CurseForge · Minecraft mod
Dungeon Denizens
A mod that adds a classical set of mobs to your Minecraft world.
Quick answer
Which Dungeon Denizens release should I use?
Dungeon Denizens ddenizens-1.20.1-2.0.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Dungeon Denizens required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Dungeon Denizens ddenizens-1.20.1-2.0.0.jar need?
ddenizens-1.20.1-2.0.0.jar. Change the file and its required mods may change too.
Install GottschCore, Gottsch's Monster Manual first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Dungeon Denizens without breaking your instance.
Built for Dungeon Denizens ddenizens-1.20.1-2.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ddenizens-1.20.1-2.0.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GottschCore, Gottsch's Monster Manual first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ddenizens-1.20.1-2.0.0.jar. It opens that exact file at the source.
About this project
What does Dungeon Denizens add?

Fill your dungeons with monsters worth fearing.
Dungeon Denizens adds a hand-crafted roster of classical fantasy monsters to Minecraft — skeletons and their elemental kin, floating beholderkin, creeping oozes, shadows, orcs, gargoyles, mimics, and more. Each creature has its own model, behavior, and abilities, and spawns naturally in the biomes and depths where it belongs. The main inspiration is the tabletop-fantasy tradition and playing Ultima IV & V back in the day.
⚙️ Requires
Dungeon Denizens 2.0+ (Minecraft 1.20.1) requires two companion mods:
- gottsch's Monster Manual (GMM) — the shared mob framework (base classes, AI goals, models, and textures) that DD's monsters are built on, so the same creatures can be reused across mods.
- GottschCore — gottsch's shared library.
Install all three together. (Earlier standalone versions of Dungeon Denizens require only GottschCore.)
🐉 The Bestiary
Over forty monsters, grouped by family:
- Skeletons — Skeleton Warrior, Winged Skeleton, Iron Skeleton, Magma Skeleton, Frost Skeleton, Tainted Skeleton, Acid Skeleton, Electric Skeleton, Burning Skeleton, Bloody Bones, and the shield-bearing Skeleton Champion who rallies the rest.
- Beholderkin — the Beholder, the undead Death Tyrant, the lesser Gazer, and the harmless-looking Spectator, each casting from a suite of eye-spells.
- Undead — Grave Zombie, Bloater, Wight, Bodak, and the demonic Daemon.
- Shadows — the Shadow and its master the Shadowlord, vulnerable only to gold and to their own shadow-forged blades.
- Orcs — the Orc, rock-throwing brutes, and the spellcasting Orc Shaman.
- Oozes & fungal horrors — Gelatinous Cube, Ochre Jelly, Gray Ooze, Violet Fungus, and the alarm-raising Shrieker.
- Gargoyles — the winged Gargoyle and the cave-skimming Margoyle.
- Constructs & ambushers — Animated Armor, Animated Weapon, Wood Golem, and Chest & Barrel Mimics.
- Beasts — Ghoul, Sewer Ghoul, Rat, Alligator Gar, Boulder, and the Headless.
Full stats, spawn conditions, and abilities for every monster live on the wiki.
✨ Features
- Every monster is individually configurable — toggle any mob on or off and tune its behavior to taste.
- Data-driven spawning — each monster's spawn rules (open sky, darkness, height range, biome) are set through data files, so pack authors can retune them without touching code.
- A spawn egg for every mob — the whole bestiary is available from the Dungeon Denizens creative tab for building and testing.
- In-game guide book — a Dungeon Denizens Guide item that links straight out to the online bestiary, so documentation stays current without cluttering the game.
- Optional Treasure2 integration — with Treasure2 installed, Dungeon Denizens loot is mixed into its chests.
- Biomes O' Plenty support.
- Custom weapons — including the shadow-forged Shadow Blade and Shadow Falchion, which strike Shadowspawn where nothing else can.
🧩 More from gottsch
- gottsch's Monster Manual — the mob framework behind Dungeon Denizens (required).
- GottschCore (required).
- Treasure2 — loot chests, gems, and wells (optional integration).
- EverFurnace & EverCrops — quality-of-life catch-up mods.
🔗 Links
License: LGPL-3.0 · Author: gottsch
Project description from CurseForge.
Pick your setup
Dungeon Denizens by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
2 loader builds1.19.4
1 loader build1.19.3
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.18.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Dungeon Denizens versions and loaders
ddenizens-1.20.1-2.0.0.jar
18 Jul 2026
ddenizens-1.20.1-1.6.0.jar
3 Jul 2026
ddenizens-1.20.1-1.5.0.jar
14 Dec 2024
ddenizens-1.20.1-1.4.2.jar
13 Sept 2024
ddenizens-1.20.1-1.4.1.jar
19 Feb 2024
ddenizens-1.20.1-1.4.0.jar
8 Feb 2024
DungeonDenizens-mc1.19.2-f43.2.0-v1.1.1.jar
5 Feb 2024
DungeonDenizens-mc1.18.2-f40.1.0-v1.1.1.jar
5 Feb 2024
ddenizens-1.20.1-1.3.0.jar
1 Feb 2024
ddenizens-1.20.1-1.2.0.jar
23 Jan 2024
ddenizens-1.20.1-1.1.0.jar
21 Oct 2023
DungeonDenizens-mc1.19.3-f44.1.0-v1.1.0.jar
21 Oct 2023
Looking for an older file? The official CurseForge project page is in Resources.




