CurseForge · Minecraft mod
Rubidium
Unofficial Fork of CaffeineMC's "Sodium", made to work with FML
Quick answer
Which Rubidium release should I use?
Rubidium mc1.20.1-0.7.1a targets 1.20.1 with NeoForge, Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is Rubidium required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Rubidium mc1.20.1-0.7.1a need?
Rubidium mc1.20.1-0.7.1a. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Rubidium without breaking your instance.
Built for Rubidium mc1.20.1-0.7.1a. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Rubidium mc1.20.1-0.7.1a. It targets 1.20.1 with NeoForge, Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside Rubidium mc1.20.1-0.7.1a. It opens that exact file at the source.
About this project
What does Rubidium add?
Rubidium
Rubidium is an Unofficial Fork of CaffeineMC's "Sodium", made to work with Forge Mod Loader.
⚙️ Features
Rubidium contains all the features of the classic Sodium.
- A modern OpenGL rendering pipeline for chunk rendering that takes advantage of multi-draw techniques, allowing for a significant reduction in CPU overhead (~90%) when rendering the world. This can make a huge difference to frame rates for most computers that are not bottle-necked by the GPU or other components. Even if your GPU can't keep up, you'll experience much more stable frame times thanks to the CPU being able to work on other rendering tasks while it waits.
- Vertex data for rendered chunks is made much more compact, allowing for video memory and bandwidth requirements to be cut by almost 40%.
- Nearby block updates now take advantage of multi-threading, greatly reducing lag spikes caused by chunks needing to be updated.
- Chunk faces which are not visible (or facing away from the camera) are culled very early in the rendering process, eliminating a ton of geometry that would have to be processed on the GPU only to be immediately discarded. For integrated GPUs, this can greatly reduce memory bandwidth requirements and provide a modest speedup even when GPU-bound.
- Plentiful optimizations for chunk loading and block rendering, making chunk loading significantly faster and less damaging to frame rates.
- Many optimizations for vertex building and matrix transformations, speeding up block entity, mob, and item rendering significantly for when you get carried away placing too many chests in one room.
- Many improvements to how the game manages memory and allocates objects, which in turn reduces memory consumption and lag spikes caused by garbage collector activity.
- Many graphical fixes for smooth lighting effects, making the game run better while still applying a healthy amount of optimization.
- Smooth lighting for fluids and other special blocks.
- Smooth biome blending for blocks and fluids, providing greatly improved graphical quality that is significantly less computationally intensive.
- Animated textures which are not visible in the world are not updated, speeding up texture updating on most hardware (especially AMD cards.)
🚫 Important Note
Please avoid reporting Rubidium's issues on the official Sodium Github
🌟 Shader SupportOptifine is unsupported. Instead use Oculus
🤝 Community SupportJoin our Discord for discussions, updates, and support
Project description from CurseForge.
Pick your setup
Rubidium by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20
2 loader builds1.19.4
1 loader build1.19.3
1 loader build1.19.2
1 loader build1.19.1
1 loader build1.19
1 loader build1.18.2
1 loader build1.18.1
1 loader build1.16.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Rubidium versions and loaders
Rubidium mc1.20.1-0.7.1a
rubidium-mc1.20.1-0.7.1a.jar
12 Dec 2023
Rubidium mc1.20.1-0.7.1
rubidium-mc1.20.1-0.7.1.jar
24 Sept 2023
Rubidium mc1.19.2-0.6.2c
rubidium-mc1.19.2-0.6.2c.jar
22 Sept 2023
Rubidium mc1.16.5-0.2.13
rubidium-mc1.16.5-0.2.13.jar
8 Sept 2023
Rubidium mc1.20.1-0.7.0a
rubidium-mc1.20.1-0.7.0a.jar
5 Aug 2023
Rubidium mc1.20.1-0.7.0
rubidium-mc1.20.1-0.7.0.jar
5 Aug 2023
Rubidium mc1.20-0.6.5
rubidium-0.6.5.jar
8 Jun 2023
Rubidium mc1.16.5-0.2.12
rubidium-0.2.12.jar
5 Jun 2023
Rubidium mc1.19.2-0.6.2b
rubidium-0.6.2b.jar
5 Jun 2023
Rubidium mc1.18.2-0.5.6
rubidium-0.5.6.jar
17 Apr 2023
Rubidium mc1.18.2-0.5.5
rubidium-0.5.5.jar
22 Mar 2023
Rubidium mc1.19.2-0.6.2a
rubidium-0.6.2a.jar
20 Mar 2023
Looking for an older file? The official CurseForge project page is in Resources.