CurseForge · Minecraft mod
Collision Damage
A mod that adds wall collision damage even when not using an Elytra.
Quick answer
Which Collision Damage release should I use?
Collision Damage CollisionDamage-1.2.2.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Collision Damage required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Collision Damage CollisionDamage-1.2.2.jar need?
CollisionDamage-1.2.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Collision Damage without breaking your instance.
Built for Collision Damage CollisionDamage-1.2.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use CollisionDamage-1.2.2.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside CollisionDamage-1.2.2.jar. It opens that exact file at the source.
About this project
What does Collision Damage add?
Fairly simple mod that adds acceleration-based collision damage. Normally this exists in Minecraft, except it only works when the player is wearing an Elytra and they fly into a wall.
This mod reworks the calculations and applies it to the player, damaging them when there is a large sudden negative acceleration while hitting a block. This works best with mods such as Grappling Hook, Dodging, etc. but also works simply if the player has a high speed, such as from enchants and potions.
There is config options to change the threshold of how fast the player has to hit a wall before it begins doing damage, as well as a multiplier for the damage on top of that. There is also an optional toggle to make the collision damage instead be applied as fall damage, in which case things that affect/prevent fall damage such as Feather Falling should affect the collision damage as well. (Off by default)
Its been tested and patched a fair bit for bugs and other issues, but of course if you encounter any issues please post them to the issue tracker.
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Project description from CurseForge.
Pick your setup
Collision Damage by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Collision Damage versions and loaders
CollisionDamage-1.2.2.jar
17 Mar 2023
CollisionDamage-1.2.1.jar
22 Aug 2021
CollisionDamage-1.2.0.jar
15 Aug 2021
CollisionDamage-1.1.2.jar
16 Jun 2021
CollisionDamage-1.1.1.jar
15 Jun 2021
Looking for an older file? The official CurseForge project page is in Resources.
