CurseForge · Minecraft mod
Gear Reborn
Additional Gear for Tech Reborn!
Quick answer
Which Gear Reborn release should I use?
Gear Reborn GearReborn-1.19-0.1.15.jar targets 1.19 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.
Where it goes
Is Gear Reborn required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Gear Reborn GearReborn-1.19-0.1.15.jar need?
GearReborn-1.19-0.1.15.jar. Change the file and its required mods may change too.
Install Fabric API, Tech Reborn, Cloth Config API (Fabric/Forge/NeoForge), Reborn Core first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Gear Reborn without breaking your instance.
Built for Gear Reborn GearReborn-1.19-0.1.15.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use GearReborn-1.19-0.1.15.jar. It targets 1.19 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API, Tech Reborn, Cloth Config API (Fabric/Forge/NeoForge), Reborn Core first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside GearReborn-1.19-0.1.15.jar. It opens that exact file at the source.
About this project
What does Gear Reborn add?
Prior to 1.17 - Ag4tr
An addon for Tech Reborn for Fabric 1.16+.
Gear Reborn introduces an assortment of practical equipment pieces complimenting TR and following its style. Heavily inspired by IC2.

What this mod currently adds:
Hazmat Suit
A shiny, environment-tight yellow rubber suit augmented with breathing apparatus and a refrigeration system! Probably. Wearing the full set (with rubber boots for the feet part!) passively protects you from:
- Fire (not magma) damage;
- Freezing damage;
- Electrical shocks (from stun guns and uninsulated wire;
- Bee stings.
Additionally, it:
- Protects you from dying in magma provided it is supplied with constant energy;
- Allows you to breathe underwater, provided you keep Cells of Compressed Air in your inventory, each of which lasts for ~20s (configurable).
The suit's pieces EXCLUDING THE BOOTS have no durability, but have subpar protection values and are not enchantable.
Night Vision Goggles
- Good ole NVG. Run off energy and can be toggled with N by default.
- Don't blind you in sunlight like their IC2 counterpart!
Rubber Armor
- Rubber armor! It's a tad better than leather armor and each piece gives you a bit of knockback resistance. TR rubber is canonically not latex.
Rubber Boots
- Your go-to hip dislocation prevention tool! Significantly reduces your fall damage with each fall at the cost of taking a bit of a beating. Technically part of the rubber armor set, but they deserve their own entry.
- Will degrade quickly if you fall a lot! Repairable with rubber and enchantable, hint hint.
- Damage logic identical to their IC2 equivalent's!
Stun Gun
- For a more pacifist way out! Unless you're dealing with arachnids. Simply fill it up with some energy, toggle it on, wait for its high voltage capacitors to charge and whack what(or who-)ever you want to stun! Each charge takes ~0,5k E. Mobs get stunned for ~6 seconds, during this period, they are significantly slowed down and weakened. Arachnids receive heavy damage from it. Creepers explode when shocked with this.
- You switch the taser on/off by shift-rightclicking with it in your hand. After ~5 secs of charging (indicated by rapid clicking), it will be usable. There's an capacitor charge indicator in the stun gun's tooltip. Grey means that the capacitors are empty, yellow means partially charged and not yet usable, green means fully charged and usable. Mostly useless though as the tip of the taser visibly sparkles with energy when everything's ready to go.
Please report any bugs you find playing with this mod on the github issue tracker.
If you have any suggestions, feel free to put them up in the comments or on the github.
This mod is compatible with existing saves, it adds no worldgen or anything of this substance.
If you wish to contact me for whatever reason, please do so through discord DMs: @loleq21. Curse's messaging system does not do a great job of notifying creators of incoming PMs.
Requires:
- Fabric API
- Tech Reborn (duh)
- Either Auto Config Updated API or Cloth Config API, check the dependencies.
Note: This project is is no way affiliated with Team Reborn, it merely uses their libraries and its name flows nice with the series.
Project description from CurseForge.
Pick your setup
Gear Reborn by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.19
1 loader build1.18.2
1 loader build1.17.1
1 loader build1.17
1 loader build1.16.5
1 loader build1.16.4
1 loader build1.16.3
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Gear Reborn versions and loaders
GearReborn-1.19-0.1.15.jar
22 Jun 2022
GearReborn-1.18.2-0.1.14.jar
15 Jun 2022
GearReborn-1.17-0.1.11.jar
2 Apr 2022
ag4tr-1.16-0.1.7.jar
11 Jul 2021
GearReborn-1.17-0.1.7.jar
10 Jul 2021
Looking for an older file? The official CurseForge project page is in Resources.