CurseForge · Minecraft mod
Blood Dynamo
A Simple BloodMagic to RF solution.
Quick answer
Which Blood Dynamo release should I use?
Blood Dynamo blood_dynamo-1.6.jar targets 1.12.2 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is Blood Dynamo required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Blood Dynamo blood_dynamo-1.6.jar need?
blood_dynamo-1.6.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Blood Dynamo without breaking your instance.
Built for Blood Dynamo blood_dynamo-1.6.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use blood_dynamo-1.6.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside blood_dynamo-1.6.jar. It opens that exact file at the source.
About this project
What does Blood Dynamo add?
This mod add blood magic related items (created originally for my modpack but you can use it without permission anywhere ;) )
- Blood Dynamo : a thermal-like dynamo wich work by pumping life essence into it and produce Forge Energy.
-Mixed Blood Dynamo, Configurable dynamo allowing you to produce RF with blood and another Fluid (configurable in the config file)
**(Every feature listed below need to be enabled in the configs from Version 1.6)**
-blood lemon tree : a small, 2 blocks tall bush wich grow on netherrack and give blood lemons on right click. The fruits give regeneration I when eated.
-Item Packing System a needed mechanic for me : add the NBT Tag "blood_packed:{count:9}" to any ItemStack to create a packed item.
This item while automaticcly unpack in a player inventory or by crafting it , you can change the number of given items with the "count" tag.
exemple : /give @p stone 1 0 {blood_packed:{count:9}}
Disabled tools : a mod config allowing you to disable any durability-based tools : add the id on the config and the durability of the item will be caped to 2 (will break after 2 uses)
Project description from CurseForge.
Pick your setup
Blood Dynamo by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.1
1 loader build1.12
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Blood Dynamo versions and loaders
blood_dynamo-1.6.jar
2 May 2020
blood_dynamo-1.5.1.jar
30 Mar 2020
blood_dynamo-1.5.jar
29 Mar 2020
blood_dynamo-1.4.4.jar
24 Mar 2020
blood_dynamo-1.4.3.jar
23 Mar 2020
blood_dynamo-1.4.2.jar
21 Mar 2020
blood_dynamo-1.4.1.jar
20 Mar 2020
blood_dynamo-1.4.jar
20 Mar 2020
blood_dynamo-1.2.2.jar
18 Mar 2020
blood_dynamo-1.2.1.jar
1 Mar 2020
blood_dynamo-1.2.jar
27 Feb 2020
Blood_Dynamo_1.0_1.12.2
blood_dynamo-1.0.jar
5 Jan 2020
Looking for an older file? The official CurseForge project page is in Resources.