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Tree Harvester project artwork

CurseForge · Minecraft mod

Tree Harvester

🌲 Harvest full trees and huge mushrooms instantly with an axe. Includes fast leaf decay and sapling placement. Also works for warped (nether) trees. Become a master tree chopper quick in no time.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Tree Harvester release matches 1.21.5 Forge?

Updated last month
Best match for your filters [Fabric/Forge/Neo] 1.21.5-9.1 | Tree Harvester
Game version 1.21.5
Loader Fabric, NeoForge, Forge

Tree Harvester [Fabric/Forge/Neo] 1.21.5-9.1 | Tree Harvester targets 1.21.5 with Fabric, NeoForge, Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. 1 required mod needs a matching file.

Where it goes

Is Tree Harvester required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, NeoForge, Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Tree Harvester [Fabric/Forge/Neo] 1.21.5-9.1 | Tree Harvester need?

[Fabric/Forge/Neo] 1.21.5-9.1 | Tree Harvester on 1.21.5 Forge. Every mod below is checked against that same setup.

1 required mod needs a matching file

Install Collective first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

Collective Needed by Tree Harvester [Fabric/Forge/Neo] 1.21.5-9.1 | Tree Harvester
required
No matching file

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Tree Harvester without breaking your instance.

Built for Tree Harvester [Fabric/Forge/Neo] 1.21.5-9.1 | Tree Harvester on 1.21.5 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [Fabric/Forge/Neo] 1.21.5-9.1 | Tree Harvester. It targets 1.21.5 with Fabric, NeoForge, Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Collective first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [Fabric/Forge/Neo] 1.21.5-9.1 | Tree Harvester. It opens that exact file at the source.

About this project

What does Tree Harvester add?

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Tree Harvester is a configurable mod which allows harvesting trees, warped trees and huge mushrooms instantly by chopping down one base block. This can be any part of the tree. The sapling will automatically be replaced, by using what the tree drops. There are many checks in the mod, from preventing accidental harvesting of houses made from logs to what leaves should decay.

By default the harvesting only works when holding the crouch button, but this can be toggled in the config. For more feature examples see below. There are lots of config options to tweak the mod exactly to your liking.

Developed to work alongside my Ore Harvester mod.

Features with the default configuration settings:
All trees, vanilla and modded, can be harvested quickly by crouching and chopping down one block.
The time it takes to chop down a tree is determined by the amount of logs in it.
Leaves will decay very quickly after harvesting a tree.
Saplings will be replaced after the last leaf has been decayed.
Warped trees, in the nether, can be harvested quickly.
Huge mushrooms can also be harvested quickly
Certain axe types can be exempted from harvesting trees via a blacklist.
Many checks to determine what is a tree and what isn't. No accidental destroying of houses.
When two types of trees are next to each other, only the leaves of the tree broken will decay.
Compatible with other mods.

Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's QoL Bundle
Environment: Server

Configurable

Configuration guide

All available config options:

mustHoldAxeForTreeHarvest default true
If enabled, tree harvesting only works when a player is holding an axe in the main hand.

treeHarvestWithoutSneak default false
If enabled, tree harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.

automaticallyFindBottomBlock default true
Whether the mod should attempt to find the actual bottom log of the tree and start there. This means you can break a tree in the middle and it will still completely be felled.

enableFastLeafDecay default true
If enabled, the leaves around a broken tree will quickly disappear.

enableNetherTrees default true
If enabled, the warped stem/crimson trees in the nether will also be chopped down quickly.

enableHugeMushrooms default true
If enabled, giant/huge mushrooms will also be chopped down quickly.

ignorePlayerMadeTrees default true
If enabled, trees with leaves placed by players won't be destroyed.

replaceSaplingOnTreeHarvest default true
If enabled, automatically replaces the sapling from the drops when a tree is harvested.

replaceMushroomOnMushroomHarvest default true
If enabled, automatically replaces the sapling from the drops when a huge mushroom is harvested and 'enableHugeMushrooms' is enabled.

loseDurabilityPerHarvestedLog default true
If enabled, for every log harvested, the axe held loses durability.

loseDurabilityModifier default 1.0, min 0.001, max 1.0
Here you can set how much durability chopping down a tree should take from the axe. For example if set to 0.1, this means that every 10 logs take 1 durability.

increaseExhaustionPerHarvestedLog default true
If enabled, players' exhaustion level increases 0.005 per harvested log (Minecraft's default per broken block) * increaseExhaustionModifier.

increaseExhaustionModifier default 1.0, min 0.001, max 1.0
This determines how much exhaustion should be added to the player per harvested log. By default 0.005 * 1.0.

increaseHarvestingTimePerLog default true
If enabled, harvesting time will increase per existing log in the tree. The amount is determined by 'increasedHarvestingTimePerLogModifier'.

increasedHarvestingTimePerLogModifier default 0.1, min 0.01, max 10.0
How much longer it takes to harvest a tree with 'increaseHarvestingTimePerLog' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerLogModifier)).

amountOfLeavesBrokenPerTick default 3, min 1, max 16
How many leaves should be broken per tick after a tree has been harvested. Increasing this will speed up the fast leaf decay, but costs more processing power per tick.

Axe Blacklist Feature:
It's possible to only allow certain axes to harvest trees. On first load of the mod a blacklist file is generated. It is located at ./config/treeharvester/harvestable_axe_blacklist.txt. This works for modded axe items as well.

Showcase

Harvesting a birch tree next to another oak. Only the birch leaves are decaying:

A big oak tree:

A 2x2 spruce tree. The time it takes to break the tree is longer, and all 4 saplings are replaced correctly:

Works with warped (nether) trees:

Also for huge mushrooms, here's a brown one:

And a red mushroom:

Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

Project description from CurseForge.

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