CurseForge · Minecraft mod
Hermaeus Mora Mod
This mod is based in The Elder Scrolls games (including Skyrim) adding Hermaeus Mora.
Quick answer
Which Hermaeus Mora Mod release should I use?
Hermaeus Mora Mod 1.20.1 - v0.9.2 - Reimagined targets 1.20.1 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Hermaeus Mora Mod required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Hermaeus Mora Mod 1.20.1 - v0.9.2 - Reimagined need?
Hermaeus Mora Mod 1.20.1 - v0.9.2 - Reimagined. Change the file and its required mods may change too.
Install GeckoLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Hermaeus Mora Mod without breaking your instance.
Built for Hermaeus Mora Mod 1.20.1 - v0.9.2 - Reimagined. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Hermaeus Mora Mod 1.20.1 - v0.9.2 - Reimagined. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GeckoLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Hermaeus Mora Mod 1.20.1 - v0.9.2 - Reimagined. It opens that exact file at the source.
About this project
What does Hermaeus Mora Mod add?
This mod is based in The Elder Scrolls games essentially in Skyrim, Oblivion and The Elder Scrolls Online.
The original version has three daedras while the reimagined is supposed to improve a lot the immersion and aesthetics.
I highly recommend to use the Reimagined version!
Reimagined: (Active)
The Reimagined version aims to improve the entire mod while focusing mainly on the Daedric Prince Hermaeus Mora (in other words it's a remake).
This version adds new Blocks, Three/four Black Books, Oghma Infinium, mobs (Dark Elf (Civilian), Hermaeus Mora, Seeker, Tentacle, Lurker, Wisp Lantern, Neloth and Dwarven Spider), dimension (Apocrypha), biome (Solstheim), advancements, items/tools, plants and more!
It is normally impossible to die in Apocrypha. If your health becomes critically low, you will be returned to your last location in the Overworld.
Requires GeckoLib
Note: If you use a mod that interrupts the player's death you could still die in Apocrypha (i can't fix it)
-1.20.1: (Active)
v0.1: (USE V0.2+ INSTEAD)
-Added 3 mobs: Neloth (with trade working), Dark Elf, Dwarven Spider-Added Apocrypha blocks: Apocrypha Block, Apocrypha Stone, Black Book Pile, Black Book Pile Block, Fish Of Apocrypha (2 variants Health and Food)-Added Nirnroot (2 variants)-Added Black Book, Black Book Chapter II, Black Book Chapter III (fully working)-Added Oghma Infinium (fully working but for some reason dont close)-Added Neloth Elevator and Neloth Elevator (Block) <- DONT USE IT CAN CRASH YOUR GAME FIXED IN v0.2+-Added Dust Ash Block-Added 3 items (paths)-Added Advancements (for now only 9)-Added Dwarven Door (animated)-Added Dwarven Block-Added Apocrypha dimension-Added Solstheim (fully working with dust like the original version)-Added dependency GeckoLib
v0.2: (Bug fixes)
-Bug fix crash using elevators.
-Bug fix leaves Apocrypha make you conserve the position.
-Bug fix Oghma Infinium not closing.
-Bug fix on Dwarven Door after disconnecting Redstone not animating.
-Bug fix Neloth trade steals your emerald blocks.
-Now when you leave Apocrypha you teleport to your spawnpoint.
v0.3: Structures/Dungeons Update
-Added Dark Elf Village (has a farm, a house and a tavern)
-Added Dwarven Dungeon (Black Book II)
-Added Neloth House (Neloth trades chapter III and enchanter dark elf)
-Added Apocrypha decorations (Pile of Books)
-Apocrypha Dungeon (Black Book II) (daily powers/item)
-Added Pages Block (like tornado)
-Added/Changed sounds
-Added Mora's Grasp and Mora's Boon (daily powers)
-Added Miraak Sword (Edge Of Mora)
-Added Tentacles and Seeker mobs
-Fixed Easter Egg when player leaves Apocrypha (10% chance)
v0.4: Knowledge Update
-Dungeon Black Book I
-Hermaeus Mora (spawns in Black Book III)
-Added First Black Book spawn (structure)
-Oghma Infinium spawn
-Changed dwarven spider hitbox (bigger)
-Added rewards for Black Book I Dungeon
-Added new rewards as daily powers
-Added Scholar's Insight: gives extra xp
-Added Unenchanter: unenchants a book level 5 gives you 10 levels
-Added Magnus' Enchant: enchants item with a enchanted book (must have levels) and gives +1 level until level 10 (it took me some time xd)
-Added Lurker
-Bug fix daily powers need to be eaten
-Added "chat" with Hermaeus Mora (He says where you can find the black books if you don't found them yet)
-Bug fix can die in Apocrypha (now is imposible)
-Merry Christmas :D!
v0.5: (Bug fixes)
-Bug fix in textures of Black Book block and Black Book Teleport Block
-Bug fix Lurker death message
-Added new death message
-Visuals improvements of creative blocks
-Normal Nirnroot is rarity "rare"
v0.6: (Bug fixes)
-Updated GeckoLib (4.4.2+)
-Bug fix unlimited clicks Oghma Infinium
-Bug fix sleep gives you daily reward even if you drop it (if you use a mod that changes how sleep works makes it infinite daily rewards)
-Now you don't have to sleep for daily reward only wait for the 1000 tick of the day
v0.7: Localizations Update
-Added translation to Spanish (ES) and Portuguese (BR) (If you want to help me with other languages post a comment :D)
v0.8: AI and Bug Fixes
-Added more Spanish translations and Portuguese (PT)
-Lurker improved.
-Bug fix Lurker not swimming.
-Bug fix Lurker not attacking while in water.
-Seeker attacks improved now are more lore-friendly. (no more arrow-like, you will hate it)
-Now Seeker can spawn others Seekers. (not full health)
-Bug fix not translated chat messages in multiplayer.
-Lurker random spawning in the overworld if you used a black book. (rare chance can be customized in the config) -> if the player has Apocrypha Visions will spawn a Seeker too.
-Fixed Mad Apocrypha Visions. (Easter Egg 25% chance)
-Bug fixes for Magnus Enchant and Unenchanter. (sending messages twice and not reading properly the level of enchantment)
-For better experience in the config now you can turn off the render effects. (eye, skybox)
-Bug fix players could be teleported to Apocrypha by being near another player using a Black Book.
-Bug fix dungeons spawning.
-Bug fix nirnroots not generating.
-Bug fix Mora's Grasp not working in survival.
-Black Books now always teleport the player to the correct dungeon, even if it has already been looted.
v0.8.1: (Bug fixes)
-Bug fix mob in apocrypha water could be teleported to the Overworld.
v0.8.2: Bug Fixes and Optional Knowledge
-Fix oghma infinium structure roof.
-Fix Apocrypha Biome generating in the overworld.
-When you left Apocrypha you will return where you were before reading the book.
-If you have installed Dragon Priest Mod, will be new structures for each Acolyte and Miraak Mask.
-Renamed Fish of Apocrypha to Font of Apocrypha.
-Changed Font of Apocrypha Texture.
-Added Mushrooms in Solstheim (again).
-Changed generation of Dust Ash in Solstheim.
-Now if your health is very low you will not be teleported to Apocrypha.
0.8.3:
-Bug fix sometimes not returning where you were before reading the book.
-Changed Book Teleport Block logic.
-Fixed Hermaeus Mora Chat not working properly.
-Added Fish Chest and Fish Mini Chest (Creative Only, no functionality)
-Aded Hermaeus Mora new lines in chat (for example if you have the dragon priest mod installed, i think i'm going insane lmao)
-Fix Dragon Priest Masks dungeons not generating properly.
-Fixed Bug when using Books not doing animations correctly.
v0.9: Depths of Apocrypha Update
Note: If you want the "Black Book: Waking Dreams" you'll need Dragon Priest Mod installed
-Improved Lurker Raising
-Added new dungeon for Waking Dreams in Apocrypha called The Forbidden Archive
-Added Apocrypha Planks
-Added Apocrypha Bookshelf
-Black Book (Teleport Block) new NBTs "TeleportX", "TeleportY" and "TeleportZ" (default y+10) -> example "/give @p hermaeusmoramod:black_book_teleport_block{BlockEntityTag:{ForgeData:{TeleportX:1,TeleportY:5,TeleportZ:-2}}}"
-Reworked Black Book I, structure (overworld)
-Added Black Book (Waking Dreams) - (Dragon Priest Mod is required for overworld structure generation in Solstheim)
-Fixed Solstheim (biome) temperature
-Now Hermaeus Mora (mob) spawns and talks in every dungeon.
-Replaced dungeon chests with Abyssal Reliquaries or Maws of Secrets.
-Added new lines for Hermaeus Mora.
-Added Wisp Lantern (spawns in Apocrypha)
-Added Scrye (toggles redstone power)
-Added Forbidden Insight (reveals nearby hostile entities, daily power)
-Nerfed Nirnroot luminance
-Changed Black Books chapters to a proper titles.
-Added tooltip information to books.
-Changed Fish Chest and Fish Mini Chest names to Abyssal Reliquary and Maw of Secrets.
-Added Cooldown to books.
-Added Seeker's Pact (summon an allied seeker, daily power)
-Added Mora's Aegis (shield)
-Mod config (structures control)
-Added Dust (layered)
-Added Black Book III Block (Creative Only)
-Added Black Book IV Block (Creative Only)
-Fixed bad effects from Solstheim storms, they now only work while on the surface.
-Solstheim Storm now generates Dust layers.
-Added Dead Bramble (plant)
-There is no longer blindness during Solstheim storms.
-Changed order of some advancements.
-Improved storm in Solstheim.
-Nerfed Seeker max health.
-Solstheim biome rework
-Fixed not giving Welcome to Apocrypha advancement.
-Fixed daily powers
-Fixed Black Book Block (Dungeon) animation
-Changed texture for daily powers
-Updated Dark Elf and Neloth skin
-Changed name Dark Elf to Dark Elf (Civilian)
-Renamed Unenchanter to Mora’s Unbinding
-Updated Neloth Trade GUI
-Now Apocrypha is darker.
-Being in deep darkness while in Apocrypha now damages the player.
v0.9.1: Apocrypha Fixes and Extras
-Fixed and Improved Apocrypha Sky
-Fixed Mad Vision
-New client config file
-Added Herma-Eye
-Now Herma-Eye spawns in Apocrypha Water
-Fixed Apocrypha Tentacle not spawning
-Fixed Wisp Lantern hitbox
-Nerfed Wisp Lantern spawn
-Fixed Forbbiden Insight not getting restored as daily power
-Added Tags "hermaeusmoramod:apocryphian" and "hermaeusmoramod:daily_power"
-Warrior, Wizard and Thief Paths are now daily powers
-Fixed bug infinite daily powers
-Removed glowing effect from Miraak Sword
-Fixed some Hermaeus Mora chat lines
-Fixed Black Book dungeons generating globally at fixed coordinates. Each player now receives their own persistent dungeon instance
v0.9.2: Mini Dungeons and Fixes Update
Note: I'll take a break after this update.
-Fixed translations
-Renamed Black Book: Forbidden Insight to Black Book: Whispering Dreams
-Added translations for spanish (ES), spanish (AR), spanish (MX) and portuguese (portugal)
-Mini Dungeons similar to the original version of the mod (can be disabled in the config)
-Replaced Acolytes and Miraak masks dungeons chests with Abyssal Reliquaries or Maws of Secrets
-Improved Oghma Infinium structure
-Fixed Seeker depawning in masks dungeons
-Fixed roof in apocrypha in first black book dungeon
-Improved dungeon mask and mini dungeons structure generation
Note: This version is the main version of the mod.
-1.21.1: (WIP)
v0.1: 0%
-Total port of the mod from v0.9? (1.20.1)
Note: I will take my time, i need to rework a lot of things, there's a possibility to stop using geckolib.
-1.21.8: (WIP)
v0.1: 0%
-Total port of the mod from v0.1 (1.21.1)
Note: I will take my time, first i need the 1.21.1 version.
Discontinued Versions:
Reimagined:
**Note: Reimagined it's still under development, but these versions are no longer updated.
-1.18.2: (Discontinued)**
v0.1:
-Total port of the mod from v0.6 (1.20.1)
Note: This version originally was just a tribute and i decided to don't update it anymore.
-1.19.2: (Discontinued)
v0.1:
-Total port of the mod from v0.2 (1.20.1)
v0.2:
-Total port of the mod from v0.3 (1.20.1)
v0.3:
-Skipped, to have the same number of version between the versions.
v0.4:
-Total port of the mod from 1.20.1
-v0.5:
-Total port of the mod from 1.20.1
-v0.6:
-Updated GeckoLib
-Bug fix unlimited clicks Oghma Infinium
-Bug fix sleep gives you daily reward even if you drop it (if you use a mod that changes how sleep works makes it infinite daily rewards)
-Now you don't have to sleep for daily reward only wait for the 1000 tick of the day
Note: This version was rarely updated and i decided to don't update it anymore.
-1.19.4: (Discontinued)
v0.1:
-Total port of the mod from v0.6 (1.20.1)
Note: This version was rarely updated and i decided to don't update it anymore.
-1.20.4 (Discontinued)
v0.1:
-Total port of the mod (1.20.1)
v0.2: AI and Bug Fixes (port)
-Total port of the mod (1.20.1).
Original: (Discontinued)
**The Original version is about three daedras and more.
Note: Now all the things missing from Hermaeus Mora Reimagined like Daedric armor, Oblivion Portals, Molag Bal and Dagon are in the mod called More Divines (1.19.2+) and if you want dragon priest stuff you can find it in my new mod called Dragon Priest**
What can i do?
The crucial step is locating the Solstheim biome, where three of the Black Books are situated (Neloth, Dwarven, and the strange stone structure). Once there, you must right-click on the book to open it, then click once more while it's open to transport yourself to the dimension of Hermaeus Mora (Apocrypha). Within this dimension, the remaining Black Books are utilized, allowing you to acquire the Oghma Infinium, Miraak's Mask, and another tome.
Meanwhile, in the overworld, you'll find Dragon Priest masks that bestow various effects and bonuses. By gathering all nine masks on a crafting table, you can craft the Konahrik mask without losing the individual masks.
I nearly overlooked mentioning that the other two dimensions serve a purpose for achievements. Speaking of Stendarr, he will task you with eliminating Molag Bal, Dagon, and Hermaeus if you are his champion. In return, he offers a staff if you present him with a blessed cup of gold (which you can either create or find at a shrine and enhance by pouring blood or placing an emerald, depending on the case), or by entering his portal (similarly to Dagon's case to escape if you haven't become a champion of any). If you proceed with a Sigil Stone, you'll need to locate a tower and click your Sigil on a black stone. Afterward, it will grant you a "Sigil Stone (on)," summoning Dagon. Your task will be to locate an open portal and make your escape.
-1.12.2: (Discontinued)
v0.1.0:
-In this moment the Oghma Infinium have all but the effects doesn't works...
-Apocrypha is wip too but you can go to that dimension...
-Hermeaus Mora (Secret Form) it's a black fog with an eye.
-Black Books (In this moment exist only one...) (If you read it the book will teleport you into Apocrypha).
-Pillar of Apocrypha is only a pilar for decoration.
-Stone of Apocrypha is the stone of the dimension.
-Apocrypha water is toxic and it will kill you (if you are for a long time stand).
-And more things will come later.
v0.2.0:
-Added Molag Bal mob (boss).
-Fixed Black book now you can go to the dimension AND come back to the overworld.
-Added some new recipes.
-Added new ore called ebony (lingot, pure, ore and block).
-New achievements.
-New item called Blood and Rotten blood.
-New dimension called Coldharbour (not accessible).
-New dimension called Oblivion (Dagon) (not accessible).
-Added Seeker.
-New 2 ores (ebony and quicksilver).
-Added Mace of Molag Bal.
-Added Sword of the Blades (broken and completed/repaired).
-Added structures (Oblivion gate, Battlefield of the Blades (3), Shrine of Molag Bal, Shrine of Hermaeus Mora and Plataform of the Oghma Infinium (Apocrypha).
-Added recipes.
-Roles from the Oghma Infinium (Mage, Warrior and Thief).
-Blessings (Molag Bal and Hermaeus Mora).
-Sigil Stone (off and on).
-Added Pick of Oblivion (Spawns near the Gate).
v1:
-More tabs for the creative mode.
-Added Mehrunes Dagon (boss).
-Added Dremora.
-Added Tower of Oblivion.
-Molag Bal fight in his dimension after be a Vigilant of Stendarr.
-Added Shrine of Stendarr.
-Bless of Stendarr.
-Changed the name of the Black Book (Chapter ?) to Black Book (Chapter I).
-Added Black Book (Chapter II),(Chapter III) and (Chapter IV).
-Added Dragon priest masks! (with Miraak and Konahrik)
-Blades Armor added (with recipes).
-Daedric Armor added (with recipes).
-Daedric Sword added.
-Miraak's Sword added.
-New dungeons in Apocrypha.
-Shrines (3) craftable.
-New biome (Solstheim) added.
-House of Neloth added.
-Dark elf village added.
-Dark elf added.
-Neloth added (with him you can buy the Black Book Chapter IV).
-Spawns for the dimension of Apocrypha and Coldharbour added.
-The structure of the First Black Book, the house of Neloth and the dark elf village are generated in Solstheim.
-AND MORE!
v2:
-Bug fixes.
-Added textures of background for advancements.
-Added Hermaeus Mora like a Boss
-Added other way to fight with Dagon (passing the portal (on) with the stendarr staff in the inventory)
v2.5:
-Bug fixes.
-Added and changed recipes!
-Added Cup of gold (with water) and Cup of gold (with Apocrypha water).
v3:
-Bug fixes
-Added infinite uses for the Mace of Molag Bal
-Fix block dimensions (Pilar of Apocrypha and Pick of Oblivion)
-Changed texture names of Dremora, Dagon and Molag Bal
-Changed Oblivion Gates structure
-Fixed Dagon loot (Sigil Stone (on))
-The Molag Bal Trap now is more effective (you can't jump but you can deactivate it)
Merry Christmas & Happy New Year :D!
v3.5:
-Bug fixes
-Bug fix Strange Houses (structures) were levitating in the air
-Changed Dremora and Blades armor
-Changed some textures
v4.0 (Anniversary Edition): 100%
-Bug fixes. 100%
-Added Neloth elevator and structure changes. 100%
-Nerfed bosses speed and health. 100%
-ADDED ANIMATIONS FOR BOSSES! (except Hermaeus Mora) 100%
-Dark Elf 3D nose and ears. 100%
-Added Fog for Deadlands (Dagon's realm) 100%
-Added Dwarven spider model 100%
-Added Nirnroot plant and item 100% (creative or chest loot only)
-Added Crimson Nirnroot (creative or chest loot only)
-Added Nirnroot sound (i really hate the sound i think that this can be used to troll xd) 100%
-Changed some textures resolution (more vanilla like) 100%
-1.14.4: (Discontinued)
v1.0:
-Total port of the mod to this version.
-Added infinite uses for the Mace of Molag Bal.
v2:
-Total port of the updated 1.12.2 version to this version.
-Added Oblivion Gates under water (3 structure variations)
-Fixed Apocrypha spawn (structure)
-Added "waterlogging" for some blocks.
-1.15.2: (Discontinued)
v1.0:
-Total port of the mod for this version.
v2:
-Total port of the updated 1.14.4 version to this version.
-1.16.5: (Discontinued)
v1.0:
-Total port of the updated 1.15.2 version to this version.
-Bug fixes.
v2.0:
-Added all the new things and changes from 1.12.2 and 1.17.1.
v2.5:
-Bug fixes
-Changed Neloth's House Structure with the new one.
(probably last version)
v3.0 (Anniversary Edition): 100%
-Bug fixes. 100%
-Added Neloth elevator and structure changes. 100%
-Nerfed bosses speed and health. 100%
-ADDED ANIMATIONS FOR BOSSES! (except Hermaeus Mora) 100%
-Dark Elf 3D nose and ears. 100%
-Added dust in Solstheim biome. 100%
-Added Fog for Deadlands (Dagon's realm) 100%
-Added Dwarven spider model. 100%
-Changed dwarven block textures 100%
-Added Nirnroot plant and item 100%
-Added variant of Nirnroot (Crimson Nirnroot spawns in caves) 100%
-Added Nirnroot sound (i really hate the sound i think that this can be used to troll xd) 100%
-Updated structures (dark elf village, dwemer dungeon and neloth house) 100%
-Changed some textures resolution (more vanilla like) 100%
v3.5: 100%
-Bug fixes. 100%
-1.17.1: (Discontinued)
v1.0:
-Total port of the updated 1.16.5 version to this version.
-Bug fixes.
-Added all the new things from 1.12.2.
-Changed some structures (battlefield)
-Changed Neloth House water elevator to levitation thing (new blocks)
-Added Creative Only Elevator Block (up) and Elevator Block Wood (down)
-Bug Apocrypha Spawner
-Bug Coldharbour Spawner
-1.18.2: (Discontinued)
v1.0:
-Total port of the updated 1.17.1 version to this version.
-Updated Dead Lands (Dagon dimension) (now has lava oceans, lakes, fossils, etc)
-Bug fixes.
v1.5:
-Bug fixes.
-Added Dremora Variation (full armor) (drops armor and sword but is really hard)
-Fixed AI of Dremora.
-Changed toughness and protection of daedric armor and blades armor.
v2 (Anniversary Edition): 100%
-Bug fixes. 100%
-Bug fix about Solstheim biome generation. 100%
-Nerfed bosses speed and health. 100%
-ADDED ANIMATIONS FOR BOSSES! (except Hermaeus Mora) 100%
-Dark Elf 3D nose and ears. 100%
-Added dust in Solstheim biome. 100%
-Added Fog for Deadlands (Dagon's realm) 100%
-Added Dwarven spider model 100%
-Changed dwarven block textures 100%
-Added Nirnroot plant and item 100%
-Added variant of Nirnroot (Crimson Nirnroot spawns in caves) 100%
-Added Nirnroot sound (i really hate the sound i think that this can be used to troll xd) 100%
-Updated structures (dark elf village, dwemer dungeon and neloth house) 100%
-Changed some textures resolution (more vanilla like) 100%
-Added variants of ebony ore and quicksilver in deepslate. 100%
-Bug fix after going to coldharbour the "spawn strcuture" and Molag Bal doesn't spawn 100%
I highly recommend using the Reimagined version.
-1.19.2: (Discontinued)
v1.0:
-Total port of the updated 1.18.2 version to this version.
v1.2:
-Bug fix no dragon priest masks spawning in the world
v1.3:
-**Fix Dead Lands was a lava dimension and Dagon infinite spawning having staff in inventory
-**Bug fix grass in Coldharbour caves
v1.4:
-**Bug fix mod doesnt work with other mods
I highly recommend using the Reimagined version.**
-1.19.4: (Discontinued)
v1.0:
-Total port of the updated 1.19.2 version to this version.
I highly recommend using the Reimagined version.
-1.20.1: (Discontinued)
v1.0:
-Total port of the updated 1.19.4 version to this version.
I highly recommend using the Reimagined version.
What can i do? (Reimagined)
The first step is locating the Solstheim biome, where the main Black Books can be found.
Black Book: Whispering Dreams can be found inside its strange ancient structure, Black Book: Grasp of the Abyss is located within the Dwarven Dungeon, and Black Book: Legacy of Xarxes can be obtained through Neloth.
To use a Black Book, right-click it to open it and you will be transported to Hermaeus Mora's realm, Apocrypha. Each Black Book leads to its own dungeon and rewards, including daily powers and, in the case of Legacy of Xarxes, the Oghma Infinium.
There is also Black Book: Waking Dreams, which leads to The Forbidden Archive, a new dungeon deep within Apocrypha. If Dragon Priest Mod is installed, Waking Dreams can be found in an ancient Dragon Priest ruin generated in Solstheim.
Explore Apocrypha, complete the Black Book dungeons, discover Hermaeus Mora's knowledge, unlock daily powers, find unique items, and uncover the secrets hidden throughout Solstheim and Apocrypha.
Thank you for downloading the mod, and I hope you enjoy it :D!
This mod can be used in any modpack
Thx for all the support and downloads! Enjoy the mod :D!
If you want more content like this i'm working in a Reimagined version of More Divines (no longer an addon btw) or Dragon Priest
Addons/Other mods:
- More Divines (Active): https://www.curseforge.com/minecraft/mc-mods/more-divines
- Epic Explosives (Active): https://curseforge.com/minecraft/mc-mods/epic-explosives
- Dragon Priest Mod (Active): https://www.curseforge.com/minecraft/mc-mods/dragon-priest
Creator: AgustinJ879
Get the best hosting experience with BisectHosting and save 25% off for new customers for your first month using "AgustinJ879"!
Project description from CurseForge.
Pick your setup
Hermaeus Mora Mod by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.4
1 loader build1.20.1
2 loader builds1.19.4
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.17.1
1 loader build1.16.5
1 loader build1.15.2
1 loader build1.14.4
1 loader build1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Hermaeus Mora Mod versions and loaders
Hermaeus Mora Mod 1.20.1 - v0.9.2 - Reimagined
Hermaeus Mora Mod 1.20.1 - v0.9.2 - Reimagined.jar
3 Oct 2026
Hermaeus Mora Mod 1.20.1 - v0.9.1 - Reimagined
Hermaeus Mora Mod 1.20.1 - v0.9.1 - Reimagined.jar
30 Sept 2026
Hermaeus Mora Mod 1.20.1 - v0.9 - Reimagined
Hermaeus Mora Mod 1.20.1 - v0.9.jar
27 Sept 2026
Hermaeus Mora Mod 1.20.1 - v0.8.3 - Reimagined
Hermaeus Mora Mod 1.20.1 - v0.8.3.jar
30 Aug 2026
Hermaeus Mora Mod 1.20.1 - v0.8.2 - Reimagined
Hermaeus Mora Mod 1.20.1 - v0.8.2.jar
15 Aug 2026
Hermaeus Mora Mod 1.20.4 - v0.2 - Reimagined
Hermaeus Mora Mod 1.20.4 - v0.2 - Reimagined.jar
16 Dec 2025
Hermaeus Mora Mod 1.20.1 - v0.8.1 - Reimagined
Hermaeus Mora Mod 1.20.1 - v0.8.1 - Reimagined.jar
15 Dec 2025
Hermaeus Mora Mod 1.20.1 - v0.8 - Reimagined
Hermaeus Mora Mod 1.20.1 - v0.8 - Reimagined.jar
14 Dec 2025
Hermaeus Mora Mod 1.20.4 - v0.1 - Reimagined
Hermaeus Mora Mod 1.20.4 - v0.1 - Reimagined.jar
7 Jan 2025
Hermaeus Mora Mod 1.20.1 - v0.7 - Reimagined
Hermaeus Mora Mod 1.20.1 - v0.7 - Reimagined.jar
28 Aug 2024
Hermaeus Mora Mod 1.18.2 - v0.1 - Reimagined
Hermaeus Mora Mod 1.18.2 - v0.1 - Reimagined.jar
13 May 2024
Hermaeus Mora Mod 1.19.2 - v0.6 - Reimagined
Hermaeus Mora Mod 1.19.2 - v0.6 - Reimagined.jar
11 May 2024
Looking for an older file? The official CurseForge project page is in Resources.