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KekzTech project artwork

CurseForge · Minecraft mod

KekzTech

A mod to add some content to GT: New Horizons

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which KekzTech release should I use?

Updated 6 years ago
Latest stable file kekztech-0.4.1a.jar
Game version 1.7.10
Loader forge

kekztech-0.4.1a.jar targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is KekzTech required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does kekztech-0.4.1a.jar need?

kekztech-0.4.1a.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add KekzTech without breaking your instance.

Built for kekztech-0.4.1a.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use kekztech-0.4.1a.jar. It targets 1.7.10; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside kekztech-0.4.1a.jar. It opens that exact file at the source.

About this project

What does KekzTech add?

Functionality is only tested for the modpack GT: New Horizons on 1.7.10.
I currently do not try to support anything outside this modpack.

Working Content list:

  • T.F.F.T Multi Tank: Store up to 25 different fluids in one single structure. No more super tank spam. My goal for the future is to make this structure work as well as possible with OpenComputers!
  • Mk1 & Mk2 Solid-Oxide Fuel Cells: Two structures to turn GregTech gas turbine fuels into energy and steam at high efficiency rates and without pollution.

Future plans:

  • Modular Nuclear Reactor: A nuclear reactor.
  • Item Distribution Network: Hopefully a way to enhance item sorting and distribution with systems like OpenComputers.

My multiblock structures are usually made through GregTech's systems and therefore can be expected to have a similar rule sets as GT's multiblocks do.
I add content for this mod whenever I wish there way some better way to solve something in my current GTNH playthrough. I try to use OpenComputers for
as much of the automation parts as possible, so my content can be expected to revolve around this topic.

Project description from CurseForge.

Pick your setup

KekzTech by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

KekzTech versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.