipes for any machine using data packs, even machines that work with fluids! All recipes go in the recipes folder, same as crafting recipes. Check the wiki page for the block to learn how to write recipes for it. Each page contains a detailed outline of the JSON format, as well as an example.

Version 0.4.0 also adds a variety of ores. All ores can be disabled in the config file (in the config folder).

  • Alloy Smelter - Smelts multiple items into a single item, like copper and tin into bronze.
  • Battery Box - Stores energy. Capacity can be increased by added more batteries to the box.
  • Coal Generator - Generates energy from burnable items (furnace fuels) coal, charcoal, and coal blocks (additional items can be tagged as valid fuels, see the wiki)
  • Compressor- Squeezes items into other items
  • Crusher- Crushes/grinds items, like ores into ore chunks and ore chunks into dust. Up to four outputs per recipes, with the option to add a chance of receiving certain items.
  • Drying Rack - Turns meat to jerky and rotten flesh into leather, among other things. Additional recipes can be added.
  • Electric Furnace - Can smelt anything a blast furnace or a furnace can.
  • Lava Generator - Generates energy from lava. Has an input/output slot for fluid containers if fluid pipes are not available.
  • Mixer- Combines up to four fluids into one fluid.
  • Pump - Picks up nearby fluids from the world. It can also fill fluid containers like buckets or canisters.
  • Refinery- Takes one fluid and converts it into up to four different fluids.
  • Solidifier- Takes one fluid and outputs items.
  • Wires - Transfers Forge Energy (FE). Use a wrench to change the connection type (input, output, or both). They still have a few quirks, but they are usable in version 0.4.1 and later!

Items

This mod adds a wide range of items, such as crushed ore chunks, dusts, ingots, and nuggets.

  1. Canisters - Stackable fluid containers, useful for transporting large amounts of fluid. Fluid machines will accept these just like buckets, but they may not work with other mods.

  2. Jerky - A food item made with drying racks

  3. Wrench - Used to configure wires. Can also rotate some blocks when sneaking.

  4. Zombie Leather - Made with drying racks, craft four together to make one leather

  5. Notes

  6. Not all blocks have proper textures yet. If you see a block with a plain texture with a letter on it, the texture is a placeholder but the block still functions. If a block is missing its model entirely (purple/black checkboard), it likely does not function yet.

  7. This mod currently does not offer fluid/item pipes. Hoppers should interact with most blocks correctly. Fluids can be transferred with buckets or canisters.

  8. If something seems off...

  9. Do NOT report bugs in the comments!

    1. Make sure you are using the latest version of this mod and Silent Lib
    1. Check the issue tracker (https://github.com/SilentChaos512/Silents-Mechanisms/issues) and the wiki (https://github.com/SilentChaos512/Silents-Mechanisms/wiki)
    1. Submit a new issue on the issue tracker if it has not been reported, or ask about it on Discord if you are unsure (https://discord.gg/gh84eWK)

Images

Textures are subject to change. Please remember the mod is still in development.

Videos

Tutorial for those who are unfamiliar with tech mods:

Links

Project description from CurseForge.

Pick your setup

Silent's Mechanisms by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Silent's Mechanisms versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.