CurseForge · Minecraft mod
Human Companions
A mod that adds human companions like a knight and archer to help you on your journey
This page is having a moment, so a few details may be a little behind.
Quick answer
Which Human Companions release should I use?
Human Companions humancompanions-1.20.1-1.7.6.jar targets 1.20.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is Human Companions required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Human Companions humancompanions-1.20.1-1.7.6.jar need?
humancompanions-1.20.1-1.7.6.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Human Companions without breaking your instance.
Built for Human Companions humancompanions-1.20.1-1.7.6.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use humancompanions-1.20.1-1.7.6.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside humancompanions-1.20.1-1.7.6.jar. It opens that exact file at the source.
About this project
What does Human Companions add?

About
This mod adds new human companions that can help you on your journey. Currently available for Forge 1.16.5, 1.18.2, 1.19.2, and 1.20.1.
Features
- Knight, archer, axeguard, and arbalist (crossbow) companions
- Find them in the wild by their house
- Give them food to have them join you
- Will fight for you and can carry items (don't recommend storing valuables in them as they die easily)
- Make them follow you or patrol an area
Quick Guide
Companions can have different looks. Some are shown here:

They live in a wide variety of biomes in houses like these (plus more!):

- Right click on them to see what food they want.
- Give them food by right clicking them with the food in hand and once their request is fulfilled, they will become your companion.
- They have names, but you can rename them with tags.
- Shift+right click to toggle "sit", making them stay in place and not do anything.
- Give them armor and weapons and they will automatically equip the best one in their inventory. They can only use the weapon they spawn with. Archers and arbalists do not need arrows.
- They will follow you around the same way a wolf does. They will attack mobs that hurt you or you hurt, except creepers. They will give a warning if a creeper is nearby and run away.
- Put food in their inventory and they will eat to heal themselves.
- Toggle "Hunt" and "Alert" modes in their inventory to control their behavior.
- Toggle between follow, patrol, and guard states
- Toggle stationery to keep archers and arbalists standing while shooting
- You could do "/locate humancompanions:companion_house" to find a house quickly.
- Track your companion locations with the Pet Tracker mod.
- Companions level up by killing mobs (friendly or hostile). Every 3 levels, their health will increases by 1.
Known Issues
- When a companion dies, sometimes it drops a duplicate of an item or doesn't drop an item in its inventory at all.
- Archers sometimes shoot at nothing after killing a mob. Use clear button to clear target.
- Spawn eggs might spawn a baby. They can't do anything and will despawn when the game reloads.
- Knights sometimes hesitate while attacking.
Links
Join the discord to ask questions or help contribute https://discord.gg/RmTYpsAhCV
Support me on Patreon.
Project description from CurseForge.
Pick your setup
Human Companions by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.19.2
1 loader build1.18.2
1 loader build1.18.1
1 loader build1.16.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Human Companions versions and loaders
humancompanions-1.20.1-1.7.6.jar
15 Dec 2024
humancompanions-1.20.1-1.7.5.jar
12 Nov 2024
humancompanions-1.19.2-1.7.4.jar
15 May 2023
humancompanions-1.18.2-1.7.4.jar
15 May 2023
humancompanions-1.16.5-1.7.4.jar
15 May 2023
humancompanions-1.16.5-1.7.3-fix.jar
5 Feb 2023
humancompanions-1.19.2-1.7.3.jar
30 Dec 2022
humancompanions-1.18.2-1.7.3.jar
30 Dec 2022
humancompanions-1.16.5-1.7.3.jar
30 Dec 2022
humancompanions-1.19.2-1.7.2.jar
28 Dec 2022
humancompanions-1.18.2-1.7.2.jar
28 Dec 2022
humancompanions-1.16.5-1.7.2.jar
28 Dec 2022
Looking for an older file? The official CurseForge project page is in Resources.