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CurseForge · Minecraft mod

Not Enough Gamerules [Forge]

This Minecraft mod adds gamerules

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Quick answer

Which Not Enough Gamerules [Forge] release should I use?

Updated 1 year ago
Latest stable file NEG-FORGE-1.20.1-r1.5.3
Game version 1.20.1
Loader Forge

Not Enough Gamerules [Forge] NEG-FORGE-1.20.1-r1.5.3 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Not Enough Gamerules [Forge] required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Not Enough Gamerules [Forge] NEG-FORGE-1.20.1-r1.5.3 need?

NEG-FORGE-1.20.1-r1.5.3. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Not Enough Gamerules [Forge] without breaking your instance.

Built for Not Enough Gamerules [Forge] NEG-FORGE-1.20.1-r1.5.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use NEG-FORGE-1.20.1-r1.5.3. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside NEG-FORGE-1.20.1-r1.5.3. It opens that exact file at the source.

About this project

What does Not Enough Gamerules [Forge] add?

About

This mod is really simple: it adds Gamerules to the game.
Fabric version: https://www.curseforge.com/minecraft/mc-mods/not-enough-gamerules-fabric
GitHub: https://github.com/Max094Reikeb/NotEnoughGamerules

Gamerules added

[BOOLEAN] alwaysSpawnDragonEgg - if set to true, each time the EnderDragon dies, it will spawn a dragon egg
[BOOLEAN] anvilDamage - if set to false, falling anvils won't damage mobs and players
[BOOLEAN] canCopperOxide - if set to false, copper won't be able to oxide, even unwaxed
[BOOLEAN] canEntityInteractWithBlocks - if set to false, entities won't be able to interact with blocks
[BOOLEAN] canEntityInteractWithEntities - if set to false, entities won't be able to interact with entities
[BOOLEAN] canEntityInteractWithWorld - if set to false, entities won't be able to interact with the world
[BOOLEAN] canHurtPetMobs - if set to false, owners won't be able to hurt their pets
[BOOLEAN] canPlayerSleep - if set to false, player's wont be able to put themselves to bed
[BOOLEAN] canPlayerTakeDamage - if false, players won't be able to take any damage
[BOOLEAN] disableChat - if set to true, player won't be able to talk in the chat
[BOOLEAN] disableDimensionChange - if set to true, entities won't be able to change dimension
[BOOLEAN] disableKnockback - if set to true, the knockback dealed when hit will be disabled
[BOOLEAN] disablePistons - if set to true, pistons will be disabled
[BOOLEAN] doBabiesSpawn - if set to false, mobs won't be able to reproduct because babies won't naturally spawn
[BOOLEAN] doCoralNeedWater - if false, corals will be able to survive outside of water
[BOOLEAN] doIceForm - if false, ice won't be able to form
[BOOLEAN] doIceMelt - if false, ice won't be able to melt
[BOOLEAN] doSnowForm - if false, snow won't be able to form
[BOOLEAN] doSnowMelt - if false, snow won't be able to melt
[BOOLEAN] doTransformations - if set to false, mobs transformations (villager to with, zombie to drowned, ...) are impossible
[INTEGER] dragonBreathDamage - defines dragon breath damages for mobs and players (-1 by default uses vanilla values)
[INTEGER] explosionDamage - defines explosion damages for mobs and players (-1 by default uses vanilla values)
[BOOLEAN] fallingBlocksDamage - if true, players and mobs will take falling blocks damage
[BOOLEAN] keepEffects - if true, players and mob will keep potion effects after death
[BOOLEAN] keepXp - if true, players will keep xp after death (separated from gamerule keepInventory
[INTEGER] lightningDamage - defines lightning damages for mobs and players (-1 by default uses vanilla values)
[INTEGER] naturalHunger - defines minimal food level you can get down to (-1 by default uses vanilla values)
[INTEGER] poisonHealth - defines how much hearts the poison effect leaves you (1 by default is vanilla value)
[BOOLEAN] pvp - if set to false, player can't hurt each other
[INTEGER] rawMeatHunger - defines the percentage of "chance" to get hunger effect if you eat raw meat
[INTEGER] skyHigh - defines the minimal high a player has to be if he doesn't want to take damages
[BOOLEAN] stalactiteDamage - if true, players and mob will take damage from falling stalactites
[BOOLEAN] tntExplodes - if set to false, TNTs won't explode
[INTEGER] villagerConversion - defines the percentage of chance a villager has to turn into a Zombie Villager when killed by a Zombie

Project description from CurseForge.

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Recent files

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