CurseForge · Minecraft mod
Ex Machina
It's a data-driven power API!
Quick answer
Which Ex Machina release should I use?
Ex Machina exmachina-26.1.0.2.jar targets 26.1, 26.1.1, 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Ex Machina required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Ex Machina exmachina-26.1.0.2.jar need?
exmachina-26.1.0.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Ex Machina without breaking your instance.
Built for Ex Machina exmachina-26.1.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use exmachina-26.1.0.2.jar. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside exmachina-26.1.0.2.jar. It opens that exact file at the source.
About this project
What does Ex Machina add?
Ex Machina is a power API for the Neoforge modloader that uses JSON data to assign power properties to blocks.
This mod is primarily the API for More Red, if you want compatibility with More Red's cables or gears n' things then this is the mod to be using.
This mod by itself does not add any content (the screenshots below are from More Red), if you want cables then download More Red.
Currently supported APIs include
Mechanical Power
Connect blocks that spin around together. Power values are assigned to blocks when updates occur.

The Signal Graph
Connect blocks to cables and transfer signals on up to sixteen different channels.

Electrical Power?
Still WIP.
Dependency Setup
Modders can view the github for more information on using the API in their projects.
Project description from CurseForge.
Pick your setup
Ex Machina by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader build1.21.9
1 loader build1.21.8
1 loader build1.16.2
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ex Machina versions and loaders
exmachina-26.1.0.2.jar
11 Jul 2026
exmachina-26.1.0.1.jar
2 May 2026
exmachina-26.1.0.0.jar
28 Mar 2026
exmachina-21.11.0.jar
24 Dec 2025
exmachina-1.21.8-0.13.0.3-beta.jar
30 Sept 2025
exmachina-1.16.2-0.2.0.0.jar
5 Sept 2020
exmachina-1.16.2-0.1.0.2.jar
4 Sept 2020
exmachina-1.16.2-0.1.0.0.jar
3 Sept 2020
exmachina-1.16.2-0.0.0.2.jar
1 Sept 2020
exmachina-1.16.2-0.0.0.1.jar
30 Aug 2020
Looking for an older file? The official CurseForge project page is in Resources.