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CurseForge · Minecraft mod

LongerDays

Simple mod that increases the length of day and night

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which LongerDays release matches 1.16.2?

Updated 5 years ago
Best match for your filters [1.16.x] Longer Days 2.0.0
Game version 1.16.3, 1.16.1, 1.16
Loader Forge

LongerDays [1.16.x] Longer Days 2.0.0 targets 1.16.3, 1.16.1, 1.16 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is LongerDays required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does LongerDays [1.16.x] Longer Days 2.0.0 need?

[1.16.x] Longer Days 2.0.0 on 1.16.2. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add LongerDays without breaking your instance.

Built for LongerDays [1.16.x] Longer Days 2.0.0 on 1.16.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [1.16.x] Longer Days 2.0.0. It targets 1.16.3, 1.16.1, 1.16 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [1.16.x] Longer Days 2.0.0. It opens that exact file at the source.

About this project

What does LongerDays add?

No longer updated, check out Time Control

Version 2.0.0

This is a really simple mod. At set day times, the day/night cycle will stop for a while.

By default the day will stop at noon for 10 minutes and at midnight for 5 minutes. This means that day's 20 minutes long and night's 15 minutes long,

In the config you can specify the day time when the time will stop and for how much time.

Behaviour with other mods

Serene Seasons

Just go into the Serene Seasons config file and change the day cycle duration according to the mod's duration (e.g. by default the mod makes the day/night cycle 35 minutes long, so that would be 42000 ticks)

Known incompatibilities

None at the moment!

Version 1.0.0

This is a really simple mod, don't take this as fully working one, au contraire.

This will most surely break things that require day time.

It works by removing one tick of the time x% of the time.
E.g. at 2x day duration, 50% of the time a tick is removed. As a matter of fact the time increase is not precise.

The sky will 100% flicker back and forth.

There's a config to set separately day duration and night duration. By default, Day duration is 2x and Night 1.5x.

Just want to clarify that I'm not going to fix the below bugs, as said, this mod is really simple and I'm not going to mess with MC's day/light cycle.

Known mods / mechanics that break

Minecolonies (reported by sprayartrick)

There are a few oddities, but nothing major.
Player sleeping doesn't advance to the next morning despite it saying "Good morning".
Things still progress as normal but events that are suppose to last a whole day or several days will count out multiple days in a single longerdays cycle. For example, colony deaths result in the colony mourning for their fallen colonist the next day, halting all work. My 2 hour day/night cycle entails about 6 days of vanilla time. Mourning colonists go back to work after about 20 minutes rather than waste the whole day because for them a full day/night cycle as passed.

Optifine and/or Shaders (thanks to misterchester67)

Seems like chunks keep reloading (like when you press F3+A) continuously.

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Project description from CurseForge.

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LongerDays by Minecraft version and loader

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9 available setups

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Recent files

LongerDays versions and loaders

2 of 3 releases match
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Looking for an older file? The official CurseForge project page is in Resources.