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Additional Events project artwork

CurseForge · Minecraft mod

Additional Events

Adds additional events that should be in forge

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Additional Events release should I use?

Updated 6 years ago
Latest stable file additionalevents-1.1.jar
Game version 1.15.2
Loader Not required

Additional Events additionalevents-1.1.jar targets 1.15.2. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Additional Events required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Additional Events additionalevents-1.1.jar need?

additionalevents-1.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install MixinBootstrap first. We found matching files for this game-version and loader setup.

MixinBootstrap Needed by Additional Events additionalevents-1.1.jar
required
Matching file found Matched file: MixinBootstrap-1.1.0.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Additional Events without breaking your instance.

Built for Additional Events additionalevents-1.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use additionalevents-1.1.jar. It targets 1.15.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install MixinBootstrap first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside additionalevents-1.1.jar. It opens that exact file at the source.

About this project

What does Additional Events add?

This is a library designed to assist in modding by providing some additional events for mods to use (and in the future some of my mods will be relying on it to hopefully isolate the asm to this library to reduce the chance of conflicts).

Now before you get cross with me, no this is not another one of those libs (I like to call them "Modder Name Libs") that are only used by one modder and the only reason for their existence is to boost downloads to get additional rewards usually coupled with various excuses.

Anyone can contribute to this lib, make pull requests, etc and repackage it in their mod as needed (license is permitting). (Unlike forge, I won't spend 6 months arguing about how a glorified table is somehow better than a full compiled programming language)

Here's the events so far:

  • GenerateLootEvent :
* Fired just before a block's loot is generated,* used for modifying the loot context and loot table that will be used to generate the loot for a block.** Cancelling this event will skip the loot generation entirely and simply pass an empty list to the block.- DropLootEvent :
* Works similar to the pre-1.14 HarvestDropsEvent that broke due to blocks using loot tables and forge refuses to put back
* Fired just before a block's loot is dropped into the world.* Used to modify a block's drops after they're already generated.* Cancelling this event will prevent the block from spawning in any drops.
  • GetCollisionVoxelShapesEvent

* same concept as pre 1.14 getCollisionBoxesEvent but slightly different impl

* Fired during Blockstate#getCollisionShapes

* use this to modify an existing block's collision shape to for example walk on water

* Cannot be cancelled

  • ItemEntityDamageEvent

* Used to determine what happens to an itementity that is about to be damaged by something, contains both the amount and the DamageSource that caused it

* Fired during ItemEntity#attackEntityFrom

* Cancelling it will prevent damage to the item entity

Project description from CurseForge.

Pick your setup

Additional Events by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Additional Events versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.