CurseForge · Minecraft mod
AE2 Fluid Crafting
Implements an experimental fluid autocrafting mechanic in AE2.
Quick answer
Which AE2 Fluid Crafting release should I use?
AE2 Fluid Crafting 1.12.2-1.0.11 targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is AE2 Fluid Crafting required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does AE2 Fluid Crafting 1.12.2-1.0.11 need?
1.12.2-1.0.11. Change the file and its required mods may change too.
Install Applied Energistics 2 first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add AE2 Fluid Crafting without breaking your instance.
Built for AE2 Fluid Crafting 1.12.2-1.0.11. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.12.2-1.0.11. It targets 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Applied Energistics 2 first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.12.2-1.0.11. It opens that exact file at the source.
About this project
What does AE2 Fluid Crafting add?
AE2 Fluid Crafting
Everybody loves AE2 autocrafting! When the need arises to procure a couple thousand 64k disks, there's no better solution than to make a crafting CPU do the work for you!
However, if you want to craft a couple thousand Cryo-Stabilized Fluxducts, you're out of luck. These fancy-looking knockoff kinesis pipes are crafted by transposing half a bucket of Gelid Cryotheum into a frame. The problem here is that AE2 does not natively support fluids as first-class crafting ingredients and is thus unable to handle recipes with a quantity of fluid as an ingredient.
AE2 Fluid Crafting is a mod that offers an experimental solution: by treating fluids as items, it attempts to reconcile fluid ingredients with the existing item-based autocrafting algorithm. To learn more about the details of this system, check out the readme on GitHub!

Project description from CurseForge.
Pick your setup
AE2 Fluid Crafting by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AE2 Fluid Crafting versions and loaders
1.12.2-1.0.11
ae2fc-1.12.2-1.0.11.jar
5 Sept 2021
1.12.2-1.0.10
ae2fc-1.12.2-1.0.10.jar
28 Mar 2021
1.12.2-1.0.9
ae2fc-1.12.2-1.0.9.jar
21 Dec 2020
1.12.2-1.0.8
ae2fc-1.12.2-1.0.8.jar
16 Aug 2020
1.12.2-1.0.7
ae2fc-1.12.2-1.0.7.jar
27 Jun 2020
1.12.2-1.0.6
ae2fc-1.12.2-1.0.6.jar
27 Jun 2020
1.12.2-1.0.5
ae2fc-1.12.2-1.0.5.jar
25 Jun 2020
1.12.2-1.0.4
ae2fc-1.12.2-1.0.4.jar
20 Jun 2020
1.12.2-1.0.3
ae2fc-1.12.2-1.0.3.jar
17 Jun 2020
1.12.2-1.0.2
ae2fc-1.12.2-1.0.2.jar
17 Jun 2020
1.12.2-1.0.1
ae2fc-1.12.2-1.0.1.jar
14 Jun 2020
1.12.2-1.0.0
ae2fc-1.12.2-1.0.0.jar
2 Jun 2020
Looking for an older file? The official CurseForge project page is in Resources.