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Mekanism: Addons project artwork

CurseForge · Minecraft mod

Mekanism: Addons

Small additions and tweaks to the great and powerful Mekanism

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Mekanism: Addons release should I use?

Updated 4 years ago
beta file Mekanism: Addons 1.16.5 2.2.1
Game version 1.16.5
Loader Forge

Mekanism: Addons 1.16.5 2.2.1 targets 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Mekanism: Addons required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mekanism: Addons 1.16.5 2.2.1 need?

Mekanism: Addons 1.16.5 2.2.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Mekanism first. We found matching files for this game-version and loader setup. 20 come through another mod in the chain.

1 listed on this file 20 pulled in by those mods
Mekanism Needed by Mekanism: Addons 1.16.5 2.2.1
required
Matching file found Matched file: Mekanism-1.16.5-10.1.2.457.jar
Flux Networks Needed by Mekanism
pulled in
Matching file found Matched file: Flux-Networks-1.16.5-6.2.1
Biomes O' Plenty Needed by Mekanism
pulled in
Matching file found Matched file: Biomes O' Plenty 1.16.5-13.1.0.477
Applied Energistics 2 Needed by Mekanism
pulled in
Matching file found Matched file: appliedenergistics2-8.4.7.jar
I Like Wood Needed by Mekanism
pulled in
Matching file found Matched file: ilikewood-1.16.5-6.3.0.0
Jade 🔍 Needed by Mekanism
pulled in
Matching file found Matched file: Jade-1.16.4-2.8.3.jar
Oh The Biomes You'll Go Needed by Mekanism
pulled in
Matching file found Matched file: Biomes You Go 1.3.6 MCV: 1.16.5
CC: Tweaked Needed by Mekanism
pulled in
Matching file found Matched file: cc-tweaked-1.16.5-1.101.3.jar
Hwyla Needed by Mekanism
pulled in
Matching file found Matched file: Hwyla-forge-1.10.11-B78_1.16.2.jar
Just Enough Items (JEI) Needed by Mekanism
pulled in
Matching file found Matched file: 7.8.1.1018 for Forge 1.16.5
JEITweaker Needed by Mekanism
pulled in
Matching file found Matched file: JEITweaker-1.16.5-1.1.0.49.jar
CraftTweaker Needed by Mekanism
pulled in
Matching file found Matched file: CraftTweaker-1.16.5-7.1.2.534.jar
ProjectE Needed by Mekanism
pulled in
Matching file found Matched file: ProjectE-1.16.5-PE1.0.2.jar
The One Probe Needed by Mekanism
pulled in
Matching file found Matched file: TheOneProbe - 1.16-3.1.7
PerViamInvenire Needed by Mekanism
pulled in
Matching file found Matched file: per-viam-invenire-1.16.5-0.0.38-ALPHA-universal.jar
ConnectedTexturesMod Needed by Mekanism
pulled in
Matching file found Matched file: CTM - MC1.16.1-1.1.2.6
Curios API Needed by Mekanism
pulled in
Matching file found Matched file: curios-forge-1.16.5-4.1.0.0.jar
Modern UI Needed by Flux Networks
pulled in
Matching file found Matched file: ModernUI-1.16.5-2.7.1.105
Powah! Needed by Flux Networks
pulled in
No matching file

20 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Mekanism: Addons without breaking your instance.

Built for Mekanism: Addons 1.16.5 2.2.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Mekanism: Addons 1.16.5 2.2.1. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Mekanism first. We found matching files for this game-version and loader setup. 20 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Mekanism: Addons 1.16.5 2.2.1. It opens that exact file at the source.

About this project

What does Mekanism: Addons add?

This mod currently adds a few items to the game that complement the mod that is Mekanism:

  • Dihydrogen Monoxide Avidity Unit - Allows you to break blocks at a normal speed while under water.
  • Atmospheric Avidity Unit - Allows you to break blocks at a normal speed while in the air.
  • Capturing Unit - Gives you a chance to get a spawn egg when killing entities
  • AOE Unit - Allows you to mine in an Area Of Effect.
  • Ambulation Acceleration Unit - Gives a walk boost as opposed to the existing sprint boost
  • Digital Storage Unit - Allows your Meka-Tool to function as a wireless terminal or grid for Applied Energistics and Refined Storage systems, respectively. Neither of these mods are required in order to use Mekanism: Addons. You can run your game with both, one, or neither.
  • Ignition Retardation Unit - When your Meka-Suit has Sodium, you can stand in lava (for instance) without burning or that annoying fire animation. The Sodium will become Super Heated and you will need to find a safe place to allow that sodium to cool down. If you run out of sodium, default behavior for the Meka-Suit will resume.
  • Luck Upgrade - Gives a small and random chance to double outputs in either the Enrichment Chamber or the Energized Smelter.
  • Tweak to the Nutritional Injection Unit that allows you to install a second upgrade. This gives the added benefit of feeding you to full saturation.

Details on usages:

  • RS 1.9.16 is required and using older versions will crash your game; additionally, the mod was compiled against Applied Energistics 8.4.3.
  • In order to mine at full speed while floating in the water, you will need both the Dihydrogen Monoxide Avidity Unit and the Atmospheric Avidity Unit.
  • AOE Mining can be temporarily disabled by holding Shift. You can also use the Item Mode Switch keybind to change the AOE without going into the Module Tweaker screen.

Please report any issues that you find so that they can be fixed!

If you have suggestions, you may use the comments below (not preferred) OR open an issue on GitHub with the suggestion (ideal). You can see suggested additions here:

https://github.com/MorningSage/Mekanism_Addons/projects/1

Not all ideas will be implemented. I don't want to completely remove the benefit of having other mods as there are some great ones out there. Suggestions that have priority will focus on enhancing existing items added by Mekanism to fill in gaps created by other mods and allow equivalent functionality so that players can choose either mod to play through and not feel like they are missing something.

This mod depends on Mekanism and is obviously available for Forge only.

Project description from CurseForge.

Pick your setup

Mekanism: Addons by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Mekanism: Addons versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.