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Sodium Shadowy Path Blocks (SSPB) project artwork

CurseForge · Minecraft mod

Sodium Shadowy Path Blocks (SSPB)

Reintroduces vanilla-like smooth lighting to non-full blocks (e.g. dirt paths and how they have dark shading when directly next to a full block) when using Sodium.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Sodium Shadowy Path Blocks (SSPB) release should I use?

Updated last month
Latest stable file SSPB 8.0.0 for Sodium 0.9.2 / MC 26.3 / NeoForge
Game version 26.3
Loader NeoForge

Sodium Shadowy Path Blocks (SSPB) SSPB 8.0.0 for Sodium 0.9.2 / MC 26.3 / NeoForge targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Sodium Shadowy Path Blocks (SSPB) required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Sodium Shadowy Path Blocks (SSPB) SSPB 8.0.0 for Sodium 0.9.2 / MC 26.3 / NeoForge need?

SSPB 8.0.0 for Sodium 0.9.2 / MC 26.3 / NeoForge. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Sodium first. We found matching files for this game-version and loader setup.

Sodium Needed by Sodium Shadowy Path Blocks (SSPB) SSPB 8.0.0 for Sodium 0.9.2 / MC 26.3 / NeoForge
required
Matching file found Matched file: Sodium 0.9.2 for NeoForge 26.3

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Sodium Shadowy Path Blocks (SSPB) without breaking your instance.

Built for Sodium Shadowy Path Blocks (SSPB) SSPB 8.0.0 for Sodium 0.9.2 / MC 26.3 / NeoForge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use SSPB 8.0.0 for Sodium 0.9.2 / MC 26.3 / NeoForge. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Sodium first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside SSPB 8.0.0 for Sodium 0.9.2 / MC 26.3 / NeoForge. It opens that exact file at the source.

About this project

What does Sodium Shadowy Path Blocks (SSPB) add?

Sodium Shadowy Path Blocks (SSPB)

Sodium Shadowy Path Blocks (or SSPB for short) is an addon to Sodium that reintroduces vanilla-like smooth lighting to non-fluid non-full blocks (e.g. dirt paths and how they have dark shading when directly next to a full block), as Sodium removes this (or rather, fixes this, as it's technically a bug).

This was mainly made because I liked the shadowyness of the vanilla dirt paths, hence the name.

Unless "Use vanilla lighting for path blocks" is enabled, this lighting will not be exactly the same as vanilla, only vanilla-like, as the way I'm doing this is entirely based on Sodium's smooth lighting code.

Requires Sodium (duh) and only has an effect with smooth lighting enabled.

Not associated with Sodium or CaffeineMC.

Options

  • Shadowyness: How strong these "bugged" shadows are from 0-100%. Won't affect path blocks if "Use vanilla lighting for path blocks" is on. Defaults to 85%.
  • Only affect path blocks: This lighting "bug" (both in vanilla and this mod) also affects other non-full blocks, such as farmland, slabs, stairs, fences, etc. Turn this setting on to only apply the "bugged" lighting to path blocks, and use sodium's fixed lighting for everything else. Defaults to off.
  • Use vanilla lighting for path blocks: Use a vanilla-accurate algorithm to render path block lighting, rather than a modified version of Sodium's lighting algorithm. Will disable the effect of the "Shadowyness" option on path blocks. If used on a version before 4.x.x, requires Indium and Fabric API (or Quilted Fabric API if using Quilt) to enable. Defaults to off.

Incompatibilities

  • On MC versions before 1.19, when using any mod that renders path blocks with Indium (for example, mods that give path blocks connected textures), they will not become shadowy with this mod. The lighting changes, however, still work on other blocks, and the game will still launch.
  • If you still want shadowy path blocks: Go to .minecraft/config/indium-renderer.properties and change "ambient-occlusion-mode=auto" to "ambient-occlusion-mode=hybrid". You will no longer need SSPB after this unless you still want the lighting changes for blocks other than path blocks. Note that if you keep SSPB installed, the shadowyness option will still have no effect on path blocks. The shading for path blocks will look like the vanilla screenshots below, rather than the SSPB screenshots, regardless of whether or not SSPB is installed.

Screenshots/Comparisons (using all default options)

Comparison on a fancy path (and also some bamboo)

Comparison on a simple path (and also some fences)

Project description from CurseForge.

Pick your setup

Sodium Shadowy Path Blocks (SSPB) by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

84 available setups

Showing the newest 12 of 38 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Sodium Shadowy Path Blocks (SSPB) versions and loaders

35 of 35 releases match

Looking for an older file? The official CurseForge project page is in Resources.