Back to mods
TslatEntityStatus project artwork

Modrinth · Minecraft mod

TslatEntityStatus

View entity health and other statuses. Make smacking things fun again!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which TslatEntityStatus release matches 1.20.6 Fabric?

Updated 7 months ago
Best match for your filters 1.5.3
Game version 1.20.6
Loader Fabric

TslatEntityStatus 1.5.3 targets 1.20.6 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. 1 required mod needs a matching file.

Where it goes

Is TslatEntityStatus required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does TslatEntityStatus 1.5.3 need?

1.5.3 on 1.20.6 Fabric. Every mod below is checked against that same setup.

1 required mod needs a matching file

Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

Fabric API Needed by TslatEntityStatus 1.5.3
required
No matching file
MidnightLib Optional for TslatEntityStatus 1.5.3
optional
No matching file

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add TslatEntityStatus without breaking your instance.

Built for TslatEntityStatus 1.5.3 on 1.20.6 Fabric. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.5.3. It targets 1.20.6 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.5.3. It opens that exact file at the source.

About this project

What does TslatEntityStatus add?

TslatEntityStatus (TES)

View entity health and other statuses. Make smacking things fun again!

TES

TES is a 'damage-indicators' style mod designed to add vital information to the world about the entities in it.
It aims to encompass as many facets of information as practical, in a fully-configurable manner so that anyone can use it for any information slice they want.

It is also built with third-party integration in mind, allowing for other mods to configure or utilise the systems provided to their fullest extent

Dependencies

1.16.5-1.21.1:
Fabric: MidnightLib

1.21.3+:
Fabric/Forge: ForgeConfigAPIPort

Features

  • HUD-style entity status interface
  • In-world overhead entity status interface
  • In-world damage and healing 'pop-off' particles
  • Team-colour based damage particles (1.20+)
  • Multi-facet status elements
  • Entity name
  • Entity health
  • Entity armour & toughness
  • Entity type alignments (fire immunity, melee, ranged, etc)
  • Entity potion effect icons
  • Fully-user configurable
  • Toggle on/off any element on an individual basis
  • Toggle any feature on/off on an individual basis
  • Adjust the automated features to balance performance to your liking
  • Choose how and when you want the HUDs to appear
  • Configure the render style of the health bar(s)
  • Adjust the size of the on-screen and in-world HUDs
  • Change the default colours of the damage and healing particles
  • Adjust the opacity of the HUDs to your liking
  • Public-facing mod API
  • Trigger your own in-world particles of any type
  • Use the defaults or define your own animation style
  • Render as text, numbers, or any other custom rendering style you choose
  • Add your own HUD elements
  • Render whatever information you choose, in your own free space in the existing hud
  • Decide whether you want in-world or just HUD rendering
  • Replace/modify/expand/remove on the builtin or other mods' HUD elements
  • Dynamically determine your element's visibility and usage
  • Custom client-side particle handling from the server-side depending on your own conditions
  • Custom particle handling for damage events based on their DamageSource on the client (1.20+)
  • Easily retrieve TES' config options from anywhere
  • Fully-documented implementation for all dev-facing classes, fields, and methods
  • Mutliloader implementation for all-platform support

FAQ

Is this mod server side or client side?

This mod is almost entirely client-side! However, the potion icons will only work if the server has the mod aswell, and has potion icons enabled in the config

Will you support X version?

I only ever really intend to support the following versions: 1.18.2, 1.19.2, 1.19.3+

If someone is willing to port the mod to another version and submit a PR, I can upload it for that version too

Is X feature configurable?

Yes. Almost everything is configurable in this mod, right inside the config.

Can you add X feature?

Maybe! Make a suggestion in the Discord server and if I think it might be useful, there's a decent chance I'll add it

Come Chat!

Want to talk about TES or just ask me more questions? Jump in the Discord and ask away!

Donate

Want to support what I do? Consider becoming a Patron!

Project description from Modrinth.

Pick your setup

TslatEntityStatus by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

43 available setups

Showing the newest 12 of 15 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

TslatEntityStatus versions and loaders

3 of 100 releases match
Clear filters

Looking for an older file? The official Modrinth project page is in Resources.