
Modrinth · Minecraft mod
SkySpells
A minecraft mod that introduce skyrim spell into the game. Now work in multiplayer !!
Quick answer
Which SkySpells release should I use?
SkySpells 1.0.1 targets 26.1.2 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is SkySpells required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does SkySpells 1.0.1 need?
1.0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add SkySpells without breaking your instance.
Built for SkySpells 1.0.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.1. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.
About this project
What does SkySpells add?
IMPORTANT : IF YOUR GAME DID CRASH OR IS CRASHING -> UPDATE TO THE 1.0.1 PATCH - the item texture changing will come back I soon as possible :)
Ah... Who never wanted to have spell in minecraft, spells that are still vanilla like but blend perfectly with other adventure mods, just like skyrim's spells... Introducing Sky Spells !
A minecraft mod that introduce 9 skyrim spell into the game (working on 6 more right now). It's in active development but it's 100% usable ! Any kind of return will be appreciated ! (@7375727669 on discord ;) )
You'll first need the Spell Item (
) that you get by logging in the world or when dying.
To use it, just punch the air with the spell book in your mainhand then a menu will show up :)
Choose a spell by clicking on one of them.
Once you've choosed one there is two way of using a spell :
- You can hold your right click button with the spell in hand to make it load and a little icon on the bottom left will indicate when the spell ready to use. Then you release your right click button the spell will take effect - just like a bow !
- Just hold right click to make use of the spell like with the healing spell or the detect undead spell
If something in the mod don't feel right : you have 2 gamerules at your disposition
spawnDistanceConjuration (So you can adjust the spawn distance of the conjuration wolf : default is eight block)
lockSpellItem (If you don't wan't to force the player into using the spellbook)
... If you need to get one, just tell me, I will add it
I think that's all you need !
Greeting, Survi :3
P.S. : It's made with Mcreator and that's a good mod, trust me ;)
Work in progress for the second release
Change of the spell menu to have more spelland more aestetic-> done but will be added in the next version : I'm waiting for mcreator to fix a bug (https://github.com/MCreator/MCreator/issues/6535)Corrected a CRITICAL BUG that will make you crash if you die, give or throw your spell_item-> done but will be added in the next patch : I'm waiting for mcreator to fix the bug on their side : https://github.com/MCreator/MCreator/issues/6495Invisibility spellConjure Flame Atronach spell
Fireball spellLightning Rune spell
Stoneflesh spellWaterBreathing spellFastHealingStendarr's AuraDecider de si on introduit une enième barre de mana où si on test une solution plus vanilla (avec saturation comme avec la lance ? ou avec de l'experience ?)
Work of the first release
Ne pas casser / taper de mob quand on l'ouvre mais ducoup on peut plus ouvrir le menu dans la main gaucheFaire en sorte que ce spell book soit obtenable quand on arrive dans le mondeFaire en sorte que le menu ne s'ouvre pas quand on le récupèreFaire en sorte que l'on ne puisse n'en avoir qu'unBound sword qui ouvre le spell selectorClore le menu quand on clique sur un sortChanger le nom du menuGamerule pour les messages de logsQuand on en a un qui est tombé on peut le pick up et il est pas suppriméEffets de particulesProjectile calme et furry qui font des dégâtsProjectile calme + fury disparait au bout d'un certain temps : pour l'optimisationEquilibrer le conjured wolfAnimation/overlay when you charge the spellFaire apparaître le loup là où on regarde dans un rayon de 8 blocsGamerule to change the size of conjuration spell spawn limitOptimise item dropsSound bug when you drop an itemMessage quand tu peux pas faire le spellGamerule to lock the book into the player inventoryMake it so you can only have one familiar under your commandBug about the familiar shaking when is time is comingFamiliar optimisation with possible bug correction about synced data between client and serverFaire un système de message quand il se passe quelque chose qui n'est pas voulu de base
Project description from Modrinth.
Pick your setup
SkySpells by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.8
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
SkySpells versions and loaders
1.0.1
sky_spells-1.0.1-neoforge-26.1.2.jar
9 Aug 2026
1.0.0
sky_spells-1.0.0-neoforge-26.1.2.jar
25 Jul 2026
0.1.3-beta
sky_spells-0.1.3-beta-neoforge-1.21.8.jar
18 Jul 2026
0.1.2-beta
sky_spells-0.1.2-beta-neoforge-1.21.8.jar
17 Jul 2026
0.1.0-beta
sky_spells-0.1.0-beta-neoforge-1.21.8.jar
16 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.