CurseForge · Minecraft mod
Magnetic Engineering
Magneticraft fork to become an IE addon
Quick answer
Which Magnetic Engineering release should I use?
Magnetic Engineering Magneticraft_1.12-2.9.3-dev.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Magnetic Engineering required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Magnetic Engineering Magneticraft_1.12-2.9.3-dev.jar need?
Magneticraft_1.12-2.9.3-dev.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Magnetic Engineering without breaking your instance.
Built for Magnetic Engineering Magneticraft_1.12-2.9.3-dev.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Magneticraft_1.12-2.9.3-dev.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Magneticraft_1.12-2.9.3-dev.jar. It opens that exact file at the source.
About this project
What does Magnetic Engineering add?
Magnetic Engineering
Magnetic Engineering is a fork of Magneticraft (found here) that turns it into an Immersive Engineering addon
Magnetic Engineering is INCOMPATIBLE with JAOPCA/Wrap-Up until further notice due to conflicts when it tries to access nonexistent classes!
Changes from Magneticraft proper:
- Most machines or content that overlap with: Immersive Engineering, Immersive Petroleum, MCT Immersive Technology, or other IE addons have been removed
- This includes the ore processing grinder and all chunks, the pumpjack, refinery, and oil heater, and some other machines.
- For power generation this includes the liquid fuel boilers, the steam turbine, and all of the fuels
- This also includes the conveyor belts and pneumatic tubes, but NOT the inserter
- Some machine part names have been changed to reflect their IE-addon-ness, and machine structures have been updated to use IE blocks as their main components
- Internally MGC machines all use their old power to make sure other mods don't break, but all accept IF/FE by default. The steam engines does still need an alternator (converter) on top to go from DC to AC
- Multiblock controllers now are crafted like IE blueprints, but with a redstone engineering block on top, as if the controller was the RS engineering block on an IE machine
- Possibly more I've forgotten
If these changes are not to your liking, use the original! This pared-down version is only intended to be used for those who want more seamless IE integration and less overlap.
Project description from CurseForge.
Pick your setup
Magnetic Engineering by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Magnetic Engineering versions and loaders
Magneticraft_1.12-2.9.3-dev.jar
24 Jun 2024
Magneticraft_1.12-2.9.2-dev.jar
2 Oct 2021
Magneticraft_1.12-2.9.1-dev.jar
29 Sept 2021
Magneticraft_1.12-2.9.0-dev.jar
27 Aug 2021
Looking for an older file? The official CurseForge project page is in Resources.