Back to mods
MixinBooter project artwork

CurseForge · Minecraft mod

MixinBooter

The Mixin Library for 1.8 - 1.12.2.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which MixinBooter release matches 1.8.4?

Updated 4 days ago
Best match for your filters MixinBooter 11.12
Game version 1.9.3, 1.8.7, 1.9.1
Loader Forge

MixinBooter 11.12 targets 1.9.3, 1.8.7, 1.9.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.

Where it goes

Is MixinBooter required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does MixinBooter 11.12 need?

MixinBooter 11.12 on 1.8.4. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add MixinBooter without breaking your instance.

Built for MixinBooter 11.12 on 1.8.4. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use MixinBooter 11.12. It targets 1.9.3, 1.8.7, 1.9.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside MixinBooter 11.12. It opens that exact file at the source.

About this project

What does MixinBooter add?

MixinBooter

Allows any mixins that work on mods to work effortlessly on 1.8 - 1.12.2

Pseudo-Changelog:

  • As of 4.2, MixinBooter's API has changed and all mods that uses mixins are encouraged to depend on MixinBooter, even those that mixin into vanilla/forge/library classes. To avoid mixin version mismatches with mods crashing trying to implement modded mixins (looking at you VanillaFix). Thanks to @embeddedt recommending and helping me introduce this change!

  • As of 5.0, MixinExtras by@LlamaLad7 is shaded. Available for developers to use.

  • As of 8.0, MixinBooter will now work from 1.8 - 1.12.2. One single build works with all these versions! (TODO: LiteLoader support?)

  • As of 8.4, MixinBooter actively attempts to be compatible with SpongeForge

  • As of 9.2, MixinBooter reinstates the older MixinLoader annotation for 1.8.x usages.

  • As of 10.0, MixinBooter follows Mixin 0.8.7

  • As of 11.0, MixinBooter is built on CleanMix. As an effort to create an unified backend with Cleanroom.

    • No longer would you need to declare dependencies for the annotation processor yourself.
    • Also adds a config file (config/mixinbooter.cfg) to blacklist mixin configs and toggle debug options
    • Dedicated logs/mixinbooter.log mixin log. With ability to trace class-loading for precise debugging.
    • Allows traditional MixinConfig + MixinConnector manifest attribute entries to be fully involved in the ecosystem
    • Mod discovery for mixin owners, better isModLoaded checks
    • Suppresses Forge's corrupt zip warnings
    • Phased out mixin "phases"

For Developers ~ Getting Started:

  1. Add CleanroomMC's repository and depend on MixinBooter's maven entry:
repositories {
    maven {
        url 'https://maven.cleanroommc.com'
    }
}

dependencies {
    def mixin = 'zone.rong:mixinbooter:11.0'

    implementation (mixin) {
        transitive = false
    }
    annotationProcessor mixin

    // RetroFuturaGradle for refmap generation:
    modUtils.enableMixins(mixin)
    // modUtils.enableMixins(mixin, 'mod_id.mixins.refmap.json') << add refmap name as 2nd arg (optional)
}
  1. Pick how to register your mixin configurations. MixinBooter supports lots of approaches:

(As of 11.0, early/late divide is no longer present, therefore IEarly/ILateMixinLoaders are deprecated)

  • MixinConfigs manifest attribute: no loader class needed. Add a space-separated list of your mixin configuration names to your jar's manifest. MixinBooter reads it straight from the jar's manifest and registers them.
  • MixinConnector manifest attribute: register configs programmatically. Point it at a class implementing org.spongepowered.asm.mixin.connect.IMixinConnector, its connect() is called during boot, where you call Mixins.addConfiguration(...) yourself.

Both manifest attributes are set on your jar task:

jar {
    manifest {
        attributes(
                'MixinConfigs': 'mixins.mymod.json',
                'MixinConnector': 'com.example.mymod.MyMixinConnector'
        )
    }
}
public class MyMixinConnector implements IMixinConnector {

    @Override
    public void connect() {
        // Check if mod is loaded before registering?
        // Possible with zone.rong.mixinbooter.service.ModDiscoverer.isModPresent(String modId)
        Mixins.addConfiguration("mixins.mymod.json");
    }

}

Project description from CurseForge.

Pick your setup

MixinBooter by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

29 available setups

Showing the newest 12 of 29 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

MixinBooter versions and loaders

36 of 49 releases match
Clear filters

Looking for an older file? The official CurseForge project page is in Resources.