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Tactical Fishing project artwork

CurseForge · Minecraft mod

Tactical Fishing

A new way of getting fish into buckets

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Quick answer

Which Tactical Fishing release should I use?

Updated 2 years ago
Latest stable file TacticalFishing-1.19.x2-v1.2.jar
Game version 1.19.2, 1.19.1, 1.19
Loader Forge

Tactical Fishing TacticalFishing-1.19.x2-v1.2.jar targets 1.19.2, 1.19.1, 1.19 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Tactical Fishing required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Tactical Fishing TacticalFishing-1.19.x2-v1.2.jar need?

TacticalFishing-1.19.x2-v1.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Tactical Fishing without breaking your instance.

Built for Tactical Fishing TacticalFishing-1.19.x2-v1.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use TacticalFishing-1.19.x2-v1.2.jar. It targets 1.19.2, 1.19.1, 1.19 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside TacticalFishing-1.19.x2-v1.2.jar. It opens that exact file at the source.

About this project

What does Tactical Fishing add?

Makes it possible to get Buckets of Fish via a different way; by fishing with a water bucket in your off-hand!
This mod also supports modded fish, as long as they follow the minecraft naming style.

The mod uses dynamically written recipes and is compatible with JEI if you want to see what things you can fishing-craft!

Technical Notes for Modders

Your fish should be handled automatically as long as you follow the minecraft naming style ( "[modid]:[fish]", "[modid]:[fish]_bucket" ), I also included a "[modid]:raw_[fish]" as a fallback in case you are still using old naming.
However there might be cases where you would not want something to be auto-gen'd for your item. Fish recipes won't be created if the following data path already exists in any directory "data.tactical_fishing.recipes.inbuilt.fishing_[modid]_[fish]_bucket.json".

Your rods should also be handled automatically as long as they extend "net.minecraft.item.FishingRodItem", and it should work as long as your fishing hook projectile uses the "net.minecraftforge.event.entity.player.ItemFishedEvent" Forge Event.
However if your rod is a custom item for whichever reason you can include it in the "tactical_fishing:fishing_rods" item tag.

If you wish to create new fishing recipes for your mod here is the syntax:


{
"type": "tactical_fishing:fishing",
"group": "", //This is optional like in default recipes; if you want to make this recipe count for the "Advanced Tactics" advancement add "tactical_fishing:fish_buckets" here.
"rod": {}, //Ingredient syntax, this specifies the rod needed for the recipe, if you want any rod to count use the "tactical_fishing:fishing_rods" tag
"ingredient": {}, //Ingredient syntax, this specifies what else you need to hold for the recipe
"catch": {}, //Ingredient syntax, this specifies what needs to be caught to finalize the recipe
"result": {} //ItemStack syntax, this specifies what is created from the recipe
}


Here is a template from the auto-gen'd recipes


{
"type": "tactical_fishing:fishing",
"group": "tactical_fishing:fish_buckets",
"rod": {

"tag": "tactical_fishing:fishing_rods"

},
"ingredient": {
"item": "minecraft:water_bucket"
},
"catch": {
"item": "minecraft:cod"
},
"result": {
"item": "minecraft:cod_bucket"
},
"conditions": [
{
"type": "forge:mod_loaded",
"modid": "minecraft"
}
]
}

Technical Notes for Modpack Makers

You can suppress certain features via the config, like disabling the auto-gen'd fish recipes altogether.

If you wish to create new fishing recipes for your modpack here is the syntax:


{
"type": "tactical_fishing:fishing",
"group": "", //This is optional like in default recipes; if you want to make this recipe count for the "Advanced Tactics" advancement add "tactical_fishing:fish_buckets" here.
"rod": {}, //Ingredient syntax, this specifies the rod needed for the recipe, if you want any rod to count use the "tactical_fishing:fishing_rods" tag
"ingredient": {}, //Ingredient syntax, this specifies what else you need to hold for the recipe
"catch": {}, //Ingredient syntax, this specifies what needs to be caught to finalize the recipe
"result": {} //ItemStack syntax, this specifies what is created from the recipe
}


Here is a template from the auto-gen'd recipes


{
"type": "tactical_fishing:fishing",
"group": "tactical_fishing:fish_buckets",
"rod": {

"tag": "tactical_fishing:fishing_rods"

},
"ingredient": {
"item": "minecraft:water_bucket"
},
"catch": {
"item": "minecraft:cod"
},
"result": {
"item": "minecraft:cod_bucket"
},
"conditions": [
{
"type": "forge:mod_loaded",
"modid": "minecraft"
}
]
}

Thank you for this amazing support, I can't believe this mod hit a Million <3

Project description from CurseForge.

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Tactical Fishing by Minecraft version and loader

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11 available setups

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Recent files

Tactical Fishing versions and loaders

14 of 14 releases match

Looking for an older file? The official CurseForge project page is in Resources.