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Deadly End Phantoms project artwork

CurseForge · Minecraft mod

Deadly End Phantoms

Putting phantoms back where they belong

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Deadly End Phantoms release should I use?

Updated 5 years ago
Latest stable file deadlyendphantoms-1.16.4-3.0.0.jar
Game version 1.16.3, 1.16.5, 1.16.4
Loader Forge

Deadly End Phantoms deadlyendphantoms-1.16.4-3.0.0.jar targets 1.16.3, 1.16.5, 1.16.4 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Deadly End Phantoms required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Deadly End Phantoms deadlyendphantoms-1.16.4-3.0.0.jar need?

deadlyendphantoms-1.16.4-3.0.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Deadly End Phantoms without breaking your instance.

Built for Deadly End Phantoms deadlyendphantoms-1.16.4-3.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use deadlyendphantoms-1.16.4-3.0.0.jar. It targets 1.16.3, 1.16.5, 1.16.4 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside deadlyendphantoms-1.16.4-3.0.0.jar. It opens that exact file at the source.

About this project

What does Deadly End Phantoms add?

This started out as a side project of mine, created as a simple mock-up of "What if Phantoms were brought back to the End?".

This mod adds Specters, the End version of phantoms that serve as a true testament to the name "Monster of the Night Skies". They pursue flying players relentlessly, unlike normal Phantoms.

CONFIGURATION

You can enable or disable their spawning in End Midlands and End Highlands, and adjust their spawn weight and their minimum/maximum groups spawn size. You can also disable vanilla Phantoms entirely, making the Specter the only "Monster of the Night Skies".

PROTIP

Invisibility potions and smart bridge building are the way to not get constantly wrecked when crossing areas in the End now. They won't be able to detect you at ground level even if you're wearing armor, but if you're in an End City and you float up to their level you will most likely be in their detection range.

NOTES

Have fun getting levitated by Shulkers and then swarmed by Specters in the End Cities, that's absolutely intended and will not be disabled. The main goal in making this mod was to make ascending the buildings of the cities harder as you can cheat your way up using the Shulker's levitation effect in vanilla.

Specters do not spawn in The End based on insomnia, they spawn naturally like Endermen. Since you can't sleep in The End, it's pointless to make them only spawn based on sleep, so they just spawn consistently at what is intended to be a manageable rate. Carry a shield and maybe a backup shield as well if you're not already using invisibility potions to avoid them.

The End should be a challenge as it's literally the end area of the game. If you're good enough to defeat the Ender Dragon without cheating, you can certainly handle a few flappy bois on your way to getting your Elytra.

MODPACKS
You may absolutely put this in a modpack.

DISCORD: Infamous Misadventures

Project description from CurseForge.

Pick your setup

Deadly End Phantoms by Minecraft version and loader

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7 available setups

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Recent files

Deadly End Phantoms versions and loaders

9 of 9 releases match

Looking for an older file? The official CurseForge project page is in Resources.