
Modrinth · Minecraft mod
MPKMod 2
A client side mod that adds many minecraft parkour related features and overlays
Quick answer
Which MPKMod 2 release matches 1.12.2 Forge?
MPKMod 2 2.3.4 targets 1.12.2 with Forge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is MPKMod 2 required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does MPKMod 2 2.3.4 need?
2.3.4 on 1.12.2 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add MPKMod 2 without breaking your instance.
Built for MPKMod 2 2.3.4 on 1.12.2 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.3.4. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.3.4. It opens that exact file at the source.
About this project
What does MPKMod 2 add?
MPK Mod
MPK Mod is a minecraft mod that adds some features for minecraft parkour to your client. It's a client side only mod, that means it can be used on any server.
MPK Mod 2 is a complete rewrite of version 1, so don't expect it to work the same way.
Most of the original features do exist in version 2, but version 2 does NOT have commands for example.
An explanation for how to use the mod can be found below in the Using the mod section.
If you think that mpkmod should have a specific feature, encounter any bugs or if you need any support regarding the mod, don't hesitate to join the discord server with the invite at the top
Content
Supported versions
I aim to keep the mod updated for the latest version of minecraft.
To use the mod with other versions please check out the ViaFabricPlus project.
Installation
Download the version you want from releases. (See snapshots for how to download a snapshot version)
Then move the mod file (for example mpkmod-2.0.0-pre.9-forge-1.8.9.jar) into your .minecraft/mods folder and start the game to use it.
Using the mod
MPK Mod 2 uses four keybinds which have to be set in minecraft controls.
The MPK Mod GUI is where you can edit the label overlay
Click and drag or select and use the arrow keys to move labels.
Right clicking on an empty space will let you add labels.
Right clicking on a label will let you edit and delete it.
Some labels can be resized by dragging the edge/corner.
Every label that only displays some information as text, like the player position for example is called an InfoLabel.
When you edit an InfoLabel you can see a list of usable InfoVars on the right on the screen and a list of possible colorCodes on the left.
Write either of those inside curly braces: {INFOVAR} or {COLORCODE} to insert that variable: {yaw} or {gold}
A sub-variable of another InfoVar is written with its parent name followed by a dot as the prefix: {pos.x} or {lastLanding.pos.x}.
You can adjust the number of decimals shown for any variable that as a number or a vector by writing ,DECIMALS after the var name: {pos.x,5} will show pos.x with a precision of 5 decimals.
Typing an exclamation point after the number of decimals will force that precision: {pos.x,5!} will show 5.12000 while {pos.x,5} will show 5.12 when pos.x is equal to 5.12
ColorCodes will color all text after it that color: {gold}I'm gold! {lpurple}I'm light purple!.
The Landing Block GUI is where you can edit your current landing blocks
Landing blocks can be set with the keybind set in controls.
The landing mode is Land by default, which will compare the specified bounding box with the player hitbox at the landing tick. This will probably be what you want for any jump where you are trying to land on a block. Hit will use the player hitbox of the hit tick, which is one tick after the landing tick. You will probably want this when trying to bounce on slime. Z Neo will use the hitbox of the tick before the landing tick. You will probably want this when trying to land a Z facing neo (or trying to pass a blockage in the direction with less velocity for 1.14+). See the MCPK Wiki article for the reason this is neeeded.Enter will compare the player hitbox at every tick the player is close to the bounding box. You will probably want this when trying to catch a climbable block like ladders or vines.
[!NOTE]
The Options GUI is where you can set general settings for MPK!
Snapshots
[!IMPORTANT]
GitHub only displays artifacts if you are logged in.
Go to Actions,
click the build you want to download (first is newest) and scroll down to Artifacts.
The zip file (mpkmod.DATE-TIME.zip) will contain the mod jar for every supported version.
Project description from Modrinth.
Pick your setup
MPKMod 2 by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader build1.21.10
1 loader build1.21.9
1 loader build1.21.8
1 loader build1.21.7
1 loader build1.21.6
1 loader build1.21
1 loader build1.20.6
1 loader buildShowing the newest 12 of 16 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
MPKMod 2 versions and loaders
2.3.4
mpkmod-2.3.4-forge-1.12.2.jar
17 Sept 2026
2.3.3
mpkmod-2.3.3-forge-1.12.2.jar
17 Jun 2026
2.3.2
mpkmod-2.3.2-forge-1.12.2.jar
25 Mar 2026
2.3.1
mpkmod-2.3.1-forge-1.12.2.jar
19 Dec 2025
2.3.0
mpkmod-2.3.0-forge-1.12.2.jar
13 Dec 2025
2.2.0
mpkmod-2.2.0-forge-1.12.2.jar
1 Oct 2025
Looking for an older file? The official Modrinth project page is in Resources.

