CurseForge · Minecraft mod
Entity Culling Fabric/Forge
Using async path-tracing to hide Tiles/Entities that are not visible
Quick answer
Which Entity Culling Fabric/Forge release matches 1.21.5 NeoForge?
Entity Culling Fabric/Forge 1.10.5-1.21.5 - NeoForge targets 1.21.5 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is Entity Culling Fabric/Forge required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Entity Culling Fabric/Forge 1.10.5-1.21.5 - NeoForge need?
1.10.5-1.21.5 - NeoForge on 1.21.5 NeoForge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Entity Culling Fabric/Forge without breaking your instance.
Built for Entity Culling Fabric/Forge 1.10.5-1.21.5 - NeoForge on 1.21.5 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.10.5-1.21.5 - NeoForge. It targets 1.21.5 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.10.5-1.21.5 - NeoForge. It opens that exact file at the source.
About this project
What does Entity Culling Fabric/Forge add?



Modern Minecraft rendering is fast—but not always smart. Why render block entities and mobs that are hidden behind walls or ceilings and are completely out of sight, when you could just skip them entirely?
This mod introduces asynchronous path-tracing to efficiently determine what's actually visible to the player. By leveraging multiple CPU cores, it calculates line-of-sight visibility in real time and eliminates unnecessary draw calls for hidden block entities and entities.
The result?
Smarter rendering. Less overhead. More performance.


Unlock untapped performance by only rendering entities that truly matter. This mod goes beyond conventional optimization to bring next-level visibility optimization to deliver advanced visibility culling for Minecraft, giving you smoother gameplay.
Multithreaded Path-Tracing
- Uses spare CPU threads to rapidly calculate visibility
- Runs alongside the main game thread without blocking
- Updates visibility data in real time
Smart Occlusion Culling
- Skips the rendering of block entities and mobs hidden behind terrain or structures
- Works like Minecraft's back-face culling, but smarter
- Reduces GPU load without sacrificing visual fidelity
Entity Tick Optimization
- Reduces client impact from entities that are not visible
- Only updated the essentials
- Fully configurable and compatible with most mods



| Minecraft | Loader | Status | Version | Note |
|---|---|---|---|---|
| 1.19.4+ | Fabric/Forge/NeoForge | ✅ Supported | Latest | |
| 1.16.5-1.19.2 | Fabric/Forge | ❌ Not supported | Outdated | Might get new updates at some point |
| 1.12.2/1.8.9 | Forge | ❌ Not supported | Outdated | Might get new updates at some point |
| 1.7.10 | Forge | ❌ Not supported | Outdated | No updates planned |
| b1.7.3 | Babric | ❌ Not supported | Outdated | No updates planned |



A direct comparison with and without EntityCulling active. Testing was conducted in Scarland (Hermitcraft Season 9) with render distance set to 16 chunks. The mods Sodium, Iris and ImmediatelyFast were used alongside EntityCulling, running on Minecraft 1.21.5 with the Fabric mod loader.


Client-side entities, commonly used by magic mods for animations, may not behave as expected. Whitelist the relevant entities via the config screen for tick culling and/or entity culling.
You’ll also need to whitelist block entities that render well beyond their normal bounds. Examples include the vanilla beacon, pulleys from Create, and certain Botania blocks.


Does this need to be installed on the server?
No. This is a fully client-side mod and does not need to be installed on the server.
Will this affect mob behavior or farms?
No. The mod only skips rendering—not simulation. Mobs will continue to spawn, move, and drop items as expected. Your farms and other gameplay mechanics will remain unaffected.
I have "Use Entity Culling" enabled in Sodium - does this still help?
Yes! While Sodium performs basic visibility checks based on loaded chunks, this mod goes further. It analyzes the actual line-of-sight visibility, skipping entities that are within visible chunks but not actually visible to the player. It’s a much more aggressive and accurate approach.


👤 Thanks to RoboTricker for his Transport-Pipes plugin, which created the foundation for this mod.
👤 Thanks to vicisacat for the Babric Beta 1.7.3 backport.
👤 Thanks to Pelotrio for the Forge 1.7.10 backport.
👤 Thanks to the awesome translators and contributors on GitHub!
📄 License: tr7zw Protective License
Feel free to use this mod in your Modrinth and CurseForge-hosted modpacks or YouTube videos without asking for permission. Do not redistribute the JAR files anywhere else!
Project description from CurseForge.
Pick your setup
Entity Culling Fabric/Forge by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
2 loader builds26.1.1
1 loader build26.1
1 loader build1.21.11
2 loader builds1.21.10
3 loader builds1.21.8
3 loader builds1.21.5
3 loader builds1.21.4
3 loader builds1.21.3
3 loader builds1.21.1
3 loader builds1.20.6
3 loader buildsShowing the newest 12 of 16 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Entity Culling Fabric/Forge versions and loaders
1.10.5-1.21.5 - NeoForge
entityculling-neoforge-1.10.5-mc1.21.5.jar
20 Jun 2026
1.10.4-1.21.5 - NeoForge
entityculling-neoforge-1.10.4-mc1.21.5.jar
18 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.