CurseForge · Minecraft mod
Scaling Mob Difficulty
Keeps mobs difficult by increasing their stats as time goes on
Quick answer
Which Scaling Mob Difficulty release should I use?
Scaling Mob Difficulty ScalingMobs-2.4.4.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Scaling Mob Difficulty required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Scaling Mob Difficulty ScalingMobs-2.4.4.jar need?
ScalingMobs-2.4.4.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Scaling Mob Difficulty without breaking your instance.
Built for Scaling Mob Difficulty ScalingMobs-2.4.4.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ScalingMobs-2.4.4.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ScalingMobs-2.4.4.jar. It opens that exact file at the source.
About this project
What does Scaling Mob Difficulty add?
Scaling Mob Difficulty is a simple utility mod that adds extra challenge to the game by gradually increasing the difficulty of hostile mobs. As time passes, hostile mobs' health, damage, and movement speed, and armor-piercing capabilities will slowly increase, pushing the player to progress. Useful for modpacks to prevent stagnation!
Configs
The mechanics of the mod are fully configurable via the config file in config/scaling_mobs/main.toml.
List of config settings:
- Scaling speed: Change the global rate at which mobs' stats scale.
- Health: Change how mobs' health increases
- Damage: Change how mobs' attack damage increases
- Speed: Change how mobs' movement speed increases
- Armor Piercing: Change how much of mobs' attack damage bypasses armor
- Drops: Increase the loot dropped by mobs when they're killed over time
- Exponential scaling: make mobs' stats scale exponentially with time.
- Delay mob burning: Prevent hostile undead mobs from burning until a certain Minecraft day has passed
- Whitelist/Blacklist: Explicitly add or remove certain entities from the list of mobs that scale
Datapacks
Scaling Mobs also adds some features which are configurable via datapacks (JSON).
Milestones ( data/<pack_name>/scaling_mobs/milestone/)
Milestones are certain events that mark progression for players. They are used to give the world a bump in difficulty when the player advances.
**Format:**Note: all fields except "scale" are optional
{ # Trigger when player gets an advancement
"advancements": [
"minecraft:story/enter_the_nether"
], # Trigger when player enters a dimension
"dimensions": [
"minecraft:the_end",
"#minecraft:some_dimension_tag"
], # Trigger when player kills a mob
"killed_mobs": [
"minecraft:ender_dragon",
"#minecraft:raiders"
], # Trigger when player attacks/attacked by/targeted by a mob
"encountered_mobs": [
"minecraft:warden",
"#minecraft:skeletons"
], # Trigger when player has item in inventory
"acquired_items": [
"minecraft:nether_star",
"#minecraft:piglin_loved"
], # Trigger when player breaks block
"mined_blocks": [
"minecraft:ancient_debris",
"#minecraft:beacon_base_blocks"
], # The new world scale (can't decrease existing scale)
"scale": 50
}
Mob Modifiers ( data/<pack_name>/scaling_mobs/mob_modifier/)
A simple way to modify the stats of entities, and control spawning based on certain conditions.
Format:
Note: all fields except "entities" are optional
{ # Apply to these entities
"entities": [
"minecraft:zombie",
"#minecraft:skeletons"
], # Spawn with these base attributes (still affected by scaling)
"attributes": {
"minecraft:generic.max_health": 40,
"minecraft:generic.attack_damage": 2,
"minecraft:generic.movement_speed": 0.3
}, # Don't spawn in these biomes
"biome_blacklist": [
"minecraft:badlands",
"#minecraft:is_mountain"
], ## Don't spawn in these dimensions
"dimension_blacklist": [
"minecraft:the_nether",
"#minecraft:some_dimension_tag"
], # Won't spawn less than 200 blocks from world spawn
"distance_from_spawn": 200, # Won't spawn until scale > 10
"min_scale": 10, # Won't spawn if scale > 100
"max_scale": 100, # Disable mobs' spawning altogether
"disable": false
}

Project description from CurseForge.
Pick your setup
Scaling Mob Difficulty by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.16.5
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Scaling Mob Difficulty versions and loaders
ScalingMobs-2.4.4.jar
17 Jun 2026
ScalingMobs-2.4.3.jar
30 Dec 2025
ScalingMobs-2.4.2.jar
18 Dec 2025
ScalingMobs-2.4.1.jar
30 Oct 2025
ScalingMobs-2.4.jar
22 Oct 2025
ScalingMobs-2.3.jar
3 May 2025
ScalingMobs-2.2.2.jar
31 Dec 2024
ScalingMobs-2.2.1.jar
6 Aug 2024
ScalingMobs-2.2.jar
30 Jun 2024
ScalingMobs-r2.1.1.jar
21 Feb 2022
ScalingMobs-r2.1.jar
20 Feb 2022
ScalingMobs-r2.0.jar
21 Jan 2022
Looking for an older file? The official CurseForge project page is in Resources.