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CurseForge · Minecraft mod

Auto Leveling

Adds mobs auto leveling.

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Quick answer

Which Auto Leveling release should I use?

Updated 2 years ago
Latest stable file AutoLeveling-1.20-1.19b.jar
Game version 1.20.1
Loader Forge

Auto Leveling AutoLeveling-1.20-1.19b.jar targets 1.20.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.

Where it goes

Is Auto Leveling required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Auto Leveling AutoLeveling-1.20-1.19b.jar need?

AutoLeveling-1.20-1.19b.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

2 listed on this file 1 pulled in by one of those mods
Jade 🔍 Optional for Auto Leveling AutoLeveling-1.20-1.19b.jar
optional
Matching file found Matched file: [Forge 1.20.1] 11.13.3
Neat Optional for Auto Leveling AutoLeveling-1.20-1.19b.jar
optional
Matching file found Matched file: Neat-1.20.1-41-FORGE.jar

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Auto Leveling without breaking your instance.

Built for Auto Leveling AutoLeveling-1.20-1.19b.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use AutoLeveling-1.20-1.19b.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside AutoLeveling-1.20-1.19b.jar. It opens that exact file at the source.

About this project

What does Auto Leveling add?

Highly customizable mobs leveling mod!

The further you move from spawn, the stronger your enemies become!

The level of monsters is based on the distance from spawn

The level of monsters is being shown above monsters, next to its names

CONFIG

show_level_when_looking_at

If set to true, level of the monster will be shown above its head when you are hovering over it with crosshair.

always_show_level

If set to true, level of monsters will be always shown above their heads.

hidden_levels

List of entities that shouldn't show their levels.

Useful if you have certain mobs that are disguised in some way.

Values: list of entities ID

Example: hidden_levels = ["minecraft:zombie","minecraft:shulker"]

You can also blacklist whole namespace by typing "<mod_id>:*"

Example: blacklist = ["minecraft:*"]

blacklist

List of entities that should not gain levels

Values: list of entities ID

Example: blacklist = ["minecraft:blaze","minecraft:zombie"]

You can also blacklist whole namespace by typing "<mod_id>:*"

Example: blacklist = ["minecraft:*"]

whitelist

List of entities that should gain levels (if not empty, other entities will have no levels)

Values: list of entities ID

Example: whitelist = ["minecraft:enderman","minecraft:creeper"]

You can also whitelist whole namespace by typing "<mod_id>:*"

Example: whitelist = ["minecraft:*"]

exp_bonus_per_level

How much more experience mobs will drop per level

Default value 0.1 means 10% more per level

starting_level

Should always be higher than zero

max_level

Should always be higher or equal to zero

If set to zero, there will be no maximum level for mobs in this dimension

levels_per_distance

Should always be higher or equal to zero

How much levels mobs will gain per one block traveled from spawn

Default value 0.01 means 1 level per 100 blocks traveled

levels_per_deepness

Should always be higher or equal to zero

How much levels mobs will gain per one block traveled below the ocean level

Default value is 0

random_level_bonus

Should always be higher or equal to zero

If set above zero, mobs will have a chance to spawn with a level higher by a random value between zero and the specified value

attribute_bonuses

List of pairs of attribute IDs and bonuses per one level

Will work with attributes from mods

ITEMS

This mod adds two items that interact with config file: blacklist tool and whitelist tool

Both can be used on an entity to add it to respective list

CHANGING MOBS LOOT

You can modify loot from leveled mobs using loot table condition "autoleveling:level_check"

The mod does not modify any loot drops by default

To modify loot from leveled mobs, you need to make a data pack that will contain your custom loot tables.

Loot table condition format:

{
"condition" : "autoleveling:level_check",
"min" : <min level>,
"max" : <max level>
}

This example loot table adds one diamond to loot from blazes of levels from 5 to 10 while keeping default loot.

You can also use loot table "autoleveling:gameplay/leveled_mobs" which is used for all mobs that have levels

This example loot table adds one diamond to all mobs of levels from 1 to 5 and one emerald to all mobs of levels from 6 to 10

CHANGING MOBS EQUIPMENT

You can modify leveled mobs equipment using a data pack

The mod does not modify mobs equipment by default

Path to mobs equipment loot tables: data/<mod_id>/loot_tables/equipment/<entity_id>_<slot_id>.json

Example (for vanilla zombie and head slot): data/minecraft/loot_tables/equipment/zombie_head.json

This example loot table will equip leather helmets on piglings of level 1 to 5 and golden helment on piglins of level 6 to 10

This example loot table will remove main hand item from piglings of level 1 and will equip stone sword on piglins of level 2 to 5

Equipment slot IDs are: head, chest, legs, feet, mainhand and offhand

CHANGING MOBS TEXTURES

You can change mobs textures based on their level using resource packs

Path to mob texture: assets/<mod_id>/textures/leveled_mobs/<entity_id>_<level>.png

Example texture that will be applied to piglins of level 3 and higher: assets/minecraft/textures/leveled_mobs/piglin_3.png

CHANGING LEVELING SETTINGS

Global settings can be changed in the config

You can also adjust leveling settings for each dimension or for each entity type using a data pack

Path to dimension settings file: data/<mod_id>/leveling_settings/dimensions/<dimension_id>.json

This example datapack has three settings files for each vanilla dimension, you can it as an example

Dimension settings will always have higher priority over default leveling settings

Path to entity settings file: data/<mod_id>/leveling_settings/entities/<entity_type_id>.json

These example entity settings will set every enderman to level 20

Entity settings will always have higher priority over dimension settings

Leveling settings file format:

{
"starting_level" : 1,
"max_level" : 0,
"levels_per_distance" : 0.01,

"levels_per_deepness" : 0,
"random_level_bonus" : 0
}

Same as in the config file

COMMANDS

/autoleveling addlevel <value>

Will give a level bonus to all entities in all dimensions

OTHER MODS INTERACTION

Jade - shows level tooltip when hovering over mobs

SPECIAL THANKS

zhangyg_ - For reporting lots of bugs.

Feel free to suggest ideas for mod improvements.

Project description from CurseForge.

Pick your setup

Auto Leveling by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

9 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Auto Leveling versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.