CurseForge · Minecraft mod
Ambient Additions
Adds more atmospheric critters to your world!
Quick answer
Which Ambient Additions release should I use?
Ambient Additions ambientadditions-1.20.1-1.1.2.jar targets 1.20.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.
Where it goes
Is Ambient Additions required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Ambient Additions ambientadditions-1.20.1-1.1.2.jar need?
ambientadditions-1.20.1-1.1.2.jar. Change the file and its required mods may change too.
Install GeckoLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Ambient Additions without breaking your instance.
Built for Ambient Additions ambientadditions-1.20.1-1.1.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ambientadditions-1.20.1-1.1.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GeckoLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside ambientadditions-1.20.1-1.1.2.jar. It opens that exact file at the source.
About this project
What does Ambient Additions add?
🐌 AMBIENT ADDITIONS 🦀
This mod adds ambient life to your world and utilities to catch them. The mod includes various fully-animated animals, ranging from adorable corgis to radially-symmetric starfish, shy crabs, and miniature armadillos. The aim is to introduce more fauna into your world, in order to fuel players' zoos and critter-catching habits!

🐾 Fauna!
The following section details all the animals added by the mod, and information such as spawns, breeding, taming, and extra features.
- WORK IN PROGRESS -
🐕 MAMMALS:
Pembroke / Cardigan Corgi
White Fruit Bat
Nine-Banded Armadillo
Pink-Fairy Armadillo
Naked Mole-Rat
Moustached Tamarin
Mole
Aye-Aye
Ring-Tailed Lemur
Siamang Gibbon
Pine Marten
Red River-Hog
Sloth Bear
🐦 BIRDS:
Scarlet Honeycreeper
🐍 REPTILES & AMPHIBIANS:
Veiled Chameleon
Pinnichio Anole
Spider-Tailed Adder
Mata-Mata
Blunthead Tree-Snake
Leaf-Frog
🐠 FISH:
Longhorn Cowfish
Napoleon Wrasse
Ribbontail Ray
Blue-Spottted Stingray
Opah
🐌 TERRESTRIAL INVERTEBRATES:
Stag Beetle
Rubber-Ducky Isopod
Giant Land Snail
Pancake Slug
🦐 AQUATIC INVERTEBRATES:
Yeti Crab
Shame-Faced Crab
Harlequin Shrimp
Rabbit Snail
Chocolate-Chip Starfish
🎯 Critter-Catching: Blowguns, Darts, and Crates!
In order to aid you in collecting and transporting animals, a multitude of the mod's animals are able to be put in buckets, pots, bottles, or bowls. Along with this, we have also added a set of items to sedate and crate any animal in general, especially those that cannot be caught by other means.

Crates are a new form of animal transport.
- Empty Crates can be used on sedated entities by right-clicking on them to capture them.
- Entities can be placed from crates by right-clicking again.
- Crates will gain a new texture and enchantment glint when containing a mob and will state the mob contained as a tooltip.
Blowguns & Darts allow you to sedate mobs for capture.
Blowguns are ranged weapons that use darts as ammunition.
They can be charged similarly to a bow, and fire a single dart projectile accordingly.
Darts inflict a single level of "stun" on a mob.

After a certain number of stuns, a mob will enter a sedated mode for 30 seconds, during which it will display sleepy particles.
- The number of stuns required to sedate a mob scales with it's health, where:
2.5 hearts = 1 stun
5 hearts = 2 stuns
10 hearts = 3 stuns
25 hearts = 4 stuns
25+ hearts = 5 stuns

- The number of stuns required to sedate a mob scales with it's health, where:

CREDITS
NinniH for assetwork, code and sounds
OmayPaty for assetwork
GRAUS for assetwork
magmastrider#3837 ( from our discord ) for screenshots
fool#1369 ( from our discord ) for screenshots
&
Special Thanks to BisectHosting for sponsoring us!

Project description from CurseForge.
Pick your setup
Ambient Additions by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
2 loader builds1.19.2
1 loader build1.18.2
1 loader build1.18.1
1 loader build1.16.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ambient Additions versions and loaders
ambientadditions-1.20.1-1.1.2.jar
20 Sept 2025
ambientadditions-1.20.1-1.1.1.jar
14 Jun 2025
ambientadditions-1.20.1-1.1.0.jar
1 Nov 2024
ambientadditions-1.20.1-1.0.0.jar
25 Feb 2024
ambientadditions-1.19.2-1.0.1.jar
4 Jan 2024
ambientadditions-1.19.2-1.0.0.jar
4 Jan 2024
ambientadditions-1.19.2-0.1.4.jar
10 Mar 2023
ambientadditions-1.19.2-0.1.3.jar
1 Mar 2023
ambientadditions-1.19.2-0.1.2.jar
28 Feb 2023
ambientadditions-1.19.2-0.1.1.jar
28 Feb 2023
ambientadditions-1.19.2-0.1.0.jar
28 Feb 2023
ambientadditions-1.18.2-0.8.0.jar
7 Jun 2022
Looking for an older file? The official CurseForge project page is in Resources.


