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Brapi project artwork

Modrinth · Minecraft mod

Brapi

A Fast UI Rendering Library for Fabric mods. Border radius, gradients, textures and text.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Brapi release should I use?

Updated 4 days ago
beta file 0.26+1.21.11+fabric
Game version 1.21.11
Loader Fabric

Brapi 0.26+1.21.11+fabric targets 1.21.11 with Fabric. It must be installed on the client. Do not install it on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Brapi required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does Brapi 0.26+1.21.11+fabric need?

0.26+1.21.11+fabric. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by Brapi 0.26+1.21.11+fabric
required
Matching file found Matched file: 0.141.4+1.21.11

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Brapi without breaking your instance.

Built for Brapi 0.26+1.21.11+fabric. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.26+1.21.11+fabric. It targets 1.21.11 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.26+1.21.11+fabric. It opens that exact file at the source.

About this project

What does Brapi add?

Brapi

A UI rendering library for Fabric mods. Supports rounded rectangles, text, gradients, textures, and 9-slice sprites with a simple API. With future support for SVG rasterizer, shadows, more text options, toggleable immediate mode rendering and lines.

Why

Making good-looking UIs in Minecraft is harder than it should be. Vanilla's tools work fine for basic boxes, but as soon as you want smooth rounded corners, circles, or nice-looking text, you hit a wall.
Normally you're stuck with two options:

  1. Bring in a heavy graphics library like Skia, which is hard to set-up for first time and makes the mod size very big
  2. Write your own shaders from scratch, which means dealing with extra setup and boilerplate most modders would rather skip

Brapi gives a third option. It's a lightweight layer that sits on top of Minecraft's existing rendering system, so you get the nice visuals without the pain.
Key Benefits:

  • Zero Boilerplate: No setup hassle. Just create a BRender, add your draw calls, and flush.
  • Complex Shapes Made Simple: Draw circles, outlines, and rounded rectangles (even with different corner sizes) in a single line of code.
  • Automatic Batching & Layering: Brapi figures out the right draw order on its own, so your UI looks right without you micromanaging it.

📦 Setup

Adding as dependency

Add the repository and dependency to build.gradle:

repositories {
    exclusiveContent {
        forRepository {
            maven {
                name = "Modrinth"
                url = "https://api.modrinth.com/maven"
            }
        }
        filter {
            includeGroup "maven.modrinth"
        }
    }
}
dependencies {
    modImplementation "maven.modrinth:brapi:0.26+${minecraft_version}+fabric" // only supported minecraft version is 1.21.11 right now
}

fabric.mod.json:

"depends": {
    "brapi": "*"
}

Using in code

Create a BRender instance, add draw calls, then call flush(graphics) to submit. Everything renders at end of frame sorted by layer.

🎨 All colors are ARGB: 0xFFFF0000 = opaque red, 0x80FF0000 = 50% transparent red.

📐 Coordinates are in GuiScale units: (100, 100) at scale 3 = (300, 300) pixels.

Filled shapes

  • bRender.rect(100, 100, 100, 100, 0xFFFF0000, layer); - red 100x100 rectangle
  • bRender.roundRect(100, 100, 100, 100, 0xFFFF0000, 10, layer); - rounded rectangle, 10px radius
  • bRender.roundRect(100, 100, 100, 100, 0xFFFF0000, 10, 5, layer); - 10px TL/BR, 5px TR/BL radius
  • bRender.roundRect(100, 100, 100, 100, 0xFFFF0000, 10, 5, 20, 30, layer); - individual corner radii
  • bRender.circle(100, 100, 50, 0xFFFF0000, layer); - circle, 50px radius

Gradients

All filled shapes support gradients via Gradient and GradientDirection:

  • bRender.roundRect(100, 100, 100, 100, gradient, GradientDirection.LEFT_RIGHT, 10, layer);

Directions: LEFT_RIGHT, TOP_BOTTOM, TOP_LEFT_BOTTOM_RIGHT, TOP_RIGHT_BOTTOM_LEFT

Strokes (outline only)

  • bRender.stroke(100, 100, 100, 100, 0xFFFF0000, 2, layer); - 2px outline rectangle
  • bRender.strokeRounded(100, 100, 100, 100, 0xFFFF0000, 10, 2, layer); - 2px rounded outline, 10px radius
  • bRender.strokeRounded(100, 100, 100, 100, 0xFFFF0000, 10, 5, 2, layer); - 10px TL/BR, 5px TR/BL
  • bRender.strokeRounded(100, 100, 100, 100, 0xFFFF0000, 10, 5, 20, 30, 2, layer); - individual radii

Filled + stroke

  • bRender.roundRectStroked(100, 100, 100, 100, 0xFF0000FF, 0xFFFF0000, 10, 2, layer); - blue fill, 2px red stroke

Text

  • bRender.drawText(font, "Hello!", 100, 100, 24, 0xFFFFFFFF, layer); - BFont text
  • bRender.drawText(font, formattedCharSequence, 100, 100, 24, 0xFFFFFFFF, layer); - formatted text with per-character colors

Textures

  • bRender.drawTexture(tex, 100, 100, 200, 150, 0xFFFFFFFF, linear, layer); - stretch to fill
  • bRender.drawTextureCropped(tex, 100, 100, 64, 64, 0, 0, 32, 32, 0xFFFFFFFF, linear, layer); - crop
  • bRender.drawTextureTiled(tex, 100, 100, 200, 200, 0xFFFFFFFF, linear, layer); - tile
  • bRender.drawTexture9Slice(slice, 100, 100, 300, 200, 0xFFFFFFFF, linear, layer); - 9-slice

🔄 Flushing

BRender r = new BRender();
r.roundRect(...);
r.flush(graphics); // submit to draw list
//OR
r.flush(graphics, BRender.WithOffset(100, 100)); // with 100 pixel offset

Project description from Modrinth.

Pick your setup

Brapi by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Brapi versions and loaders

4 of 4 releases match

Looking for an older file? The official Modrinth project page is in Resources.