CurseForge · Minecraft mod
Trinity
Adds nuclear bombs to NuclearCraft.
Quick answer
Which Trinity release should I use?
Trinity-1.12.2-1.5.h targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Trinity required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Trinity-1.12.2-1.5.h need?
Trinity-1.12.2-1.5.h. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Trinity without breaking your instance.
Built for Trinity-1.12.2-1.5.h. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Trinity-1.12.2-1.5.h. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Trinity-1.12.2-1.5.h. It opens that exact file at the source.
About this project
What does Trinity add?
Summary:
Trinity is an addon for NuclearCraft that adds various nuclear bombs to the game, as well as semi-realistic ways of crafting them.
Important notes:
- Versions beginning with "1" require NuclearCraft: Overhauled and will not run with pre-overhaul NuclearCraft.
- If using pre-overhaul NuclearCraft, use the latest version beginning with "0".
Features:
ICBM integration: ICBM's nuclear missiles and explosives will trigger a Trinity nuclear explosion instead of ICBM's nuclear explosion.
18 different nuclear bombs made from nine different fissile isotopes.
Two different redstone-activated conventional explosives, both of which are used to craft nuclear bombs.
Salted bombs, which leave behind extremely high radiation levels.
Dirty bombs, seemingly innocent looking TNT blocks with a radioactive surprise.
Antimatter bombs: All of the explosive power of a nuclear bomb, but without the radioactivity! Currently has no crafting recipe.
Thermonuclear bombs, multiblock bombs with varying explosion effects based on what blocks are used in their construction.
Custom bombs (disabled by default): Four standard fission bombs and four salted fission bombs with no crafting recipe by default, meant for use in modpacks where recipes can be added via CraftTweaker
Semi-realistic crafting recipes including subcritical isotope spheres, compression charges, and several chemical recipes.
Bombs have tooltips indicating the size of the crater, as well as the size of the radioactive wasteland that is created around it.
A remote detonator that can be used to detonate bombs from relatively safe distances (more than 2x the crater radius).
Special radioactive deposits left behind after the explosion such as trinitite, and highly radioactive sand and soil from salted bombs.
Full configurability for blast size and fallout radius.
How to build a thermonuclear bomb:
Step 1: Place down any nuclear bomb. Note that the larger the blast radius, the larger the blast radius of the thermonuclear bomb will be.
Step 2: Place a column of three thermonuclear bomb cores above the nuclear bomb. They must all be vertically aligned, so that the plutonium rods within them connect.
Step 3: Surround the thermonuclear cores with a "tamper" made of reflective, fissionable, or salting blocks. Reflective blocks are effectively inert, and only increase the explosion power by a little bit. Fissionable blocks greatly amplify the explosion. Salting blocks will absorb some of the explosion's energy, and convert it into extremely radioactive fallout.
Step 4: Link the nuclear detonator to the nuclear bomb and detonate it. If the above steps were done correctly, you should have a very large thermonuclear explosion take place.
Future plans:
Exotic bombs that break spacetime itself to various degrees.
New fallout system and global contamination.
Credits:
HBM for the explosion algorithm and the mushroom cloud model
Zalgo for the nuclear pig models
Project description from CurseForge.
Pick your setup
Trinity by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Trinity versions and loaders
Trinity-1.12.2-1.5.h
Trinity-1.12.2-1.5.h.jar
21 Feb 2025
Trinity-1.12.2-1.5.g
Trinity-1.12.2-1.5.g.jar
8 Nov 2024
Trinity-1.12.2-1.5.f
Trinity-1.12.2-1.5.f.jar
23 Jun 2024
Trinity-1.12.2-1.5.e
Trinity-1.12.2-1.5.e.jar
19 Jun 2024
Trinity-1.12.2-1.5.d
Trinity-1.12.2-1.5.d.jar
10 Jun 2024
Trinity-1.4.b
Trinity-1.4.b.jar
24 Mar 2021
Trinity-1.4.0
Trinity-1.4.0.jar
23 Mar 2021
Trinity-1.3.b
Trinity-1.3.b.jar
30 Sept 2020
Trinity-1.3.0
Trinity-1.3.0.jar
29 Sept 2020
Trinity 1.2.0
Trinity 1.2.0.jar
12 Aug 2020
Trinity 1.1.0
Trinity 1.1.0.jar
7 Jun 2020
Trinity 0.4.c
Trinity 0.4.c.jar
7 Jun 2020
Looking for an older file? The official CurseForge project page is in Resources.
