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SpatialAudioSystem project artwork

Modrinth · Minecraft mod

SpatialAudioSystem

A BelugaLab audio mod built on Manta, playing your own MP3, WAV, and OGG files in-game over a 3D range you define, with playlists and redstone triggers.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which SpatialAudioSystem release should I use?

Updated today
Latest stable file 1.2.0
Game version 1.21.1
Loader NeoForge

SpatialAudioSystem 1.2.0 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is SpatialAudioSystem required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does SpatialAudioSystem 1.2.0 need?

1.2.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add SpatialAudioSystem without breaking your instance.

Built for SpatialAudioSystem 1.2.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.2.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.2.0. It opens that exact file at the source.

About this project

What does SpatialAudioSystem add?

Spatial Audio System

A BelugaLab audio mod, built on Manta.

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English

Spatial Audio System (SAS) plays your own audio files inside the world. Write an mp3 / ogg / wav
from your PC onto a recording medium with the Memory Device, play it back from a Playback Device, and
use the Range Board to define where the sound is audible and how it fades — departure melodies,
in-building announcements, background music. Works in multiplayer, and every screen is rendered
through the BelugaExperience design workflow on top of the Manta UI runtime.

Features

  • Play your own audio — mp3 / ogg / wav from your PC, up to 10 MB per file
  • 3D range control — the Range Board defines a box where the sound is audible, with per-direction fade-out
  • ♪ Schedule — queue up to 6 media and play them in order, each repeating 1–10 times
  • Cover art — artwork embedded in the audio file is shown on the device screens
  • Redstone automation — the Playback Device fires on a rising edge, for stations, cutscenes, and ambient triggers
  • Access modes — the first player to open a device becomes its owner; switch it between public and private
  • Multiplayer-safe — audio is stored on the server and streamed to each client, so there is no per-client desync
  • Built-in wiki — every screen documented in-game, with hover hints and F1 (EN / JA)
  • Public API — addon mods can trigger playback and hook playback completion

Requirements

Dependency Version
Minecraft 1.21.1
NeoForge 21.1.220+
Manta 1.1.12 — bundled in the jar, no separate download

Open source

SAS is MIT-licensed — published at
github.com/hololocheck/SpatialAudioSystem.
Addon mods should build against the stable belugalab.sas.api package, which can broadcast playback,
read range and medium metadata, and listen for PlaybackEndedEvent. The internal
com.spatialaudiosystem.* package is not an API surface and may be repackaged between versions.


日本語

Spatial Audio System (SAS) は、自分の音声ファイルをワールド内で再生する Mod です。PC 内の
mp3 / ogg / wav を記憶装置で記録媒体に書き込み、再生装置で再生し、範囲指定ボードで「どこまで
聞こえるか・どう減衰するか」を決めます。発車メロディ、館内放送、BGM などに使えます。マルチ
プレイ対応。全画面を Manta UI ランタイム上の BelugaExperience デザインワークフローで描画して
います。

特徴

  • 自分の音声を再生 — PC 内の mp3 / ogg / wav を、1 ファイル最大 10 MB まで
  • 3D 範囲制御 — 範囲指定ボードで音の聞こえる箱を定義し、方向ごとにフェードアウト
  • ♪ スケジュール — 最大 6 件の媒体を並べて順番に再生。各エントリ 1〜10 回
  • ジャケット表示 — 音声ファイルに埋め込まれたアートワークをデバイス画面に表示
  • レッドストーン自動化 — 立ち上がり信号で再生。駅放送・カットシーン・環境音トリガに
  • アクセスモード — 最初に開いたプレイヤーが所有者。公開 / 非公開を切り替え可能
  • マルチプレイ安全 — 音声はサーバー側に保存して各クライアントへ配信するため desync なし
  • 内蔵 wiki — 全画面をゲーム内で解説。ホバーヒントと F1 対応(英/日)
  • 公開 API — addon mod から再生指示・再生完了のフックが可能

必要な環境

依存 バージョン
Minecraft 1.21.1
NeoForge 21.1.220+
Manta 1.1.12 — jar に同梱、別途ダウンロード不要

オープンソース

SAS は MIT ライセンスで
github.com/hololocheck/SpatialAudioSystem
に公開しています。addon mod は安定 API の belugalab.sas.api パッケージを参照してください
(再生指示、範囲・媒体メタデータの取得、PlaybackEndedEvent の購読が可能)。内部パッケージ
com.spatialaudiosystem.* は API 表面ではなく、バージョン間でリパッケージされる可能性があります。

BelugaLab

最新情報: X @Beluga_Lab / beluga-lab.com

Project description from Modrinth.

Pick your setup

SpatialAudioSystem by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

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Recent files

SpatialAudioSystem versions and loaders

8 of 8 releases match

Looking for an older file? The official Modrinth project page is in Resources.