Back to mods
Connectivity project artwork

CurseForge · Minecraft mod

Connectivity

Fix Login timeouts, Packet sizes errors, Payloads errors, ghostblocks and more.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Connectivity release should I use?

Updated 4 months ago
Latest stable file connectivity-fabric-26.1-7.6.jar
Game version 26.1, 26.1.1, 26.1.2
Loader Fabric

connectivity-fabric-26.1-7.6.jar targets 26.1, 26.1.1, 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Connectivity required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does connectivity-fabric-26.1-7.6.jar need?

connectivity-fabric-26.1-7.6.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Cupboard first. We found matching files for this game-version and loader setup.

Cupboard Needed by connectivity-fabric-26.1-7.6.jar
required
Matching file found Matched file: cupboard-fabric-26.2-3.9.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Connectivity without breaking your instance.

Built for connectivity-fabric-26.1-7.6.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use connectivity-fabric-26.1-7.6.jar. It targets 26.1, 26.1.1, 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cupboard first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside connectivity-fabric-26.1-7.6.jar. It opens that exact file at the source.

About this project

What does Connectivity add?

Lightweight mod which solves several connection problems like Login-Timeouts, DecoderException, Packet size limits, Ghostblock issues, Payload too large and more. It also offers commands to analyze network traffic and a bunch of debugging utilities, advanced error logging, packet logging etc.
Requires Cupboard dependency to be installed in newer versions

  • Login timeout
  • Play timeout
  • Detailed Network statistics
  • Fix packet size exceptions during login/play
  • Log data of too large packet to show sources
  • Log warnings about too large data beeing sent
  • Malformed/Malicious traffic protection

The mod is not required on both sides, but offers useful functionality for both sides.

Randompatches (in)compatibility:

Set this in the randompatches.toml config file so random patches does not crash when started alongside connectivity:
mixin_blacklist = ["ServerPlayNetHandlerKeepAlive"]
Connectivity has some overlap with randompatches and happens to apply first, which makes random patches crash.

Timeoutout/XL packets mod is incompatible/not needed alongside this

If you enjoy this mod consider supporting the development, any support is greatly appreciated.

The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon or just spreading the word around.

Network stats and Commands:
Commands for network stats show the traffic rate aswell as which packet is causing it. kb is short for kilobyte

Statistics are refreshed once per minute and save a history of up to 5 minutes. All commands have an optional minute count you can give it to display(1-5, 5 is default when no argument is given)

Normally most traffic is caused by chunk packets, modded packets should rarely exceed those.
Client side command to show outgoing traffic: /connectivity packetsClient
Messages sent by the client
Server commands:

List traffic rate of all players: /connectivity packetsAllPlayers
Player traffic list

List packets by type send to a specific player(example is player Dev): /connectivity packetsPlayer Dev

List all packets sent out by the server by packet type. /connectivity packetsSummary

Packet overview over all packets sent in total

Print the largest packet of a type to the latest.log, e.g. the packet called MovePacket: /connectivity printpacket MovePacket

Project description from CurseForge.

Pick your setup

Connectivity by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

22 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Connectivity versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.