CurseForge · Minecraft mod
GExt
The powerful and flexible OpenGL GUI extension
Quick answer
Which GExt release matches 1.13.2 Forge?
GExt-1.4.jar targets 1.13.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is GExt required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does GExt-1.4.jar need?
GExt-1.4.jar on 1.13.2 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add GExt without breaking your instance.
Built for GExt-1.4.jar on 1.13.2 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use GExt-1.4.jar. It targets 1.13.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside GExt-1.4.jar. It opens that exact file at the source.
About this project
What does GExt add?
Hey there. There is a preview of the GUI library based on pure OpenGL.
This is not a claim for a best implementation, but an attempt to make good tool for constructing and managing GUIs. There is high-customization modular cross-version library with fully documented API.It have simple implementation on the wide list of Minecraft versions. Now supported: 1.7.10-1.15.2.Key features:
- Uniform API - extracted general graphics components' methods
- Containers - you can(and should) use relative coordinates everywhere. Creating context-free code is awesome!
- Relative positioning - Alignments(like HTML alignment) and Bounds(Component Binding). More information in wiki in the bottom of the page.
- Declarative-styled GUI construction code - no boilerplate, just content
- Modular components structure. Combine pieces to build your dream!
- Component drawing isolation - broken render can't break another
- Clipping enabled by default - we use glScissor mechanism to clip drawing area and fully isolate components' rendering apart
- Universal construction - StyleMap. Can define styles and draw interface elements from it. Any size, any context
- Listeners. You can inject your own code to any graphics component. It should be called every time the target component updates his state
- Context menus. Easy interaction with graphics components
You can get started with Github Wiki
Join our Discord! Here is the link
Project description from CurseForge.
Pick your setup
GExt by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.14.4
1 loader build1.13.2
1 loader build1.12.2
1 loader build1.11.2
1 loader build1.10.2
1 loader build1.8.9
1 loader build1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
GExt versions and loaders
GExt-1.4.jar
16 Feb 2022
Looking for an older file? The official CurseForge project page is in Resources.