
Modrinth · Minecraft mod
TKVM Effects
Effects for FalchionMC and Epic FIght!
Quick answer
Which TKVM Effects release should I use?
TKVM Effects 1.2 targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is TKVM Effects required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does TKVM Effects 1.2 need?
1.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add TKVM Effects without breaking your instance.
Built for TKVM Effects 1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2. It opens that exact file at the source.
About this project
What does TKVM Effects add?
Overview
Hello, this is an effects mod that is intended to be used for my modpack, FalchionMC.
It's also intended to be used alongside epic fight, with some various boosts to certain aspects.
Visceral Wounding

Applies Bleeding (New effect) on hit. Damages over time.
Bleeding (Passive)

Applied from Visceral Wounding.
Deflection

Prevents all arrows from hitting the player
Homing

Arrows track targets that are within the player's crosshair
Iron Wall:

- Epic Fight - Grants stun immunity
- Iron Wall - When ready, the Iron Wall will absorb 90% of incoming damage, with a 10 second cooldown before the next absorption.
Overcharge

- Ability to charge bow past maximum draw, shooting a powerful hitscan projetile. Can boost up to level 4.
Volley

- Shoots an extra pair of arrows for every effect level, stacks with homing and deflection.
Arrow Rain

- Unleashes a storm of arrows where ever the initial bow shot landed. Higher effect levels increase storm size and duration.
Riposte

- Increases effectiveness of an attack after a successful parry, 10% Speed, 5% DMG increase per level.
- Hitting a enemy block/parry will not remove the boost. It will only fade after 3 swings, hitting an enemy, or getting hit by an enemy.
Project description from Modrinth.
Pick your setup
TKVM Effects by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TKVM Effects versions and loaders
1.2
tkvm_effects-1.2.jar
8 Sept 2026
1.1
tkvm_effects-1.1.jar
18 Aug 2026
1.0
tkvm_effects-1.0.jar
13 Aug 2026
Looking for an older file? The official Modrinth project page is in Resources.