CurseForge · Minecraft mod
Fishing Real
Fish up real entities instead of the items! Configurable with Datapacks!
Quick answer
Which Fishing Real release matches 1.21.1 NeoForge?
Fishing Real [NeoForge] Fishing Real 1.9.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Fishing Real required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Fishing Real [NeoForge] Fishing Real 1.9.1 need?
[NeoForge] Fishing Real 1.9.1 on 1.21.1 NeoForge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Fishing Real without breaking your instance.
Built for Fishing Real [NeoForge] Fishing Real 1.9.1 on 1.21.1 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use [NeoForge] Fishing Real 1.9.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside [NeoForge] Fishing Real 1.9.1. It opens that exact file at the source.
About this project
What does Fishing Real add?
This is a configurable fishing mod. How it works is, whenever you would normally fish up a salmon item, it spawns a live salmon instead!
Guess what?
It entirely supports data packs! In fact, the entire mod uses a datapack for the item->entity conversions!
Place your jsons in a fishing folder and reload your datapacks to instantly fish new entities!
The json format is as follows:
{
"input": {
"item": "minecraft:tropical_fish"
},
"result": {
"id": "minecraft:tropical_fish"
}
}
That takes the minecraft:tropical_fish item and turns it into a minecraft:tropical_fish entity!
We can even do NBT for the entities as well!
{
"input": {
"item": "minecraft:tropical_fish"
},
"result": {
"id": "minecraft:tropical_fish",
"nbt": {
"Variant": 117834241
}
}
}
That will result in a very specific tropical fish each time!
If creating a datapack follow these instructions: https://minecraft.fandom.com/wiki/Tutorials/Creating_a_data_packFolder structure (inside your world's datapacks folder or elsewhere if you're running a default datapack mod) will be like so:datapackname
├ pack.mcmeta
└ data
└ namespace (can be anything)
└ fishing
└ whatever.json
I have created a datapack for you to download for Aquaculture 2 here: https://www.curseforge.com/minecraft/customization/fishing-real-aquaculture-datapack
Also, if you want to override one of the vanilla ones, create your datapack with the namespace fishingreal and override either cod.json, pufferfish.json, salmon.json, or tropical_fish.json
Project description from CurseForge.
Pick your setup
Fishing Real by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.21
2 loader builds1.20.4
2 loader builds1.20.1
2 loader builds1.19.2
2 loader builds1.19
1 loader build1.18.2
1 loader build1.18.1
1 loader build1.18
1 loader build1.17.1
1 loader build1.16.5
1 loader buildShowing the newest 12 of 18 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fishing Real versions and loaders
[NeoForge] Fishing Real 1.9.1
fishingreal-neoforge-1.21.1-1.9.1.jar
26 Apr 2025
Fishingreal-1.21-1.9.0.jar
23 Jul 2024
Looking for an older file? The official CurseForge project page is in Resources.