CurseForge · Minecraft mod
Performant
Lag begone! Increases Performance, less entity lag less rubberbanding, more players on the server
This page is having a moment, so a few details may be a little behind.
Quick answer
Which Performant release should I use?
performant-1.16.2-5-4.1m.jar targets 1.16.5 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is Performant required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does performant-1.16.2-5-4.1m.jar need?
performant-1.16.2-5-4.1m.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Performant without breaking your instance.
Built for performant-1.16.2-5-4.1m.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use performant-1.16.2-5-4.1m.jar. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside performant-1.16.2-5-4.1m.jar. It opens that exact file at the source.
About this project
What does Performant add?
1.17-1.21.1(Forge/Fabric) Pre-release version are accessable through Patreon:

A complete overhaul of Minecraft's performance issues. It drastically improves serverside performance, which is most notable in the form of slow entity movement and blocks taking long to drop. Affects multiplayer and singleplayer, as singleplayer is using an integrated server.
Most notable features:
Less AI overhead
AI's no longer spent like half their time deciding which task they should run
Multithreading of entity collisions and pathing
The expensive parts of entity updates, collisions pathing and movement are faster and happen multithreaded.
FPS
Inbuilt entity-culling stops entities from rendering if they're not visible.
Login/playing timeout
Configurable login timeouts for logging in and disconnecting while playing, helping players with slower PC's and connections.
Recipe caching
Recipe lookups get a lot faster, helping with all those autocrafting mods out there causing lag when looking through the vast amount of recipes.
Fast world updates
Random block ticks, chunk ticks and mob spawning are faster overall and cost less performance.
Fixes:
Leashing lag, lag caused by leashed entities.
Hopper lag, those only act when required now.
Advancement lag caused by checking inventories
Entities loading chunks when they should not
and many more smaller ones you can find in the configs.

All features are configurable and can be tweaked/enabled/disabled in the config.
- Set entity density, increase or decreasing the spawning of all entity types
- Enable dynamic entity simulation distance
- Limit scheduled block updates of e.g. Water flowing to a certain amount per tick
- Forbid certain entity types from existing in the world, useful for entities causing issues
Can be installed on either side, does not have to be on both. Improves Performance on both client and server, feel free to use it in any modpack
All the performance changes are done in a way which is compatible with most mods out there, only known to be incompatible are:
Lithium(and forge ports of it: Roadrunner, Canary)
WYML
Those are incompatible, as they have a similar aim to performant so modifications do overlap.



If you enjoy this mod consider supporting the development, any support is greatly appreciated.
The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon, by using the bisect server code above or just spreading the word around.
Commands:
starts recording lag data:
/performant startGatherData
Reports lagging entities and stops recording:
/performant reportEntities
Reports lagging tileentities and stops recording:
/performant reportTileEntities
Reports any currently slowed down event subscribers/performant reportEvents
Project description from CurseForge.
Pick your setup
Performant by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.16.4
1 loader build1.16.3
1 loader build1.16.2
1 loader build1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Performant versions and loaders
performant-1.16.2-5-4.1m.jar
1 Jun 2023
performant-1.16.2-5-4.0m.jar
23 Feb 2023
performant-1.16.2-5-3.99m.jar
31 Jul 2022
performant-1.16.2-5-3.98m.jar
17 Jun 2022
performant-1.16.2-5-3.97m.jar
15 May 2022
performant-1.16.2-5-3.96m.jar
5 May 2022
performant-1.16.2-5-3.95m.jar
25 Apr 2022
performant-1.16.2-5-3.93m.jar
12 Apr 2022
performant-1.16.2-5-3.92m.jar
25 Mar 2022
performant-1.16.2-5-3.90m.jar
16 Mar 2022
performant-1.16.2-5-3.89m.jar
11 Mar 2022
performant-1.16.2-5-3.88m.jar
19 Feb 2022
Looking for an older file? The official CurseForge project page is in Resources.

