CurseForge · Minecraft mod
knights
Ads the knights that I made for the flying castles but the spawn outside the structure now.
Quick answer
Which knights release should I use?
knights_1.20.6_6.1.jar targets 1.20.6 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is knights required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does knights_1.20.6_6.1.jar need?
knights_1.20.6_6.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add knights without breaking your instance.
Built for knights_1.20.6_6.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use knights_1.20.6_6.1.jar. It targets 1.20.6 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside knights_1.20.6_6.1.jar. It opens that exact file at the source.
About this project
What does knights add?
This mod ads 5 new mobs that I had in a different mod in just the structures and now they spawn in the overworld.
Mobs:
Knights:
Will attack you and are armed with mostly iron armor and an iron sword.
Archers:
Will back from you and shoot arrows ad you.
Heavy knights:
Will attack you and are armed with gold armor and an iron sword.
When they get hurt they can get a boost to fight you.
Nobles:
Will run away for you and drop some decent items on death including the blaze rod or nobles amulet in their hands.
When you're holding a nobles amulet you can trade with them.
Peasants:
Will run away for you and drop some iron nuggets on death.
When you're holding a nobles amulet you can trade with them.
Magic knight:
Will attack you with slow-shooting magic bullets that stop youre movement, also enchants the knights and archers armor and weapons

Items :
Nobles amulet :
This amulet will make none of the knights afraid or hostile against you and allow for trading with peasants, magic knights and nobles if you're holding it.
When right clicking when holding the amulet will stop all mobs in the area for a few seconds.
This amulet will also make the knights from my other mod https://www.curseforge.com/minecraft/mc-mods/flying-castles neutral but doesn't allow trading with the nobles and peasants from that mod.
Trade :
Nobles trade :
Nobles will mostly trade rare times with you for 1 emerald block. (see image)
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Peasants trade :
Peasants will mostly trade villager workbenches for 1 iron ingot. (see image)
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Magic trade :
magic knights will mostly trade brewing items with you for 1 lapis lazuli block. (see image)

I have a discord server where you can ask questions, talk or put bug reports if you want to do it there https://discord.gg/bBj5vKGFMw.
This mod has been made with mcreator
Project description from CurseForge.
Pick your setup
knights by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.4
1 loader build1.20.1
1 loader build1.19.4
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.17.1
1 loader build1.16.5
1 loader build1.16.4
1 loader build1.15.2
1 loader build1.14.4
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
knights versions and loaders
knights_1.20.6_6.1.jar
25 May 2025
knights_1.20.4_6.0.jar
12 Jul 2024
knights_1.20.1_6.0.jar
30 Apr 2024
knights_1.20.1_5.3.jar
5 Oct 2023
knights_1.19.4_5.3.jar
5 Oct 2023
knights_1.19.2_5.3.jar
24 Oct 2022
knights_1.18.2_5.3.jar
16 Mar 2022
knights_1.17.1_5.3.jar
18 Dec 2021
knights_1.16.5_5.3.jar
25 Aug 2021
knights_1.16.5_5.2.jar
1 Aug 2021
knights_1.16.5_5.jar
18 Jul 2021
knights_1.16.5_4.jar
22 Jun 2021
Looking for an older file? The official CurseForge project page is in Resources.