CurseForge · Minecraft mod
Blueprint
Library that implements the framework of all Abnormals mods!
Quick answer
Which Blueprint release matches 1.15.2 Forge?
Blueprint 1.0.6 targets 1.15.2 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Blueprint required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Blueprint 1.0.6 need?
1.0.6 on 1.15.2 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Blueprint without breaking your instance.
Built for Blueprint 1.0.6 on 1.15.2 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.6. It targets 1.15.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.6. It opens that exact file at the source.
About this project
What does Blueprint add?

📖 About:
Blueprint is a mod library designed to make it easier to access code shared across most Team Abnormals mods, but anyone is allowed and encouraged to use it! It has many valuable features, such as a registry helper, data syncing, various data-driven modification systems, a biome API, a trim material API, the Endimator animation API, and much more!

💻 For Developers:
Adding Blueprint to your mod is quite simple!
First off, you need to add Blueprint as a dependency to access the library in code. To do so, add the following to your build.gradle:
repositories {
maven {
url = "https://maven.teamabnormals.com"
}
}
dependencies {
implementation("com.teamabnormals:blueprint:<version>")
}
Replace <version> with the desired version of Blueprint, including the desired version of Minecraft.
For example, 1.21.1-8.0.0 yields blueprint-1.21.1-8.0.0.jar.
Next, you must add it as a dependency on NeoForge to make your mod require Blueprint when loading. In your neoforge.mods.toml, add the following block to the file:
[[dependencies.<modId>]]
modId = "blueprint"
type = "required"
versionRange = "[<version>,)"
ordering = "AFTER"
side = "BOTH"
Replace <version> with the desired version of Blueprint. For example, 8.0.0 will target version 8.0.0 of Blueprint. The code block above for the neoforge.mods.toml file targets the selected version and any subsequent versions. If you want to target it differently, you may want to read up on the neoforge.mods.toml spec.


Project description from CurseForge.
Pick your setup
Blueprint by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
2 loader builds1.20
1 loader build1.19.2
1 loader build1.19.1
1 loader build1.19
1 loader build1.18.2
1 loader build1.18.1
1 loader build1.17.1
1 loader build1.16.5
1 loader build1.16.1
1 loader build1.15.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Blueprint versions and loaders
1.0.6
Abnormals-Core-1.15.2-1.0.6.jar
3 Nov 2023
Looking for an older file? The official CurseForge project page is in Resources.

