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Cook your food project artwork

Modrinth · Minecraft mod

Cook your food

This mod makes the food poisoning a serious deal. Eating any kind of raw food will cause poisoning with varying effects.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Cook your food release should I use?

Updated last month
Latest stable file 1.14.1
Game version 26.2
Loader Fabric, Quilt

Cook your food 1.14.1 targets 26.2 with Fabric, Quilt. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Cook your food required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric, Quilt
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Cook your food 1.14.1 need?

1.14.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Cook your food without breaking your instance.

Built for Cook your food 1.14.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.14.1. It targets 26.2 with Fabric, Quilt; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.14.1. It opens that exact file at the source.

About this project

What does Cook your food add?

Introduction

This tiny little mod adds a tiny little bit of realism by applying negative effects to players eating raw food.

Mojang had a similar idea briefly but then it somehow turned into a pale joke - raw chicken inflicts a bit of hunger, raw pork for some reason gives you nothing. Well not anymore. With this mod, 60 seconds of slowness will remind people to cook that rabbit next time. That's not going to kill anyone but will make eating raw food not worth it. On the other hand, eating zombie flesh is a really bad idea and will probably make your situation much worse (unless you get really lucky and resist effects).


Details

This mod divides food into four groups:

  1. fine to eat - self explanatory.
  2. mild effects - representative: raw potato - Vegetables that should be cooked/baked and other stuff that shouldn't be eaten raw but aren't as bad as below categories. Expect nuisance effects like damage reduction (weakness). There's a good chance you'd resist effects completely.
  3. medium effects - representative: raw meat - This is a default category and will automatically catch all raw food items that are not put into other three categories manually. Expect effects like movement slowdown, mining slowdown, and rarely an actual poison effect.
  4. severe effects - representative: rotten flesh - Things that even starving people shouldn't touch. Expect effects like poison, blindness, nausea...

Effect you get is chosen randomly from predefined sets, and the chosen set is remembered for several minutes, so eating the same thing will not apply a new set of effects; instead durations of original effects will get increased. Don't worry about technicalities, just grill that porkchop.


Note for modpack makers and fellow modders

In version 1.00, fellow modders needed to use InterModComms to change the food category of food items and modpack makers had no option.

As of 1.10, both groups can and should use item tags.

Example: you add Food1 and Food2, both edible with Food1 cookable into Food2 (at campfire and similar blocks).

The Food1 item will automatically fall into "medium effects" category. If you're okay with that, you don't need to do anything.

To move your new item into other categories, use tags (json files). If Food1 is ok to eat raw, add it to ok_to_eat_raw.json under cookyourfood namespace. there are also raw_food_severe.json, raw_food_light.json and raw_food_normal.json.

You rarely want to add anything to "normal category". the mod will auto-detect cookable and edible items and put all of those into that category. one example where you'd use that one is tropical fish - edible but not cookable.

Categories are evaluated in order listed above. so if mod 1 puts something into "normal" and mod 2 puts that same food into "severe" category, we will apply severe effects. Order of mods loading doesn't matter.


Note for modpack makers

As of 1.10, by popular request, effects are no longer hard-coded. There is a json file in config directory where you can edit what effects can hit raw food aficionados.

Here's documentation on the file structure: link.

Project description from Modrinth.

Pick your setup

Cook your food by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

37 available setups

Showing the newest 12 of 17 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Cook your food versions and loaders

26 of 26 releases match

Looking for an older file? The official Modrinth project page is in Resources.