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Dynamic Electricity project artwork

CurseForge · Minecraft mod

Dynamic Electricity

Dynamic Electricity is a robust energy conversion mod that converts between Electrodynamics Joules (J) and Forge Energy (FE).

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Dynamic Electricity release matches 1.16.5 Forge?

Updated 1 year ago
Best match for your filters Dynamic Electricity-1.16.5-0.1.2-1.jar
Game version 1.16.5
Loader Forge

Dynamic Electricity-1.16.5-0.1.2-1.jar targets 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Dynamic Electricity required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Dynamic Electricity-1.16.5-0.1.2-1.jar need?

Dynamic Electricity-1.16.5-0.1.2-1.jar on 1.16.5 Forge. Every mod below is checked against that same setup.

All 2 required mods have matching files

Install Electrodynamics, Voltaic first. We found matching files for this game-version and loader setup.

Electrodynamics Needed by Dynamic Electricity-1.16.5-0.1.2-1.jar
required
Matching file found Matched file: 1.16.5-0.5.2-4
Voltaic Needed by Dynamic Electricity-1.16.5-0.1.2-1.jar
required
Matching file found Matched file: 1.16.5-1.0.0-8

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Dynamic Electricity without breaking your instance.

Built for Dynamic Electricity-1.16.5-0.1.2-1.jar on 1.16.5 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Dynamic Electricity-1.16.5-0.1.2-1.jar. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Electrodynamics, Voltaic first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Dynamic Electricity-1.16.5-0.1.2-1.jar. It opens that exact file at the source.

About this project

What does Dynamic Electricity add?

Dynamic Electricity is a robust energy conversion mod that converts between Electrodynamics Joules (J) and Forge Energy (FE).

Electrodynamics can naturally produce FE via battery boxes. However, it assumes that all non-wire cables attached to it can only handle 120V.

This means that if you connect a Universal Energy Cable to a Lithium Battery Box, it explodes! Electro cables can also power FE machines,

but they assume the machine can only handle 120V and will explode if a higher voltage is connected. Dynamic Electricity is designed

as mid to late game alternative for power conversion.

The mod features multiple tiers of energy converters to accommodate more robust energy networks and setups. If you only need a small

amount of FE or Joules, stick with the battery boxes. However, for those who need large quantities of energy converted, Dynamic Electricity

is your best friend.

NOTE: THIS MOD REQUIRES ELECTRODYNAMICS TO WORK: DOWNLOAD IT HERE

This mod is aimed at improving compatibility between Electrodynamics and other Forge mods. If you want to see something tweaked or changed, let me know! It may just get added.

Feel free to join the Electrodynamics discord here: https://discord.gg/q5AACDKN2A

PLEASE SUBMIT ALL ISSUES AND SUGGESTIONS TO THE GITHUB

Since people have asked for it:

Conversion Ratios:

480V AC Motor: 100 kJ @ 480V -> 100 kFE

240V AC Motor: 10 kJ @ 240V -> 10 kFE

120V AC Motor: 1 kJ @ 120V -> 1 kFE

480V DC Motor: 100 kFE -> 95 kJ @ 480V

240V DC Motor: 10 kFE -> 9.5 kJ @ 240V

120V DC Motor: 1 kFE -> 950 J @ 120V

Useful facts:

> 1 Watt = 1 Joule/second

> There are 20 game ticks in 1 second

Project description from CurseForge.

Pick your setup

Dynamic Electricity by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

10 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Dynamic Electricity versions and loaders

5 of 37 releases match
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Looking for an older file? The official CurseForge project page is in Resources.