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CurseForge · Minecraft mod

Apocalypse Now - Post Apocalyptic Arsenal

Apocalypse Now is a mod totally focused on an apocalyptic world that was taken over by creatures that only live to attack and eat anything alive in the world, Explore the world to find diverse itens and loot!

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Quick answer

Which Apocalypse Now - Post Apocalyptic Arsenal release should I use?

Updated 1 year ago
Latest stable file apocalypsenow-3.0.5-forge-1.20.1.jar
Game version 1.20.1
Loader Forge

Apocalypse Now - Post Apocalyptic Arsenal apocalypsenow-3.0.5-forge-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Apocalypse Now - Post Apocalyptic Arsenal required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Apocalypse Now - Post Apocalyptic Arsenal apocalypsenow-3.0.5-forge-1.20.1.jar need?

apocalypsenow-3.0.5-forge-1.20.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Apocalypse Now - Post Apocalyptic Arsenal without breaking your instance.

Built for Apocalypse Now - Post Apocalyptic Arsenal apocalypsenow-3.0.5-forge-1.20.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use apocalypsenow-3.0.5-forge-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside apocalypsenow-3.0.5-forge-1.20.1.jar. It opens that exact file at the source.

About this project

What does Apocalypse Now - Post Apocalyptic Arsenal add?


**>V3.0.0 AND ABOVE REQUIRES CURIOS API<
[>To play the mod without structures download the NS files<

ONLY THE 1.19+ ARE GETINGS UPDATES, DONT EXPECT ANYTHING BELOW THAT TO HAVE BUGFIXING<](https://www.curseforge.com/minecraft/mc-mods/apocalypse-now/files/all?page=1&pageSize=20)**

📖About:
Apocalypse now focuses on the variability of melee weapons within the game, adding several tools with unique crafting and uses, the mod will also focus on composing an apocalyptic world by adding various decorative blocks and items that make up the world's environment, as well as wreckage of structures, customizable zombies and human enemies, and as well as adding several unique armor sets that mirror real-world armor

The mod also introduces several new foods, some with different mechanics, you will also find in the mod some new mechanics such as bleeding, biting, pain, breaking legs and zombification, all of which can be turned off through config files

As mentioned, the mod adds total customization for whatever your type of gameplay, you can turn off systems, structures, walkers or runners, transforming your game or modpack the way you want.

✅Compatibility:
The mod will be compatible with any mod that has its knives within the tool tag(e.g.: Farmers Delight), any mod that uses vanilla loottables(e.g.: The lost cities) and should be compatible with any other mod so far, with some chances of Terrain generation mods sometimes break structures.

Localization Progress:
Un_us: 100%
IT_it: 76%
ZH_cn: 70%
PT_br: 80%
KO_kr: 95%

PLEASE READ THE FAQ BEFORE COMMENTING SOMETHING
FAQ:

-Armor is wrong and doesn't render correctly?
A: Is optifine, do not use with new generation mods, it can cause rendering errors in armor that uses 3d elements.

-How can I turn off ''X'' mod element?
A: Any element of the mod can be turned off through the config file after version 3.0.0.

  • I was bitten, what should I do?
    A: Bites have no cure and you will soon die, turn off this effect if you don't like it.

  • I found a bug, what should I do?
    A: Do a minimum of research first to see if the reason for the bug is really linked to the mod, if so, leave it in the comments or on the discord channel.

  • Is version 1.16.5 out of date?/do you intend to update version 1.16.5?
    A: I don't plan to update this version anymore

  • Can it be compatible with x mod?
    A: Possibly yes, unless it is already possible to make compatibility through the config of the other mod.

The mod is still in the process of being finished so any bugs, errors or suggestions would be greatly appreciated if commented.


Found any bug or just wanna send me a suggestion, Maybe interact with the community? Discord: https://discord.gg/Be4ggJrWZy

Thank you for 1M!!!

✅Compatibility:

***Compatibility: The mod is already compatible with Better Combat, Farmers Delight and Lost Cities and more will come!!***Lost cities compatibilty is only on 1.19+

For zombie awareness compatibility copy the text below and replace in the config files from the mod or download it in the discord server:

#General mod settings
[general]
#Mobs enhanced by zombie awareness
enhancedMobs = ["minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager", "apocalypsenow:walker_1", "apocalypsenow:walker_2", "apocalypsenow:walker_3", "apocalypsenow:walker_4", "apocalypsenow:walker_5", "apocalypsenow:walker_6", "apocalypsenow:walker_7", "apocalypsenow:walker_8", "apocalypsenow:walker_9", "apocalypsenow:walker_10", "apocalypsenow:walker_11", "apocalypsenow:walker_12", "apocalypsenow:walker_13", "apocalypsenow:walker_14", "apocalypsenow:walker_15", "apocalypsenow:walker_16", "apocalypsenow:walker_17", "apocalypsenow:walker_18", "apocalypsenow:walker_19", "apocalypsenow:walker_20", "apocalypsenow:walker_21", "apocalypsenow:walker_22", "apocalypsenow:walker_23", "apocalypsenow:walker_24", "apocalypsenow:walker_25", "apocalypsenow:walker_26", "apocalypsenow:walker_27", "apocalypsenow:walker_28", "apocalypsenow:walker_29", "apocalypsenow:walker_30", "apocalypsenow:walker_31", "apocalypsenow:walker_32", "apocalypsenow:walker_33", "apocalypsenow:runner_34", "apocalypsenow:runner_35", "apocalypsenow:runner_36", "apocalypsenow:runner_37", "apocalypsenow:runner_38", "apocalypsenow:runner_39", "apocalypsenow:runner_40", "apocalypsenow:runner_41", "apocalypsenow:runner_42", "apocalypsenow:runner_43", "apocalypsenow:runner_44", "apocalypsenow:runner_45", "apocalypsenow:runner_46", "apocalypsenow:runner_47", "apocalypsenow:runner_48", "apocalypsenow:runner_49", "apocalypsenow:runner_50", "apocalypsenow:runner_51", "apocalypsenow:runner_52", "apocalypsenow:runner_53", "apocalypsenow:runner_54", "apocalypsenow:runner_55", "apocalypsenow:crawler_1", "apocalypsenow:crawler_2", "apocalypsenow:crawler_3", "apocalypsenow:crawler_4"]
#This is a list to use as a reference for your modpack for mobs you might want to enhance, if these mobs also walk on the ground, they will probably work if you add them to enhancedMobs
enhanceableMobs = ["minecraft:blaze", "minecraft:cave_spider", "minecraft:creeper", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:ender_dragon", "minecraft:enderman", "minecraft:endermite", "minecraft:evoker", "minecraft:ghast", "minecraft:giant", "minecraft:guardian", "minecraft:hoglin", "minecraft:illusioner", "minecraft:magma_cube", "minecraft:phantom", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:ravager", "minecraft:shulker", "minecraft:silverfish", "minecraft:skeleton", "minecraft:slime", "minecraft:spider", "minecraft:stray", "minecraft:vex", "minecraft:vindicator", "minecraft:warden", "minecraft:witch", "minecraft:wither", "minecraft:wither_skeleton", "minecraft:zoglin", "minecraft:zombie", "minecraft:zombie_villager", "minecraft:zombified_piglin", "apocalypsenow:runner_57", "apocalypsenow:military_01", "apocalypsenow:military_02", "apocalypsenow:military_medic", "apocalypsenow:soldiers", "apocalypsenow:soldiers_02", "apocalypsenow:hunter", "apocalypsenow:looter_2", "apocalypsenow:looter_3", "apocalypsenow:looter_4", "apocalypsenow:looter_5", "apocalypsenow:runner_56", "apocalypsenow:cannibal", "apocalypsenow:horde_1", "apocalypsenow:horde_2", "apocalypsenow:horde_3", "apocalypsenow:horde_4", "apocalypsenow:horde_5"]

Project description from CurseForge.

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