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Oritech project artwork

CurseForge · Minecraft mod

Oritech

A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Oritech release should I use?

Updated 13 days ago
Latest stable file fabric 1.2.10
Game version 1.21, 1.21.1
Loader Fabric

Oritech fabric 1.2.10 targets 1.21, 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.

Where it goes

Is Oritech required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Oritech fabric 1.2.10 need?

fabric 1.2.10. Change the file and its required mods may change too.

All 6 required mods have matching files

Install Architectury API, GeckoLib, Fabric API, Forge Config API Port and 2 more first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

7 listed on this file 2 pulled in by those mods
Oracle Index Optional for Oritech fabric 1.2.10
optional
Matching file found Matched file: fabric 1.3.1
Architectury API Needed by Oritech fabric 1.2.10
required
Matching file found Matched file: [Fabric 1.21] v13.0.11
GeckoLib Needed by Oritech fabric 1.2.10
required
Matching file found Matched file: Fabric 1.21.1 4.9.2
Fabric API Needed by Oritech fabric 1.2.10
required
Matching file found Matched file: [1.21.1] Fabric API 0.116.15+1.21.1
Forge Config API Port Needed by Oritech fabric 1.2.10
required
Matching file found Matched file: [FABRIC] [1.21.1] ForgeConfigAPIPort-v21.1.6
Athena Needed by Oritech fabric 1.2.10
required
Matching file found Matched file: [Fabric] Athena 4.0.6
Athena Needed by Oritech fabric 1.2.10
required
Matching file found Matched file: 4.0.6

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Oritech without breaking your instance.

Built for Oritech fabric 1.2.10. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use fabric 1.2.10. It targets 1.21, 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API, GeckoLib, Fabric API, Forge Config API Port and 2 more first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside fabric 1.2.10. It opens that exact file at the source.

About this project

What does Oritech add?


Oritech is an open-source tech mod (currently for Minecraft 26.1.2), featuring many new machines and tools. Content ranges from processing machines, world interaction machines, logistical parts, new features integrated into world generation, equipment, and more. Machines are mostly animated multiblocks, with upgrades being implemented using addon blocks.

A wiki is available online on moddedmc.org or with the Oracle Index mod.
Includes JEI, REI and EMI compatibility. Works best with EMI.

1.20.1 support is not planned. 1.21.1 will only receive bugfixes.

Features include ✨

  • Multiple ore processing chains / variants
  • Automated farming machines
  • Large quarries
  • Electric tools and armor
  • Item, fluid and energy pipes
  • Drones to transport items across vast distances
  • Lasers to automatically mine blocks
  • Colorable machines
  • Cybernetic Player augmentation
  • Extensive online documentation
  • Particle Accelerators!
  • New decorative content, included connected textures and animated doors
  • Diverse energy generation methods, from burning fossil fuels to creating sustainable farms for biofuel
  • Extensive configuration options, and Mod Menu integration

Extra mod compatibilities (allowing metals and other components to be processed in Oritech machines, and vice-versa) for the following mods are included:

Fabric

  • Alloy Forgery
  • Clutter
  • Energized Power
  • Mythic Metals
  • Tech Reborn

Neoforge

  • Actually Additions
  • Applied Energistics 2
  • Create
  • Ender IO
  • Energized Power
  • Immersive Engineering
  • Industrial Foregoing
  • Mekanism (and Mekanism Generators)
  • PneumaticCraft: Repressurized
  • Powah!
  • Productive Metalworks

The following translations are available:

  • English
  • Chinese (by PlatinumOak)
  • Brazilian Portuguese (by RenanEuzebio)
  • Russian (by nuchohent)
  • Ukrainian (by nuchohent)
  • Spanish (by Seyronh)
  • Turkish (by RuyaSavascisi)
  • French (by kikipunk)
  • German (by Wolkensteinchen)
  • Polish (by plhappylemonpl & Przemol)

Additional information ℹ️

One of the main design ideas is to have multiple ways to get things in the mod. For example, plastic can either be produced using farming items or via oil processing. The same philosophy is applied to most of the mod. The goal is to avoid annoying roadblocks where you need one rare and specific item to proceed. Instead, there are usually multiple ways to get something done (although in this beta release this isn't always the case).

Another design goal is to have renewable sources for most things. This includes fuel and items, which can be gained by building large automated farms. Metals can be gained by using the bedrock extractor and gaining "renewable" metals in the late game. Getting those up and running requires players to set up large bases and processing chains. The naturally spawned resource nodes for the bedrock extractors, and also the oil wells are there to incentivize players to build auxiliary bases and then transport items to a central hub.

All parts of Oritech are heavily designed with simplicity and performance in mind. Pipe blocks only have entities where needed (e.g. when connecting to machines), and all networks are cached. Network updates are only sent when needed. Where possible, everything is precomputed or cached.

Pipes are generally pretty fast, and there is only 1 pipe tier for each type.

Credits 🙏

This mod is heavily inspired by the original Techarium mod, which sadly hasn't been released in a playable version yet. A lot of the machine names and models were taken or strongly inspired by Techarium. Huge thanks to the original techarium devs (YCar and Gecko and everyone else involved) for creating the assets and ideas, and also for making them available under the CC BY-NC 4.0 DEED license.

Some blocks and item textures are also from malcolmriley's unused-textures repository. Huge thanks to him for making those available as well (under the CC BY 4.0 DEED license).

In detail, these are the following items that are from the above-mentioned sources:

  • From ArtOfTecharium (animations and textures were slightly modified, e.g. addon ports added, etc.)
    • Assembler Model
    • Foundry Model
    • Laser Arm Model
    • Powered Furnace Model
    • Energy Acceptor Model
    • Machine Extender Texture
    • Exosuit Model
    • Deep Drill Model
    • Ceiling Lights
    • Tech Door, Lever, Button
  • From malcolmriley's unused-textures repo
    • Oil fluid textures (the dark gas texture)
    • Most of the crafting component textures

Acknowledgements

  • Arky the PizzaRaccoon, for creating most of the metal ingot textures
  • Ridanisaurus Rid, for creating almost all the non-metal component textures
  • Kekie6, for creating the energy pipe and big solar panel models
  • glisco, the creator of owo-lib, for creating this awesome library and supporting in its usage
  • unilock, for providing most of the work on the EMI integration
  • The creators and maintainers of Geckolib for creating the great animation engine, and helping out in their discord
  • LyFl0w's texture maker, which has been used for item textures. Around 10 textures made with it are still in use.
  • Ycar, for creating all tiers of the machine core textures
  • BBoldt and BLOKBUSTR, for providing most of the metal item variant textures
  • jshipley, for a lot of contributions with new features, block, mechanics and bugfixes
  • CrazyMiner34, for improvements to item rendering in 3rd person & the wrench texture
  • NovaKatt, for creating most of the metal / compacted block textures
  • Armen, for making the pipes configurable with the wrench and some more improvements
  • Relentless, for migrating the project to Mojang mappings and help with Maven publishing

Project description from CurseForge.

Pick your setup

Oritech by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

6 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Oritech versions and loaders

100 of 100 releases match

Looking for an older file? The official CurseForge project page is in Resources.