CurseForge · Minecraft mod
ResolutionControl+
Allows you to set render resolutions and take large screenshots.
Quick answer
Which ResolutionControl+ release matches 1.20.3 Fabric?
ResolutionControl+ 3.0.0 targets 1.20.2, 1.20.3, 1.20.4 with Fabric. It must be installed on the client. Do not install it on the dedicated server. 1 required mod needs a matching file.
Where it goes
Is ResolutionControl+ required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does ResolutionControl+ 3.0.0 need?
3.0.0 on 1.20.3 Fabric. Every mod below is checked against that same setup.
Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add ResolutionControl+ without breaking your instance.
Built for ResolutionControl+ 3.0.0 on 1.20.3 Fabric. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 3.0.0. It targets 1.20.2, 1.20.3, 1.20.4 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 3.0.0. It opens that exact file at the source.
About this project
What does ResolutionControl+ add?
ResolutionControl+
ResolutionControl+ is a fork of Resolution Control with additional functionality.
Features
Resolution Scaling
ResolutionControl+ allows you to change Minecraft's render resolution separately from the HUD elements. If you have a good GPU, you can increase the multiplier for anti-aliasing. Otherwise, you can lower the multiplier to improve performance or give Minecraft a retro style. You can also set a custom multiplier value by pressing the S button.
Additionally, you can set the upscale/downscale algorithm used to scale the render to the viewport. Linear is useful as an anti-aliasing filter, and nearest neighbor generally looks better for lower than native resolutions.

Screenshots
ResolutionControl+ can be used to take larger than native resolution screenshots. To do this, use the Screenshot Framebuffer keybind which is unbound by default.
Compared to Fabrishot, this implementation does not lock up the game until the screenshot is saved. This makes taking large screenshots much faster. And while a screenshot is being processed, you can take another one without any problems.
Here is the time it takes to take a 16k screenshot, on an i7 4770 and GTX 1060:
Fabrishot: 12 seconds (pause)
ResolutionControl+: less than 1 second (initial pause) + 13 seconds (background processing)
Settings
More information in the README.
Compatibility
Currently, ResolutionControl+ does not work with Fabulous Graphics.
Sodium - Compatible
Canvas Renderer - Mostly compatible, lower resolutions break HUD item rendering
Optifine - Compatible, stacks with its own render scale implementation
Project description from CurseForge.
Pick your setup
ResolutionControl+ by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader build1.20
1 loader build1.19.4
1 loader build1.19.3
2 loader builds1.19.2
1 loader build1.19.1
1 loader build1.19-Snapshot
1 loader build1.19
1 loader build1.18.2
1 loader buildShowing the newest 12 of 23 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ResolutionControl+ versions and loaders
3.0.0
resolution-control-plus-1.20.4-3.0.0.jar
9 Feb 2024
Looking for an older file? The official CurseForge project page is in Resources.