CurseForge · Minecraft mod
Mekanism: Addons
Small additions and tweaks to the great and powerful Mekanism
Quick answer
Which Mekanism: Addons release should I use?
Mekanism: Addons 1.16.5 2.2.1 targets 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Mekanism: Addons required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mekanism: Addons 1.16.5 2.2.1 need?
Mekanism: Addons 1.16.5 2.2.1. Change the file and its required mods may change too.
Install Mekanism first. We found matching files for this game-version and loader setup. 20 come through another mod in the chain.
20 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Mekanism: Addons without breaking your instance.
Built for Mekanism: Addons 1.16.5 2.2.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Mekanism: Addons 1.16.5 2.2.1. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Mekanism first. We found matching files for this game-version and loader setup. 20 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Mekanism: Addons 1.16.5 2.2.1. It opens that exact file at the source.
About this project
What does Mekanism: Addons add?
This mod currently adds a few items to the game that complement the mod that is Mekanism:
- Dihydrogen Monoxide Avidity Unit - Allows you to break blocks at a normal speed while under water.
- Atmospheric Avidity Unit - Allows you to break blocks at a normal speed while in the air.
- Capturing Unit - Gives you a chance to get a spawn egg when killing entities
- AOE Unit - Allows you to mine in an Area Of Effect.
- Ambulation Acceleration Unit - Gives a walk boost as opposed to the existing sprint boost
- Digital Storage Unit - Allows your Meka-Tool to function as a wireless terminal or grid for Applied Energistics and Refined Storage systems, respectively. Neither of these mods are required in order to use Mekanism: Addons. You can run your game with both, one, or neither.
- Ignition Retardation Unit - When your Meka-Suit has Sodium, you can stand in lava (for instance) without burning or that annoying fire animation. The Sodium will become Super Heated and you will need to find a safe place to allow that sodium to cool down. If you run out of sodium, default behavior for the Meka-Suit will resume.
- Luck Upgrade - Gives a small and random chance to double outputs in either the Enrichment Chamber or the Energized Smelter.
- Tweak to the Nutritional Injection Unit that allows you to install a second upgrade. This gives the added benefit of feeding you to full saturation.
Details on usages:
- RS 1.9.16 is required and using older versions will crash your game; additionally, the mod was compiled against Applied Energistics 8.4.3.
- In order to mine at full speed while floating in the water, you will need both the Dihydrogen Monoxide Avidity Unit and the Atmospheric Avidity Unit.
- AOE Mining can be temporarily disabled by holding Shift. You can also use the Item Mode Switch keybind to change the AOE without going into the Module Tweaker screen.
Please report any issues that you find so that they can be fixed!
If you have suggestions, you may use the comments below (not preferred) OR open an issue on GitHub with the suggestion (ideal). You can see suggested additions here:
https://github.com/MorningSage/Mekanism_Addons/projects/1
Not all ideas will be implemented. I don't want to completely remove the benefit of having other mods as there are some great ones out there. Suggestions that have priority will focus on enhancing existing items added by Mekanism to fill in gaps created by other mods and allow equivalent functionality so that players can choose either mod to play through and not feel like they are missing something.
This mod depends on Mekanism and is obviously available for Forge only.
Project description from CurseForge.
Pick your setup
Mekanism: Addons by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.16.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mekanism: Addons versions and loaders
Mekanism: Addons 1.16.5 2.2.1
mekanismaddons-1.16.5-2.2.1.jar
19 Nov 2021
Mekanism: Addons 1.16.5 2.2
mekanismaddons-1.16.5-2.2.jar
18 Nov 2021
Mekanism: Addons 1.16.5 2.1
mekanismaddons-1.16.5-2.1.jar
16 Oct 2021
Mekanism: Addons 1.16.5 1.0
mekanismaddons-1.16.5-1.0.jar
6 Oct 2021
Looking for an older file? The official CurseForge project page is in Resources.