CurseForge · Minecraft mod
Not Enough Energistics
Better JEI/NEI integration for AppliedEnergistics2
Quick answer
Which Not Enough Energistics release should I use?
Not Enough Energistics NotEnoughEnergistics-1.12.2-2.0.9.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Not Enough Energistics required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Not Enough Energistics NotEnoughEnergistics-1.12.2-2.0.9.jar need?
NotEnoughEnergistics-1.12.2-2.0.9.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Not Enough Energistics without breaking your instance.
Built for Not Enough Energistics NotEnoughEnergistics-1.12.2-2.0.9.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use NotEnoughEnergistics-1.12.2-2.0.9.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside NotEnoughEnergistics-1.12.2-2.0.9.jar. It opens that exact file at the source.
About this project
What does Not Enough Energistics add?
Not Enough Energistics
NotEnoughEnergistics is an improved version of Just Enough Energistics
This mod replaces AE2's default NEI/JEI integration for the Pattern Terminal.
By default, AE2 forces the player to either have the necessary items for a recipe in their personal inventory or in their ME network.
This mod removes that functionality and allows the player to use NEI's/JEI's transfer system (shift + click [?] button) to create patterns whether the player possesses the items required by the recipe.
Features
- Automatically switch the mode of PatternTerminal.
- If an item is a probability output, then nee will not transfer it.(1.7.10 only)
- Combine like stacks in processing patterns.(JustEnoughEnergistics #7).
- Support Processing Pattern Terminal(16 -> 4 mode).(GTNH-AE2).
- Allow you to add item blacklist and item priority list, if item in them, it will not be transferred / transfer it first.(use /nee RecipeProcessor to get RecipeProcessor and identifier in log).
- Allow you to add mod priority list, if it's the mod's item,it will be use first.
- You can use the ctrl + mouse wheel to change the Pattern item input/output amount.
- You can use shift + mouse wheel to choose ingredient.
- You can use ctrl+ click [?]/[+] in crafting terminal to request the items while missing in AE and having existing pattern in AE(alt + click for no preview).
- Added NEI/JEI Drags for Applied Energistics 2.
- Pattern Interface : Somewhat like the me interface, but it accepts recipes from jei and generates a pattern, placing it next to Molecular Assembler as if it were using the me interface. (Don't put it next to the me interface, it will accept items from the me interface)
About the differences between different versions
1.16.5 version
Except that it does not support Wireless Crafting Terminal, other aspects are consistent with version 1.12.2.
1.12.2 version
The most complete version, because there are some differences between NEI and JEI, some modifications have been made.
1.7.10 version
This is the first version I start to work on.
I will try my best to synchronize the functions of the higher version to it.
Due to NEI limitations, different mods need to be adapted separately.
The following is a list of adapted mods:
- AppliedEnergistics2
- Vanilla
- GregTech5
- GregTech6
- IndustrialCraft2
- Avaritia
- EnderIO
- Forestry(Doesn't support Fermenter and Still,because they don't have an item output)
- Thaumcraft 4(requires Thaumcraft NEI Plugin)
- Thaumic Energistics(Allows you to transfer ArcaneRecipe from NEI to Knowledge Inscriber, it requires Thaumcraft NEI Plugin)
- ThermalExpansion
- ImmersiveEngineering
- Mekanism
- BloodMagic
- BuildCraft
- Avaritiaddons(auto extreme crafting table support)
FAQ
- Q: Will you (back-)port this to Fabric?
- Maybe, but I may not have enough time, it may take a long time.
Project description from CurseForge.
Pick your setup
Not Enough Energistics by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
2 loader builds1.7.10
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Not Enough Energistics versions and loaders
NotEnoughEnergistics-1.12.2-2.0.9.jar
20 Mar 2025
NotEnoughEnergistics-1.12.2-2.0.7.jar
4 Apr 2024
NotEnoughEnergistics-1.12.2-2.0.6.jar
9 Aug 2023
NotEnoughEnergistics-1.12.2-2.0.5.jar
NotEnoughEnergistics-1.12.2-2.0.5-2.0.5.jar
21 Apr 2023
NotEnoughEnergistics-1.12.2-2.0.3.jar
5 Feb 2023
NotEnoughEnergistics-1.12.2-2.0.1.jar
27 Nov 2022
NotEnoughEnergistics-1.12.2-1.2.5.jar
20 Nov 2022
NotEnoughEnergistics-1.12.2-1.2.4.jar
25 Feb 2022
NotEnoughEnergistics-1.7.10-1.4.2.jar
25 Feb 2022
NotEnoughEnergistics-1.12.2-1.2.3.jar
13 Feb 2022
NotEnoughEnergistics-1.7.10-1.4.0.jar
7 Feb 2022
NotEnoughEnergistics-1.7.10-1.3.8.jar
25 Jan 2022
Looking for an older file? The official CurseForge project page is in Resources.