CurseForge · Minecraft mod
Client Commands
Client Commands is a tiny utility for other mods to add client side only commands with Auto Completion
Quick answer
Which Client Commands release matches 1.16.3 Forge?
Client Commands - 1.16.5 - v1.2 targets 1.16.3, 1.16.1, 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Client Commands required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Client Commands - 1.16.5 - v1.2 need?
Client Commands - 1.16.5 - v1.2 on 1.16.3 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Client Commands without breaking your instance.
Built for Client Commands - 1.16.5 - v1.2 on 1.16.3 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Client Commands - 1.16.5 - v1.2. It targets 1.16.3, 1.16.1, 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Client Commands - 1.16.5 - v1.2. It opens that exact file at the source.
About this project
What does Client Commands add?
Client Commands is a utility/library mod for other mods to use.
It reintroduces client side only commands to Minecraft (Forge).
This mod doesn't add anything on its own.
The prefix for client side commands is !
How to for Modders:
Commands can be registered 2 way, either by sending your commands over with the IMC system,
or by requesting to get the CommandDispatcher over IMC.
The latter is easier to use if you've got multiple commands.
You can just create your commands the same way as you would for normal Commands.
However, both the world and server of the CommandSource will be null!
Here's an example of the IMC system, the event is registered on the Mod Bus:
private static void enqueueIMC(InterModEnqueueEvent event){
//Registering single commands expects a 'LiteralArgumentBuilder<?>'
InterModComms.sendTo("clientcommands", "register_command", () -> /* command instance */);
//Registering commands using a callback expects a 'Consumer<CommandDispatcher<CommandSource>>'
InterModComms.sendTo("clientcommands", "register_commands", () -> this::registerCommands);
}
private static void registerCommands(CommandDispatcher<CommandSource> commandDispatcher){
//register your commands to the dispatcher
}
Feedback as well as Questions can be posted in our Discord
Project description from CurseForge.
Pick your setup
Client Commands by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.18
1 loader build1.16.5
1 loader build1.16.4
1 loader build1.16.3
1 loader build1.16.2
1 loader build1.16.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Client Commands versions and loaders
Client Commands - 1.16.5 - v1.2
clientcommands-1.16.5-1.2.jar
19 Sept 2021
Looking for an older file? The official CurseForge project page is in Resources.
