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Scape and Run: Parasites project artwork

CurseForge · Minecraft mod

Scape and Run: Parasites

Add more dangerous mobs (type monster Parasite-themed) to your world

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Scape and Run: Parasites release should I use?

Updated last month
alpha file SRP v 1.10.7
Game version 1.12.2
Loader Forge

Scape and Run: Parasites SRP v 1.10.7 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Scape and Run: Parasites required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Scape and Run: Parasites SRP v 1.10.7 need?

SRP v 1.10.7. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Scape and Run: Parasites without breaking your instance.

Built for Scape and Run: Parasites SRP v 1.10.7. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use SRP v 1.10.7. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside SRP v 1.10.7. It opens that exact file at the source.

About this project

What does Scape and Run: Parasites add?

Please read the FAQ:

https://scape-and-run-parasites.fandom.com/wiki/Frequently_Asked_Questions

Logo

Welcome to the Scape and Run: Parasite Mod logo

This mod adds hostile parasite-themed mobs to your Minecraft game for you to fight,
they can be dangerous, scary and some of them can learn from their fights to evolve.

They have no biome specific spawn, so you can find them anywhere.
The parasites don't burn in daylight and they can attack other hostile mobs.

Mob Information:

Assimilated Cow
-One of the Vanilla parasite victims, when killed you may find what was inside

Assimilated Big Spider
-Unknown origin, one of the parasite victims able to shoot web missiles.

Assimilated Human
-Living individuals controlled by a parasite who hunt along the creatures they once fought. .

Assimilated Sheep
-One of the Vanilla parasite victims, when killed you may find what was inside.

Assimilated Wolf
-One of the Vanilla parasite victims, when killed you may find what was inside.

Buglin
-Insect-like creatures, these can be found inside infected victims.

Rupter
-Insect-like creatures, these can infect cows, sheeps and wolfs and make them fight for their cause.

Heavy Carrier
A big, slow creature with a large health bar. It may explode spontaneously to release additional minions which are immune to poison.

Flying Carrier
A small, flying creature. It may explode spontaneously to release additional minions which are immune to poison.

Vigilante
-These are built for territory defense purposes so you will only find them on infected terrain

The Longarms Branch

The Reeker Branch
-Fast and able to poison its victims, these are known for their mobility and high damage

The Summoner Branch
-These can summon reinforcements so it is a good idea to take them out first

The Yelloweye Branch
-Flying creatures able to shoot poison missiles.

The Manducater Branch
-These like to go invisible so be quiet, you may hear them

The Bolster Branch
-Known for their ability to buff nearby parasites, the Bolsters are the supporters of the faction

Ancient Dreadnaut
-A massive flying parasite

Ancient Overlord
-A massive walking parasite

Systems:

Reinforcement System:

When a parasite is killed, there is a chance for it to call reinforcements, this means that a Beckon will spawn nearby and will help in the fight. The Beckon has different stages and that will tell how many and which parasites it will spawn. You can change the Beckon mob spawning in the configuration file

The beckons also have the ability to infest nearby blocks, infested blocks can damage all mobs other than the parasite faction, you can change values like "maximum block hardness to infest block", "light level to spread to other block" and more in the configuration file.

Merge System:

The infected have the ability to learn from their battles and if the conditions are met, they will start to melt until they're some Moving Flesh.
If 2 of these things meet, they will fuse together and grow, if they get big enough they will spawn a primitive mob (with half his total health) (Infected Dorpa is the only one that will not melt).

Conditions for the infected to turn into Moving Flesh:

-The first condition: the infected needs to reach the primitive killcount..
-The second condition: it needs to be next to 3 more infected, regardless of their killcount/specie OR it needs to be next to a Moving Flesh.
If the infected with the killcount is next to atleast 3 more infected, the four of them will start to melt BUT if it is next to a Moving flesh, only it will start to melt.

Reviews:

Up to date review, thanks to Crimson Gaming:

I am very grateful to textConjure for reviewing my mod, you can watch it here:

I would also recommend watching these reviews:

Looking for a modpack with SRP and maybe more? Try these ones, made by us:

https://www.curseforge.com/minecraft/modpacks/srp-qz

https://www.curseforge.com/minecraft/modpacks/unyielding

Credits:

Sound effects obtained from https://www.zapsplat.com/

  • @MoonlitLamps for some of the mob textures
  • @Skarrier for some of the mob textures
  • @Pecora for some of the mob textures
  • @ Vinni for the textures of items:

https://sabitron.tumblr.com/

https://www.twitch.tv/v_sabitron

https://www.youtube.com/channel/UCqkUMKV-ZUUMmvD1BmpEyPQ

  • @Rotch Gwylt for some of the sound effects:

https://www.youtube.com/channel/UCW-dK8RVFOste3gk-BZhqyw

https://www.twitch.tv/rotch_gwylt

https://www.instagram.com/rotch.gwylt/

Looking for a resource pack?

Look no further, here's a great one from @ArdiPINK (higher resolution - x32)

https://www.curseforge.com/minecraft/texture-packs/scape-and-run-parasites-resource-pack


For those who are asking for a port of the mod, sorry, I want to finish the mod first in 1.12.2

There will be a port eventually, but not now.

Wiki:

https://scape-and-run-parasites.fandom.com/wiki/Scape_and_Run:_Parasites_Wiki

If you share the mod, make sure to do it by referencing this page.

Feel free to add the mod to your modpack.

Thanks

If you want to know more about the mod, you can now join the Discord server: discord.gg/srparasites

Want to support the mod? consider checking the Patreon: patreon.com/srpparasites

Project description from CurseForge.

Pick your setup

Scape and Run: Parasites by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Scape and Run: Parasites versions and loaders

47 of 47 releases match

Looking for an older file? The official CurseForge project page is in Resources.