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Weapon Throw project artwork

CurseForge · Minecraft mod

Weapon Throw

Throw your Axes or Swords!

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Quick answer

Which Weapon Throw release should I use?

Updated 2 years ago
Latest stable file WeaponThrow-1.18.2-5.7.jar
Game version 1.18.2
Loader Forge

Weapon Throw WeaponThrow-1.18.2-5.7.jar targets 1.18.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Weapon Throw required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Weapon Throw WeaponThrow-1.18.2-5.7.jar need?

WeaponThrow-1.18.2-5.7.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Weapon Throw without breaking your instance.

Built for Weapon Throw WeaponThrow-1.18.2-5.7.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use WeaponThrow-1.18.2-5.7.jar. It targets 1.18.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside WeaponThrow-1.18.2-5.7.jar. It opens that exact file at the source.

About this project

What does Weapon Throw add?

About It

This mod adds the ability to throw your axes and swords. Useful if you want to finish a mob or just want to have some fun.

Same project but for Fabric:

https://www.curseforge.com/minecraft/mc-mods/weaponthrowlite

External Spotlight

Features

Enchantments

  • Throw Enchantment: Increase throwing damage.
  • Grounded Edge Enchantment: Chance to Apply weakness to near enemies on landing.
  • Conccusion Enchantment: Chance to Apply Nausea and Slowness.
  • Gravity Cursed Enchantment: Your weapon defies gravity. It will never fall until touch a block.
  • Return Enchantment: Loyalty for common weapons.

Others

  • Using Fire Aspect on weapons lit near enemies.
  • Throwing Physics: Well, its not so advanced.
  • Configurable!: Can modify general aspects like hud charge displacement, damage, range and disable enchantments.
  • Whitelist: Any item whitelisted will recieve a default damage and throwing range.
  • Blacklist: Any block blacklisted cannot be destroyed.
  • Tools can interact at impact, so pickaxes, shovels and axes breaks blocks based on their tier.
  • Project MMO Integration: Level based throwing experience above Forge 1.16.4
  • Tetra Integration: Can be applied to Tetra Weapons

Experimental Features

Most of this features are on the works or are just for curious people. As any of these can be disabled on config.

  • All items can be throwed, as bonus each item will have special properties at throwing (Should be enabled above 2.7)

Use Method

Use Throw KeyBind (R by default) to launch your axes and swords!

Holding KeyBind adds more power at cost of exhaustion.

Damage Calculation

For those would like to tweak the numbers by throwing weapons.

Equations used for damage calculation.

Base Damage=Flat Weapon Damage

Base Velocity=Weapon Attack Speed

Base Exhaustion=1/(Weapon Attack Speed)

0 (No charge)≤ModularThrow≤1,0 (Fully charge)

0≤Stack Size≤64

Tool Modifier=Depends if it is an Sword, Pickaxe, Shovels, Hoes, Axes

The model for total damage and exhaustion is

Total Damage=( BaseDamage*(BaseDamageMultiplier+ModularThrow*ModifiedDamageMultiplier)+StackSize*StackModifier ) * Tool Modifier

Total Exhaustion=( BaseExhaustion*(BaseExhaustionMultiplier+ModularThrow*ModifiedExhaustionMultiplier)+StackSize*StackModifier ) * Tool Modifier

The model for total velocity

Total Velocity= ( BaseVelocity*(BaseVelocityMultiplier+ModularThrow*ModifiedVelocityMultiplier)-StackSize*StackModifier ) * Tool Modifier

Example of an Diamond Sword (Using default modifiers (5.1) and fully charged)

Base Damage = 6 Damage Points (3 Hearts)

Base Velocity = 1.6 Full Attacks/Second

Base Exhaustion = 0.63 Exhaustion Points (0.16 Half Drumsticks)

(Half Drumsticks Loss = Exhaustion Points/4)

Stack Size = 1

Tool Modifier = 1.0

Total Damage=( 6*(0.25+1.0*0.5)+1*0) * 1 = 4.5 Damage Points (2.3 Hearts)

Total Exhaustion=( 0.63*(0.075+1.0*2.0)+1*0.01) * 1 = 1.31 Exhaustion Points (0.33 Half Drumsticks)

Total Velocity= ( 1.6*(0.25+1.0*0.4)-1*0.005) * 1 = 1.04 Blocks/Tick

Community Contributions

Simplified Chinese Translations by qsefthuopq

Project description from CurseForge.

Pick your setup

Weapon Throw by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

12 available setups

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Recent files

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Looking for an older file? The official CurseForge project page is in Resources.