CurseForge · Minecraft mod
Client Command Aliases
use custom command aliases wherever you go
Quick answer
Which Client Command Aliases release matches 1.12.2 Forge?
Client Command Aliases ClientCommandAliases-1.12.2--1.0.jar targets 1.12.1, 1.12, 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Client Command Aliases required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Client Command Aliases ClientCommandAliases-1.12.2--1.0.jar need?
ClientCommandAliases-1.12.2--1.0.jar on 1.12.2 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Client Command Aliases without breaking your instance.
Built for Client Command Aliases ClientCommandAliases-1.12.2--1.0.jar on 1.12.2 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ClientCommandAliases-1.12.2--1.0.jar. It targets 1.12.1, 1.12, 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ClientCommandAliases-1.12.2--1.0.jar. It opens that exact file at the source.
About this project
What does Client Command Aliases add?
This mod allows you to define your own custom aliases for any command, modded or vanilla. This allows you to type your own version of a command instead of the default one provided by the game/mod.
For example, you could replace /setworldspawn with /sws or "/gamemode" with "/gm" such that you could type "/gm 0" to set your gamemode to survival without typing the entire word "gamemode"
This change is only present on the client as a QOL feature and has no impact on the server. This mod replaces your alias with the actual command when it is ultimately sent to the server, so this is not needed serverside to work.
to add command aliases, add them to the config file with the following format: "myalias:actualcommand"
*(if no config exists, run the client once and it should appear after you get to the main menu)*
you can have multiple aliases for the same command, but not the same alias for multiple commands: eg a command like "/updatemoddata" can have aliases listed "umd:updatemoddata" and "updata:updatemoddata". both aliases will call the same command.
the config file should look similar to this when complete. *(JSON Array format if you want to get technical)*
["alias1:command1", "alias2:command2", "alias3:command2]
Project description from CurseForge.
Pick your setup
Client Command Aliases by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.1
1 loader build1.12
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Client Command Aliases versions and loaders
ClientCommandAliases-1.12.2--1.0.jar
22 Dec 2020
Looking for an older file? The official CurseForge project page is in Resources.