CurseForge · Minecraft mod
cOre
Highly detailed ore management mod
Quick answer
Which cOre release should I use?
cOre-1.12.2-1.2.2.jar targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is cOre required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does cOre-1.12.2-1.2.2.jar need?
cOre-1.12.2-1.2.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add cOre without breaking your instance.
Built for cOre-1.12.2-1.2.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use cOre-1.12.2-1.2.2.jar. It targets 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside cOre-1.12.2-1.2.2.jar. It opens that exact file at the source.
About this project
What does cOre add?
Welcome to cOre!
Yes I know the logo is bad, I was in a rush.
cOre is a private mod I've had since about 1.7, but finally decided to release it.
The mod allows you to fully fine-tune the spawn rates, drops, and many other features of a number of ores.
The mod overrides all 8 vanilla ores, as well as adding a number of popular ores commonly found around other mods. On top of that, by default there are a number of "fantasy" type ores, which have no specified use. You can, of course, disable them, or assign uses for your server (I personally have admin shops buying them for economy reasons) - or maybe change their ore dictionary entry to use with another mod.
By default, the ores will drop as items (lovingly textured in Runescape 2 style!), but that can also be configured. They have a chance to drop secondary items as well.
Configurable Options!
This will vary depending on the specific ore, but generally you can configure:
Whether it can spawn
The maximum and minimum size of an ore vein (I don't recommend going over about 50)
The maximum and minimum world height it can spawn at
The number of veins per chunk
The change (percentage) that a vein will spawn when it tries. if veins per chunk is 10, and chance is 50%, you'll find about 5 veins on average.
A list of dimensions it CANNOT spawn in (By default it will spawn in other mod-added dimensions!)
A list of biomes it CAN spawn in (by default, will spawn in all biomes)
The unlocalized name of what to drop when broken (it can drop any block/item, from any mod!)
The same again, for a secondary item
The min/max number to drop of the main item
The min/max number to drop of the secondary item
The percentage chance each for the primary and secondary item (set either to 0 to disable)
Whether the drops should be dropped for "fake players" (blocks, such as some quarries etc)
The ore dictionary names for the ore (block and item), ingot, dust, tiny dust, nugget and refined block
The harvest level of the block (which tools can mine it?)
The amount of experience that is dropped
How long it takes to break the ore
How much RF power machines will consume to process the ore
And a whole bunch of cosmetic things! Combining with a custom resource pack, you can replace any ore with something of your choice entirely!
Partial support for Tinkers Construct and Thermal Expansion is included. Future releases will add tool parts for Tinkers, and more TE recipes!
Tip: Combine all four coloured "stone" dusts in a smeltery for a more potent fuel than your boring ol' lava!
This is designed for modpacks, so of course you can include it in one! A comment here to let me know would be great
Project description from CurseForge.
Pick your setup
cOre by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
cOre versions and loaders
cOre-1.12.2-1.2.2.jar
9 Dec 2020
cOre-1.12.2-1.2.1.jar
26 Oct 2020
cOre-1.12.2-1.2.0c.jar
4 Oct 2020
cOre-1.12.2-1.1.2.jar
10 Feb 2020
cOre-1.12.2-1.1.0.jar
26 Oct 2019
Looking for an older file? The official CurseForge project page is in Resources.